hello. I play FM24 and did an experiment like this for a personal question.
ㅁ Control variable
- Tottenham vs Wolves. Wolves home. Both teams controlled by the user, no tactical or substitution changes.
- Tactical skill maxed out. All morale perfect. Team Cohesion maxed.
- All Stats 20 Assistant Coach Locker Room Conversations
- All positions except for the experimental group have a collective stat of 14
- Positive hidden to 20, Negative hidden to 1
- Minor injuries continue to progress. Reload for major injuries and ejections
- Removed Player Traits
- Removed experimental players from dead ball kickers
- All players except for experimental positions are two-footed
ㅁ Manipulation Variables
Multiple stats for each position
ㅁ Dependent Variable
Team goals scored and goals against. XG. Goals, Assists, and Offense Points for Experimental Positions
In these experiments, we took as few as 100 and as many as 300 stats in this environment, with results at the 0.01 to 0.05 level of error. Because the error in the experimental group is small, i assume it is controlled for variables.
It's no secret that very few of FM's stats have a significant impact on the game, including physicality.
However, it's not just a matter of how much or how little it affects. Pass-related stats have some very strange effects The official FM website states that passing is affected by technique and vision. Crosses are listed in isolation. Let's talk about this in more detail.
Increasing the passing, technique, vision, and teamwork stats of the deep-lying forward from 14 to 17 actually decreases the scoring of the two inside forwards, but increases their assists.
In the inside forward attacking experiment, a player who is nearly perfect physically, mentally, and technically performs worse than a player with only physical ability and dribbling.
The same was true in experiments with wingbacks. Fullbacks with passing-related stats performed worse than fullbacks with nerfed stats
The experiment with midfielders showed the same odd results as forwards and flanks: After analyzing 30 games of in-game footage, a pass-related stat of 20 was worse than a pass-related stat of 18 in a variety of areas, including missed passes and successful long passes.
When i experimented with pass-related stats from 14 to 20 for midfielders with stats based on 14
found that three midfielders - the advanced playmaker attack, box to box, and deep lying playmaker support - had fewer assists at 20 than at 18
Mind blowing findings Thank you for taking the time out to share this here.
Needless to say this is even more evidence that the more you dig deep under the hood with this game the more you discover it is all just about cosmetics on top and its name that is carrying it. All its systems and mechanics are beyond broken and seem to have little logical thought.
Zeyad said: Mind blowing findings Thank you for taking the time out to share this here.
Needless to say this is even more evidence that the more you dig deep under the hood with this game the more you discover it is all just about cosmetics on top and its name that is carrying it. All its systems and mechanics are beyond broken and seem to have little logical thought. Expand
I actually just registered on this forum just to support your opinion mate. I must agree after reading all these tests people have doing and noticing stuff from my own experience i must say this game feels like a total scam since all these fancy numbers mean absolutely nothing. In general yes there are some stats that matter, like pace, aerial etc. But when they are in a narrow distance from one another like 17 vs. 19 they dont mean shyte. And if the game whants to funk you up it will no matter what.
In the arena to see this post for you to like, in fact, this involves the player attribute template problem, touching the blind area of most FM players. In different FM versions, because of the different tactical engines, the good player templates for different positions are different. For example, in the previous version of the tactical engine tends to fast counterattack, if you reduce the technical attributes of Neymar to below speed, he will be more useful than the original, will make your tactics and results more excellent. The current tactical engine favors tall, physical players, and if the technical attributes are greater than the physical attributes, then the template for that player is not good. Our PVP league player selection is also very important player template this point, otherwise even if the average CA of the players is 10-20 higher than that of the opponents, the real strength is also weaker than the opponent. When it comes to tactics, it is more complicated. I can only rely on translation software to reply, which can hardly express the real meaning. It is difficult to be more detailed and clear, sorry.
This makes me wonder if it is theoretically possible to have a 'perfect'/ 'optimal' player in terms of their attribute values that maximise their output depending on position (goals and assists for forwards or defensive stats for defenders). Of course, 20 in every attribute would be the 'perfect' player but this is way above the CA/PA cap and as these tests suggest, 20 in passing may not actually be the optimal value.
hello. I play FM24 and did an experiment like this for a personal question.
ㅁ Control variable
- Tottenham vs Wolves. Wolves home. Both teams controlled by the user, no tactical or substitution changes.
- Tactical skill maxed out. All morale perfect. Team Cohesion maxed.
- All Stats 20 Assistant Coach Locker Room Conversations
- All positions except for the experimental group have a collective stat of 14
- Positive hidden to 20, Negative hidden to 1
- Minor injuries continue to progress. Reload for major injuries and ejections
- Removed Player Traits
- Removed experimental players from dead ball kickers
- All players except for experimental positions are two-footed
ㅁ Manipulation Variables
Multiple stats for each position
ㅁ Dependent Variable
Team goals scored and goals against. XG. Goals, Assists, and Offense Points for Experimental Positions
In these experiments, we took as few as 100 and as many as 300 stats in this environment, with results at the 0.01 to 0.05 level of error. Because the error in the experimental group is small, i assume it is controlled for variables.
It's no secret that very few of FM's stats have a significant impact on the game, including physicality.
However, it's not just a matter of how much or how little it affects. Pass-related stats have some very strange effects The official FM website states that passing is affected by technique and vision. Crosses are listed in isolation. Let's talk about this in more detail.
Increasing the passing, technique, vision, and teamwork stats of the deep-lying forward from 14 to 17
actually decreases the scoring of the two inside forwards,
but increases their assists.
In the inside forward attacking experiment, a player who is nearly perfect physically, mentally, and technically
performs worse than a player with only physical ability and dribbling.
The same was true in experiments with wingbacks. Fullbacks with passing-related stats
performed worse than fullbacks with nerfed stats
The experiment with midfielders showed the same odd results as forwards and flanks: After analyzing 30 games of in-game footage, a pass-related stat of 20 was worse than a pass-related stat of 18 in a variety of areas, including missed passes and successful long passes.
When i experimented with pass-related stats from 14 to 20 for midfielders with stats based on 14
found that three midfielders - the advanced playmaker attack, box to box, and deep lying playmaker support - had fewer assists at 20 than at 18
Mind blowing findings Thank you for taking the time out to share this here.
Needless to say this is even more evidence that the more you dig deep under the hood with this game the more you discover it is all just about cosmetics on top and its name that is carrying it. All its systems and mechanics are beyond broken and seem to have little logical thought.
Zeyad said: Mind blowing findings Thank you for taking the time out to share this here.
Needless to say this is even more evidence that the more you dig deep under the hood with this game the more you discover it is all just about cosmetics on top and its name that is carrying it. All its systems and mechanics are beyond broken and seem to have little logical thought.
I actually just registered on this forum just to support your opinion mate. I must agree after reading all these tests people have doing and noticing stuff from my own experience i must say this game feels like a total scam since all these fancy numbers mean absolutely nothing. In general yes there are some stats that matter, like pace, aerial etc. But when they are in a narrow distance from one another like 17 vs. 19 they dont mean shyte. And if the game whants to funk you up it will no matter what.
In the arena to see this post for you to like, in fact, this involves the player attribute template problem, touching the blind area of most FM players. In different FM versions, because of the different tactical engines, the good player templates for different positions are different. For example, in the previous version of the tactical engine tends to fast counterattack, if you reduce the technical attributes of Neymar to below speed, he will be more useful than the original, will make your tactics and results more excellent. The current tactical engine favors tall, physical players, and if the technical attributes are greater than the physical attributes, then the template for that player is not good. Our PVP league player selection is also very important player template this point, otherwise even if the average CA of the players is 10-20 higher than that of the opponents, the real strength is also weaker than the opponent.
When it comes to tactics, it is more complicated. I can only rely on translation software to reply, which can hardly express the real meaning. It is difficult to be more detailed and clear, sorry.
This is super interesting research.
This makes me wonder if it is theoretically possible to have a 'perfect'/ 'optimal' player in terms of their attribute values that maximise their output depending on position (goals and assists for forwards or defensive stats for defenders). Of course, 20 in every attribute would be the 'perfect' player but this is way above the CA/PA cap and as these tests suggest, 20 in passing may not actually be the optimal value.