Training and Resting

by ZaZ, Sep 26, 2024

Footballenjoyer said: The only issue with this schedule is there's no significant increase between 2x physical training and 7 x physical training per week shown in multiple test ran in other posts in this forum.

Looks like the only way to speed up physical attribute growth is intensity. Then it's either max CA growth schedule on half intensity or the Chinese forum method that prioritize physical while trying to delay as much decay of non physical attributes.


Can you share the link to the other forum where they discuss 2 x physical vs 7 x physical?

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any idea how to adapt to schedule like that?

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smigler said:

any idea how to adapt to schedule like that?


You cannot super rest with travel, so just add training sessions there. You will still rest with the "no gym or pitch" settings, it will just not recover as much.

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ZaZ said: You cannot super rest with travel, so just add training sessions there. You will still rest with the "no gym or pitch" settings, it will just not recover as much.

So instead of rest on the travel day you would add training sessions? I think I've read earlier in this thread that I should add rest on travel days and a full day of rest the day after in order to achieve super rest. I might be wrong. What do you recommend?

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Continum said: So instead of rest on the travel day you would add training sessions? I think I've read earlier in this thread that I should add rest on travel days and a full day of rest the day after in order to achieve super rest. I might be wrong. What do you recommend?

When I discovered super rest, I tried all combinations to see what triggers it, what works, and what does not work. In short, it needs three rest sessions in the same day plus send the player to rest (manually, or "no pitch or gym work".

The mechanics of training work like this: if you add any training session in that day (including Travel or Recovery, players are considered "not resting", so they do not recover energy from Rest sessions, even if you had two Rest sessions during that day. Therefore, Rest is only useful if you have three sessions, else it will only be reducing training intensity to reduce injuries. There is actually some natural daily regeneration that happens independent of training, but that has nothing to do with resting.

So, what happens when you super rest is that you still get the fatigue and condition recovery from three rest sessions (which only happens if you have no other training session or Travel), even though you are resting at home (which triggers another recovery of fatigue and condition).

If you are interested, Max did this video below about our discoveries on rest.

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Hey mate, I know you said that you set the additional focus of all players to Quickness and GK Reflexes, but do you still do individual focus i.e. positioning training? And would this be the same for under 21 players?

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Bradjc94 said: Hey mate, I know you said that you set the additional focus of all players to Quickness and GK Reflexes, but do you still do individual focus i.e. positioning training? And would this be the same for under 21 players?

I put them to train for their playing position (or opposite side of the field for FBs and IFs). And yes, I do the same for under 21.

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ZaZ said: I put them to train for their playing position (or opposite side of the field for FBs and IFs). And yes, I do the same for under 21.

What if you are training a player for another position than his natural one? Then you have to choose a role right? Which again impacts training load.

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Continum said: What if you are training a player for another position than his natural one? Then you have to choose a role right? Which again impacts training load.

As far as I know, players are always training for a position, and the role is used to define the base attributes to grow during training. Optimally, you should use the position that gives the best attributes, but I usually do their expected role in tactic just because I like to see maximum tactic familiarity (which probably has no effect in performance).

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ZaZ said: As far as I know, players are always training for a position, and the role is used to define the base attributes to grow during training. Optimally, you should use the position that gives the best attributes, but I usually do their expected role in tactic just because I like to see maximum tactic familiarity (which probably has no effect in performance).

Still not sure if it trains all roles for a certain position or the one you use in the tactic. The main issue though seems to be that when I select both role and additional training the players complain about too much work and if I remove the role it's mostly fine. So something doesn't add up. With Match practice being such a vital part of training schedules some clarity would be nice.

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So just to clarify. In order to super rest your players, do you have to manually go through them one by one and give them each a day off?

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ZaZ said: As far as I know, players are always training for a position, and the role is used to define the base attributes to grow during training. Optimally, you should use the position that gives the best attributes, but I usually do their expected role in tactic just because I like to see maximum tactic familiarity (which probably has no effect in performance).

So you actually are picking a role in individual training along with quickness as additional focus? That will bring a higher training load I imagine, and how does that effect injuries? So far I've been using your light schedule along with playing position and additional focus set to quickness. No role training.

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Continum said: So you actually are picking a role in individual training along with quickness as additional focus? That will bring a higher training load I imagine, and how does that effect injuries? So far I've been using your light schedule along with playing position and additional focus set to quickness. No role training.

I think that choosing a role for positional training does not mean a higher training load. However, you can check this yourself on a player's training page which also shows the training load. Choose a role and unselect it and check if the training load changes.

@ZaZ What are your findings about the light training schedule? Especially regarding injury proneness, match sharpness and suitability for youth teams (and maybe development of goalkeepers)?
I have been using this schedule for only some weeks but I have the (first) impression that match sharpness is clearly more difficult to maintain.

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freshandy said: I think that choosing a role for positional training does not mean a higher training load. However, you can check this yourself on a player's training page which also shows the training load. Choose a role and unselect it and check if the training load changes.

@ZaZ What are your findings about the light training schedule? Especially regarding injury proneness, match sharpness and suitability for youth teams (and maybe development of goalkeepers)?
I have been using this schedule for only some weeks but I have the (first) impression that match sharpness is clearly more difficult to maintain.


Injuries are low, and match sharpness is not a problem. It is good for youth teams, but I still didn't have time to compare with previous to see if it is indeed better.

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Thanks for your response ZaZ, I'm looking forward to hear what your opinion will be after comparison.

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