Training is Fake, it just assigns attributes, not grows attributes: results based on a large number of tests

by harvestgreen22, Nov 6, 2024

so , in a normal save with a europa league team or a chl team playing every wed-sat or thu-sun, what is the ideal training schedule ?

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mscottdm said: so , in a normal save with a europa league team or a chl team playing every wed-sat or thu-sun, what is the ideal training schedule ?

https://fm-arena.com/find-comment/39735/

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Not sure how many of you searching deep in folders and files. Here the training.fmf from the root. You will need the Resource Archiver and uncompress the file. Opening the files (after uncompress), the content inside is encoded - crypted with a method unknown to me. You will find answers more quickly from spending time and energy to find things. Good luck!

training.fmf
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Uploaded : Dec 9, 2024
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Whats the most optimal training for improving physicals but also ensuring your other stats go up aswell, im not bothered if they climb in CA/PA quickly just looking for good stat growth across the board with physicals taken slight precedence

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My current personal choices:

1.Extreme way to increase Physical class stats

[Rest]+[Double Intensity]+[Addtional Focus Quickness]
or
[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]

Explanation:
"Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution,
so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up
(The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)



2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
or
[Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]


3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]

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I might be a bit confused but since you have done an update excel on December 26 would you now say F19 (Quickness + Match practice + Attacking + Recovery x7 + Double intensity + Add focus) is the new best schedule???

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Robbo84FM said: I might be a bit confused but since you have done an update excel on December 26 would you now say F19 (Quickness + Match practice + Attacking + Recovery x7 + Double intensity + Add focus) is the new best schedule???

Yes, it's one of the best

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@harvestgreen22 if you put (or keep) a person with 20 acceleration and 20 pace on quickness additional focus, will it decrease overall CA growth because some of it would be wasted here? In theory it shouldn't, but this is SI :D

I ask mainly because with strength additional focus you sometimes get the message from assistant that no amount of training will increase jumping reach anymore which would negate half of the benefit of such training.

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