Yarema said: @harvestgreen22 If you are doing any more tests on training, could you check how quickness additional focus works if a player already has 20 pace and 20 acceleration? For example with a [Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness] schedule. Mainly interested if CA growth remains the same even though the attributes it targets have reached the maximum. Expand
Now that I remember it, here's what happened: If the attribute has reached 20, The grow will still be assigned to this attribute, So this part of the distribution is wasted.
10rmc10 said: What about pre-season training? Any tips of what to do? Expand
I will stay the same and play friendly matches twice a week
harvestgreen22 said: Now that I remember it, here's what happened: If the attribute has reached 20, The grow will still be assigned to this attribute, So this part of the distribution is wasted. Expand That is unfortunate. I guess I could switch to some other focus as soon as the first focused attribute hits 20
So what schedule would you recommend for a random club like Catania ? cause i am lost in this conversation (it extended in 9 pages) I want to have a schedule that will produce results
Bentaygax said: So what schedule would you recommend for a random club like Catania ? cause i am lost in this conversation (it extended in 9 pages) I want to have a schedule that will produce results Expand
"Full rest" training
In fact, when I use this method,
After 3 years and 3 months of training, starting from March 2023, with the "Chinese Football League 1 (second tier)" team (starting with only half star training facilities), by 2026, the average Chinese team of 70CA won the World Cup
The pace and acceleration of this game is very, very strong For middle and low level teams, their players have low PA and can't take into account all attributes,
Then "Full rest" tries to distribute the attributes in pace and acceleration, which is the strongest attribute allocation method (of course, this method is too strong, and will affect your immersion to a certain extent).
At the same time, you can notice that the training results of young people are far better than those after the age of 23 Since I was able to win the World Cup with an average pace and acceleration of 70CA and an average of 18 players (major opponents averaged 170CA),
China's youth rating is only 60 , Italy has youth rating 144,
Then with the young players in Italy, you have a better chance of training after 3 years to get a lot players of pace and accelerate 18-20
[Rest]+Addtional Focus Quickness+Double Intensity Or [Recovery]x7+Addtional Focus Quickness+Double Intensity
It causes almost no injuries to your players in training, which means that your players avoid the time when they stop growing due to injuries, and they don't miss important league games.
At the same time, since there is no training program, you need to take care to schedule weekly friendly matches to maintain attributes like Sharpness
After 3 years and 3 months of training, starting from March 2023, with the "Chinese Football League 1 (second tier)" team (starting with only half star training facilities), by 2026, the average Chinese team of 70CA won the World Cup
The pace and acceleration of this game is very, very strong For middle and low level teams, their players have low PA and can't take into account all attributes,
Then "Full rest" tries to distribute the attributes in pace and acceleration, which is the strongest attribute allocation method (of course, this method is too strong, and will affect your immersion to a certain extent).
At the same time, you can notice that the training results of young people are far better than those after the age of 23 Since I was able to win the World Cup with an average pace and acceleration of 70CA and an average of 18 players (major opponents averaged 170CA),
China's youth rating is only 60 , Italy has youth rating 144,
Then with the young players in Italy, you have a better chance of training after 3 years to get a lot players of pace and accelerate 18-20
[Rest]+Addtional Focus Quickness+Double Intensity Or [Recovery]x7+Addtional Focus Quickness+Double Intensity
It causes almost no injuries to your players in training, which means that your players avoid the time when they stop growing due to injuries, and they don't miss important league games.
At the same time, since there is no training program, you need to take care to schedule weekly friendly matches to maintain attributes like Sharpness Expand
So for an all around training schedule that dont lose to much of tehnicals/mentals what do you recommed ?
Bentaygax said: So for an all around training schedule that dont lose to much of tehnicals/mentals what do you recommed ? Expand
1. First of all, You already know that "training" is "distributional growth," and "Addtional Focus" is "distributional growth."
Second, You already know that the loss of these attributes is actually converted to more valuable "Pace" "acceleration"
2. Then
For players with high PA, they can maintain the growth of "physical" attributes while having enough PA to ensure the growth of "tehnicals/mentals"
For players with low PA, they can only choose more valuable "physical" attributes
Their strategies are different
3. Because "Addtional Focus" is "Forced Distribution" and "unlocks growth caps"
4. So “Addtional Focus Quickness” It is bound to rob some of the growth that should belong to "tehnicals/mentals"
5. And "Double Intensity" It is a tool to reinforce the weight of "assigned growth.
6. Therefore, the way to not lose (or lose less) "tehnicals/mentals" is to reduce the weight assigned to "physical" attributes
7. As we already know, "Addtional Focus Quickness" and "Double Intensity" enhance the weight assigned to the "physical" attribute
You can choose to cancel one of them , to not lose (or lose less) "tehnicals/mentals"
8. Then, various exercises in the training program that increase the "physical" attributes will increase the weight, and you can optionally reduce their proportion , to not lose (or lose less) "tehnicals/mentals"
example : [Physical]+[Match Practice]x2+[Overall] (Since it also eliminated "Addtional Focus Quickness," "Double Intensity," assigned more weight to "tehnicals/mentals," and added a [Match Practice], Increase the proportion allocated to "tehnicals/mentals" .)
(If you don't want to lose that much "physical" attribute, you can choose to add back "Addtional Focus Quickness" or "Double Intensity" , like , [Physical]+[Match Practice]x2+[Overall]+[Addtional Focus Quickness] )
hi new to this forum and the game tbh. i made a schedule for this but it isnt showing for whatever reason. also how would i implement thre training for u21 and u18s thanks
Yarema said: @harvestgreen22 If you are doing any more tests on training, could you check how quickness additional focus works if a player already has 20 pace and 20 acceleration? For example with a [Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness] schedule. Mainly interested if CA growth remains the same even though the attributes it targets have reached the maximum.
Now that I remember it, here's what happened:
If the attribute has reached 20, The grow will still be assigned to this attribute,
So this part of the distribution is wasted.
10rmc10 said: What about pre-season training? Any tips of what to do?
I will stay the same and play friendly matches twice a week
harvestgreen22 said: Now that I remember it, here's what happened:
If the attribute has reached 20, The grow will still be assigned to this attribute,
So this part of the distribution is wasted.
That is unfortunate. I guess I could switch to some other focus as soon as the first focused attribute hits 20
So what schedule would you recommend for a random club like Catania ?
cause i am lost in this conversation (it extended in 9 pages)
I want to have a schedule that will produce results
Bentaygax said: So what schedule would you recommend for a random club like Catania ?
cause i am lost in this conversation (it extended in 9 pages)
I want to have a schedule that will produce results
"Full rest" training
In fact, when I use this method,
After 3 years and 3 months of training, starting from March 2023, with the "Chinese Football League 1 (second tier)" team (starting with only half star training facilities), by 2026, the average Chinese team of 70CA won the World Cup
The pace and acceleration of this game is very, very strong
For middle and low level teams, their players have low PA and can't take into account all attributes,
Then "Full rest" tries to distribute the attributes in pace and acceleration, which is the strongest attribute allocation method (of course, this method is too strong, and will affect your immersion to a certain extent).
At the same time, you can notice that the training results of young people are far better than those after the age of 23
Since I was able to win the World Cup with an average pace and acceleration of 70CA and an average of 18 players (major opponents averaged 170CA),
China's youth rating is only 60 , Italy has youth rating 144,
Then with the young players in Italy, you have a better chance of training after 3 years to get a lot players of pace and accelerate 18-20
[Rest]+Addtional Focus Quickness+Double Intensity
Or
[Recovery]x7+Addtional Focus Quickness+Double Intensity
It causes almost no injuries to your players in training, which means that your players avoid the time when they stop growing due to injuries, and they don't miss important league games.
At the same time, since there is no training program, you need to take care to schedule weekly friendly matches to maintain attributes like Sharpness
harvestgreen22 said: "Full rest" training
In fact, when I use this method,
After 3 years and 3 months of training, starting from March 2023, with the "Chinese Football League 1 (second tier)" team (starting with only half star training facilities), by 2026, the average Chinese team of 70CA won the World Cup
The pace and acceleration of this game is very, very strong
For middle and low level teams, their players have low PA and can't take into account all attributes,
Then "Full rest" tries to distribute the attributes in pace and acceleration, which is the strongest attribute allocation method (of course, this method is too strong, and will affect your immersion to a certain extent).
At the same time, you can notice that the training results of young people are far better than those after the age of 23
Since I was able to win the World Cup with an average pace and acceleration of 70CA and an average of 18 players (major opponents averaged 170CA),
China's youth rating is only 60 , Italy has youth rating 144,
Then with the young players in Italy, you have a better chance of training after 3 years to get a lot players of pace and accelerate 18-20
[Rest]+Addtional Focus Quickness+Double Intensity
Or
[Recovery]x7+Addtional Focus Quickness+Double Intensity
It causes almost no injuries to your players in training, which means that your players avoid the time when they stop growing due to injuries, and they don't miss important league games.
At the same time, since there is no training program, you need to take care to schedule weekly friendly matches to maintain attributes like Sharpness
So for an all around training schedule that dont lose to much of tehnicals/mentals what do you recommed ?
Bentaygax said: So for an all around training schedule that dont lose to much of tehnicals/mentals what do you recommed ?
1. First of all,
You already know that "training" is "distributional growth," and "Addtional Focus" is "distributional growth."
Second,
You already know that the loss of these attributes is actually converted to more valuable "Pace" "acceleration"
2. Then
For players with high PA, they can maintain the growth of "physical" attributes while having enough PA to ensure the growth of "tehnicals/mentals"
For players with low PA, they can only choose more valuable "physical" attributes
Their strategies are different
3. Because
"Addtional Focus" is "Forced Distribution" and "unlocks growth caps"
4. So
“Addtional Focus Quickness”
It is bound to rob some of the growth that should belong to "tehnicals/mentals"
5. And "Double Intensity"
It is a tool to reinforce the weight of "assigned growth.
6. Therefore, the way to not lose (or lose less) "tehnicals/mentals" is to reduce the weight assigned to "physical" attributes
7. As we already know, "Addtional Focus Quickness" and "Double Intensity" enhance the weight assigned to the "physical" attribute
You can choose to cancel one of them , to not lose (or lose less) "tehnicals/mentals"
8.
Then, various exercises in the training program that increase the "physical" attributes will increase the weight,
and you can optionally reduce their proportion , to not lose (or lose less) "tehnicals/mentals"
example :
[Physical]+[Match Practice]x2+[Overall]
(Since it also eliminated "Addtional Focus Quickness," "Double Intensity," assigned more weight to "tehnicals/mentals," and added a [Match Practice], Increase the proportion allocated to "tehnicals/mentals" .)
(If you don't want to lose that much "physical" attribute, you can choose to add back "Addtional Focus Quickness" or "Double Intensity" , like , [Physical]+[Match Practice]x2+[Overall]+[Addtional Focus Quickness] )
hi new to this forum and the game tbh.
i made a schedule for this but it isnt showing for whatever reason.
also how would i implement thre training for u21 and u18s
thanks