Training is Fake, it just assigns attributes, not grows attributes: results based on a large number of tests

by harvestgreen22, Nov 6, 2024

Yarema said: @harvestgreen22 If you are doing any more tests on training, could you check how quickness additional focus works if a player already has 20 pace and 20 acceleration? For example with a [Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness] schedule. Mainly interested if CA growth remains the same even though the attributes it targets have reached the maximum.

Now that I remember it, here's what happened:
If the attribute has reached 20, The grow will still be assigned to this attribute,
So this part of the distribution is wasted.


10rmc10 said: What about pre-season training? Any tips of what to do?

I will stay the same and play friendly matches twice a week

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harvestgreen22 said: Now that I remember it, here's what happened:
If the attribute has reached 20, The grow will still be assigned to this attribute,
So this part of the distribution is wasted.

That is unfortunate. I guess I could switch to some other focus as soon as the first focused attribute hits 20

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So what schedule would you recommend for a random club like Catania ?
cause i am lost in this conversation (it extended in 9 pages)
I want to have a schedule that will produce results

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Bentaygax said: So what schedule would you recommend for a random club like Catania ?
cause i am lost in this conversation (it extended in 9 pages)
I want to have a schedule that will produce results


"Full rest" training



In fact, when I use this method,

After 3 years and 3 months of training, starting from March 2023, with the "Chinese Football League 1 (second tier)" team (starting with only half star training facilities), by 2026, the average Chinese team of 70CA won the World Cup

The pace and acceleration of this game is very, very strong
For middle and low level teams, their players have low PA and can't take into account all attributes,

Then "Full rest" tries to distribute the attributes in pace and acceleration, which is the strongest attribute allocation method (of course, this method is too strong, and will affect your immersion to a certain extent).

At the same time, you can notice that the training results of young people are far better than those after the age of 23
Since I was able to win the World Cup with an average pace and acceleration of 70CA and an average of 18 players (major opponents averaged 170CA),

China's youth rating is only 60 , Italy has youth rating 144,

Then with the young players in Italy, you have a better chance of training after 3 years to get a lot players of pace and accelerate 18-20



[Rest]+Addtional Focus Quickness+Double Intensity
Or
[Recovery]x7+Addtional Focus Quickness+Double Intensity

It causes almost no injuries to your players in training, which means that your players avoid the time when they stop growing due to injuries, and they don't miss important league games.

At the same time, since there is no training program, you need to take care to schedule weekly friendly matches to maintain attributes like Sharpness

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harvestgreen22 said: "Full rest" training



In fact, when I use this method,

After 3 years and 3 months of training, starting from March 2023, with the "Chinese Football League 1 (second tier)" team (starting with only half star training facilities), by 2026, the average Chinese team of 70CA won the World Cup

The pace and acceleration of this game is very, very strong
For middle and low level teams, their players have low PA and can't take into account all attributes,

Then "Full rest" tries to distribute the attributes in pace and acceleration, which is the strongest attribute allocation method (of course, this method is too strong, and will affect your immersion to a certain extent).

At the same time, you can notice that the training results of young people are far better than those after the age of 23
Since I was able to win the World Cup with an average pace and acceleration of 70CA and an average of 18 players (major opponents averaged 170CA),

China's youth rating is only 60 , Italy has youth rating 144,

Then with the young players in Italy, you have a better chance of training after 3 years to get a lot players of pace and accelerate 18-20



[Rest]+Addtional Focus Quickness+Double Intensity
Or
[Recovery]x7+Addtional Focus Quickness+Double Intensity

It causes almost no injuries to your players in training, which means that your players avoid the time when they stop growing due to injuries, and they don't miss important league games.

At the same time, since there is no training program, you need to take care to schedule weekly friendly matches to maintain attributes like Sharpness


So for an all around training schedule that dont lose to much of tehnicals/mentals what do you recommed ?

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Bentaygax said: So for an all around training schedule that dont lose to much of tehnicals/mentals what do you recommed ?

1. First of all,
You already know that "training" is "distributional growth," and "Addtional Focus" is "distributional growth."

Second,
You already know that the loss of these attributes is actually converted to more valuable "Pace" "acceleration"


2. Then

For players with high PA, they can maintain the growth of "physical" attributes while having enough PA to ensure the growth of "tehnicals/mentals"

For players with low PA, they can only choose more valuable "physical" attributes

Their strategies are different


3. Because
"Addtional Focus" is "Forced Distribution" and "unlocks growth caps"


4. So
“Addtional Focus Quickness”
It is bound to rob some of the growth that should belong to "tehnicals/mentals"


5. And "Double Intensity"
It is a tool to reinforce the weight of "assigned growth.


6. Therefore, the way to not lose (or lose less) "tehnicals/mentals" is to reduce the weight assigned to "physical" attributes


7. As we already know, "Addtional Focus Quickness" and "Double Intensity" enhance the weight assigned to the "physical" attribute

You can choose to cancel one of them , to not lose (or lose less) "tehnicals/mentals"

8.
Then, various exercises in the training program that increase the "physical" attributes will increase the weight,
and you can optionally reduce their proportion , to not lose (or lose less) "tehnicals/mentals"


example :
[Physical]+[Match Practice]x2+[Overall]
(Since it also eliminated "Addtional Focus Quickness," "Double Intensity," assigned more weight to "tehnicals/mentals," and added a [Match Practice], Increase the proportion allocated to "tehnicals/mentals" .)

(If you don't want to lose that much "physical" attribute, you can choose to add back "Addtional Focus Quickness" or "Double Intensity" , like , [Physical]+[Match Practice]x2+[Overall]+[Addtional Focus Quickness] )

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hi new to this forum and the game tbh.
i made a schedule for this but it isnt showing for whatever reason.
also how would i implement thre training for u21 and u18s
thanks

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I have a question. do you train players position? or leave it until they are 21

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If my player already have 20 acc and pace, do i change additional focus from quickness ?

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@harvestgreen22 I used Max's (EBFM) Training Test League and ran 20 simulations of a few training schedules including Max's training schedule from FM23 and your latest findings of [Quickness]+[Attacking]+[Match Practice]+[Recovery]x7+[Addtional Focus Quickness]. 

The test league is set up with just a starting 11. Everyone is 20 years old. All attributes set at 10 including all hidden attributes.  Fitness coach of 5 stars, Training Facilities at 5 stars. All 11 players played mostly 30 games but the average attributes increase is significantly less than what you're reporting.  With Max's training schedule Im seeing an average increase of CA of 204 points (total of first 11) and with yours im seeing only an average increase of CA of 169 points.

I have yet to check which attributes increased as that will be my next task but i'm curious to know if i'm missing something here or? When I checked your Excel it looked like the average increase per player was 20+ points where in my tests it's more like 15.

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I'm probably not the only person that doesn't understand the table

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Do I need to train role and duty for GK or leave it blank as well as field players?

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i've some issue understanding this table since i can't have access to the of document in my country. There is a Training schedule that is good for a top-tier first team and one that is good for a top-tier u21 and u18 squad of the same club? I'm actually managing MUFC and I'm trying to experiment this one: and while I'm getting some results, it seems that the growth is not as good I think

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Mantorras77 said: @harvestgreen22 I used Max's (EBFM) Training Test League and ran 20 simulations of a few training schedules including Max's training schedule from FM23 and your latest findings of [Quickness]+[Attacking]+[Match Practice]+[Recovery]x7+[Addtional Focus Quickness]. 

The test league is set up with just a starting 11. Everyone is 20 years old. All attributes set at 10 including all hidden attributes.  Fitness coach of 5 stars, Training Facilities at 5 stars. All 11 players played mostly 30 games but the average attributes increase is significantly less than what you're reporting.  With Max's training schedule Im seeing an average increase of CA of 204 points (total of first 11) and with yours im seeing only an average increase of CA of 169 points.

I have yet to check which attributes increased as that will be my next task but i'm curious to know if i'm missing something here or? When I checked your Excel it looked like the average increase per player was 20+ points where in my tests it's more like 15.



Is there a picture of how it looks or something you can download? either my ADD or Autisme cant have all those words in my head

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So, what would you do when you have reached a high Pace like 16+ and have points left between the CA/PA? Is it safe to hop off the individual training in Pace for the 2nd most important attribute? Or will this make the player lose the Pace again even though points are left in PA to take from?
Or do you just continue training them in their Pace and the game will automatically assign in other areas?

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