(Tentatively) New training schedule renderings based on attribute test results, welcome to propose more combination

by harvestgreen22, Nov 28, 2024

DarthTrone said: Hey :)

I've been running on the Recovery glitch + Match practice + Attacking + Quickness training schedules and "tested" (played two seasons with a fairly low CA/Highish PA with good professionalism) Belgium GK wonderkid from Genk. He's improved Iirc 4 agility (the most important stat for goalies by far) using no adjustments apart from making his training speciality on agility/balance, his other stats have grown a little, but I imagine a goalkeeper who already has good aerial reach and reflexes say 14-15 for a *great* regen player alongside near 20 agility should make for a near world class goalkeeper. The rest should *probably* grow via match experience and tinkering with their individual specialisation training to eventually move onto reflexes/aerial reach once achieved 19-20~ agility on said goalkeeper. With goalkeeper stat distribution being so heavily leaned to decisions a useless stat I'd say its possible to grow a goalie quite reasonably well only focusing on the 3 key stats but priority on agility.


The recovery glitch is used moreso for outfield players as it pulls towards physical stats more than rest, "reduces injuries" and doesn't destroy cohesion which can be of use in multiplayer leagues where it is more competitive

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DarthTrone said: Hey :)

I've been running on the Recovery glitch + Match practice + Attacking + Quickness training schedules and "tested" (played two seasons with a fairly low CA/Highish PA with good professionalism) Belgium GK wonderkid from Genk. He's improved Iirc 4 agility (the most important stat for goalies by far) using no adjustments apart from making his training speciality on agility/balance, his other stats have grown a little, but I imagine a goalkeeper who already has good aerial reach and reflexes say 14-15 for a *great* regen player alongside near 20 agility should make for a near world class goalkeeper. The rest should *probably* grow via match experience and tinkering with their individual specialisation training to eventually move onto reflexes/aerial reach once achieved 19-20~ agility on said goalkeeper. With goalkeeper stat distribution being so heavily leaned to decisions a useless stat I'd say its possible to grow a goalie quite reasonably well only focusing on the 3 key stats but priority on agility.


Thanks for the feedback
What is that recovery glitch? I seem to have missed it in this thread.
You mean the 7x recovery sessions?

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alopes16 said: Thanks for the feedback
What is that recovery glitch? I seem to have missed it in this thread.
You mean the 7x recovery sessions?


midway Page 7 of this thread shows how you can do it not bothered to explain xD allows for you to have 21 recovery sessions instead of it being capped at 7.

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DarthTrone said: midway Page 7 of this thread shows how you can do it not bothered to explain xD allows for you to have 21 recovery sessions instead of it being capped at 7.

I managed to miss the 'recovery glitch' also, even though I've been following this thread avidly, and not always fully understanding! Thanks for pointer. I've also read about 'super rest' which is 1day/ three sessions of complete rest and not necessarily after a match since a travel session negates it. Can anyone tell me which is better, super rest or 3 x recovery?

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can i download this schedule anywhere?

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Does anyone have any results after using these? Specifically G7. Been playing with Dartford in a youth-only save and have been going all in on pace/acceleration but don't find that the actual results of the team are that good. Been trapped in mid-table despite having the fastest team and a meta tactic

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Steelwood said: Does anyone have any results after using these? Specifically G7. Been playing with Dartford in a youth-only save and have been going all in on pace/acceleration but don't find that the actual results of the team are that good. Been trapped in mid-table despite having the fastest team and a meta tactic

What helped in my case is prioritizing players with higher dribbling attribute among my regens. UPD: Overall, try no to stick to your older 20/20 pace/acc regens and introduce younger ones to the first team all the time. Your youth intake average PA is usually higher as you progress through the save. Yes, they are slower but have massive technical advantage over your older guys. And they have enough PA to develop great physical.

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BulldozerJokic said: What helped in my case is prioritizing players with higher dribbling attribute among my regens. UPD: Overall, try no to stick to your older 20/20 pace/acc regens and introduce younger ones to the first team all the time. Your youth intake average PA is usually higher as you progress through the save. Yes, they are slower but have massive technical advantage over your older guys. And they have enough PA to develop great physical.

Yeah I agree. Conclusion I've come to is that you cannot win matches on pace and acceleration *alone* and you do need to have a smattering of other "meta" attributes. I think all rest can work in a save with real players who already have a bit of technical and mental ability, but on a youth only save I don't think it's workable

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Steelwood said: Yeah I agree. Conclusion I've come to is that you cannot win matches on pace and acceleration *alone* and you do need to have a smattering of other "meta" attributes. I think all rest can work in a save with real players who already have a bit of technical and mental ability, but on a youth only save I don't think it's workable

I only did "all rest" for my youth team in the middle of the save or when you are managing in low reputation league when intake quality sucks. This is to free players' CA and later pump it all into physicals to squeeze every bit of their CA/PA. Later on, you want other attributes cos they do matter.

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Sorry i'm late to this thread but I can't find an answer to this : is it useful to put more than 7 recovery session or it is losing potential ? And are we keeping the same logic like [Quickness]+[Match Practice]+[Attacking]+[Recovery]x18 ?

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anyone know if training happinesss actually effects anything? Also how to handle u18 being mad about full rest training, i know i can do the schedule for main team if i assign coaching to staff but i cant access u18 calendar without being responsible for training myself

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crt25 said: anyone know if training happinesss actually effects anything? Also how to handle u18 being mad about full rest training, i know i can do the schedule for main team if i assign coaching to staff but i cant access u18 calendar without being responsible for training myself

I believe that if you set up the u18 training and then delegate it, it will keep your schedules and their happiness won't be affected by the training

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Steelwood said: I believe that if you set up the u18 training and then delegate it, it will keep your schedules and their happiness won't be affected by the training

thanks that worked

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does training traits affect attribute/ca growth?

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Your training schedule is good but team cohesion and set pieces training missing. İsnt it necessary?

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