(Tentatively) New training schedule renderings based on attribute test results, welcome to propose more combination

by harvestgreen22, Nov 28, 2024

Ellever said: What's the latest consensus on match time for young players btw?


For example, if I have an 18-21 player with a high professionalism of 16+, can he get by on say 1500 minutes an year and still reach potential?

Do the recommended minutes have to be starts or are substitutions okay as long as substitution is before 70th minute?


From what i understand, and really take this with a grain of salt, the gametime in senior teams start becoming more important at age 20 or 21. That's at least what i experience in my saves, and seem to remember it as. But by then i think it might be something along the lines of 2000+ minutes per season for max growth. I could be wrong but i think it's somewhere around that. The minutes in the youth teams seem more valuable at the lower ages but still around those 2000+ minutes i think.

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Panneton0 said: Out of curiosity, anyone tested part-time training? Only having 6 slots (2 of them likely being a game) changes things. Not clear to me if the "unavailable" slots count as rest. Anyone tested the progress cap with that? Wondering how to boost a semi-pro team :P

I often start games in England's sixth division with the weakest and poorest team.
I've wondered about this too, but I've come to the conclusion that training without a good facility and without good coaches, working part-time and with no training days in the schedule, won't develop stars from my young players; my team is rising faster than these players.
Therefore, the only correct solution is to create two squads of players from available players, add a third squad of players on trial (for friendlies), and play one or two friendlies and one or two league games each week, so that each squad gets to play once a week. That's three games a week. The goal is to earn the maximum amount of money to improve the training facilities.

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Antal said: I often start games in England's sixth division with the weakest and poorest team.
I've wondered about this too, but I've come to the conclusion that training without a good facility and without good coaches, working part-time and with no training days in the schedule, won't develop stars from my young players; my team is rising faster than these players.
Therefore, the only correct solution is to create two squads of players from available players, add a third squad of players on trial (for friendlies), and play one or two friendlies and one or two league games each week, so that each squad gets to play once a week. That's three games a week. The goal is to earn the maximum amount of money to improve the training facilities.


It is pointless. In semi-pro teams, the players are so bad that it is often better to hire a full team of free players once you get promoted. Sometimes you keep a few of them after promotion, but the training is not so efficient when you barely have enough staff or training grounds.

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I just run the same 3-4 sessions (physical, attacking, match practice + defending/set pieces depending on situation) that are in most popular full time schedules, and full rest if I have only one day of training between games - when there are 2 games in a week.

May not matter in most situations, but someone playing a YAC save needs to squeeze out as much as possible. Anecdotally it's slightly better than assistant schedules but either way the gains are not big.

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ZaZ said: It is pointless. In semi-pro teams, the players are so bad that it is often better to hire a full team of free players once you get promoted. Sometimes you keep a few of them after promotion, but the training is not so efficient when you barely have enough staff or training grounds.

I agree.  I’ve tracked CA for semi-pro teams and even if you pick up good quality young players released from top teams they hardly improve.  Maybe if you could get them at 18, but by the typical 21, 22 they are released growth has already slowed down even with proper facilities.  Better to take profit after promotion and sign the better quality free transfers that will now join.

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@ZaZ Assuming that you're creating a training schedule in a week with a single match day (e.g. Saturday).

When using a training schedule like B8, do you spread them out across the week before the match or do you put all of them in the first 3 days, and give your players full days of rest before the match?

Is there any difference in number of injuries if I stack them intensely for the first few days followed by full rest days, compared to spreading them out across the week?

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50 plus 1 rule said: @ZaZ Assuming that you're creating a training schedule in a week with a single match day (e.g. Saturday).

When using a training schedule like B8, do you spread them out across the week before the match or do you put all of them in the first 3 days, and give your players full days of rest before the match?

Is there any difference in number of injuries if I stack them intensely for the first few days followed by full rest days, compared to spreading them out across the week?


I am not the author of this topic, so they would probably be better to answer. What I do when I have a schedule with 6x attacking sessions is to divide 2x attacking on monday, 2x on tuesday, 2x on friday, so it has one full day of training on wednesday, thursday and sunday. That allows to fit a second match on wednesday, and to have full rest day after each of those matches.

About injuries, the most important factor in my experience is to have fully rested players before they start training again. That's why I use "no pitch or gym training" below full condition, but the recommended by the authors for optimal growth is to train starting with 80% condition.

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50 plus 1 rule said: @ZaZ Assuming that you're creating a training schedule in a week with a single match day (e.g. Saturday).

When using a training schedule like B8, do you spread them out across the week before the match or do you put all of them in the first 3 days, and give your players full days of rest before the match?

Is there any difference in number of injuries if I stack them intensely for the first few days followed by full rest days, compared to spreading them out across the week?

Players don't generally get tired from training or rather they regenerate more fitness in a day than they lose through training sessions. So there is no need to rest them before matches. Like ZaZ said, it's better to give them rest first day(s) after a match to make sure they can recover as quickly as possible to reduce injuries and have better effect of training.

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ZaZ said: I am not the author of this topic, so they would probably be better to answer. What I do when I have a schedule with 6x attacking sessions is to divide 2x attacking on monday, 2x on tuesday, 2x on friday, so it has one full day of training on wednesday, thursday and sunday. That allows to fit a second match on wednesday, and to have full rest day after each of those matches.

About injuries, the most important factor in my experience is to have fully rested players before they start training again. That's why I use "no pitch or gym training" below full condition, but the recommended by the authors for optimal growth is to train starting with 80% condition.


Oh perhaps I have phrased this poorly. I was wondering if there was a difference in terms of injuries occured in training.

I'm having a hard time deciding if spreading the training across the week would prevent injuries better than having 3 intense days of training followed by 2 full rest days?

Or perhaps 2-3 full rest days, followed by 2-3 days of intense training, then a match.

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ZaZ said: I am not the author of this topic, so they would probably be better to answer. What I do when I have a schedule with 6x attacking sessions is to divide 2x attacking on monday, 2x on tuesday, 2x on friday, so it has one full day of training on wednesday, thursday and sunday. That allows to fit a second match on wednesday, and to have full rest day after each of those matches.

About injuries, the most important factor in my experience is to have fully rested players before they start training again. That's why I use "no pitch or gym training" below full condition, but the recommended by the authors for optimal growth is to train starting with 80% condition.


do you still use your re balance and growth training ?

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50 plus 1 rule said: Oh perhaps I have phrased this poorly. I was wondering if there was a difference in terms of injuries occured in training.

I'm having a hard time deciding if spreading the training across the week would prevent injuries better than having 3 intense days of training followed by 2 full rest days?

Or perhaps 2-3 full rest days, followed by 2-3 days of intense training, then a match.


Training intensity affects injuries, so it is better to spread the intensity as evenly as possible during the week, making sure you leave a day of full rest after matches to trigger super rest. Resting before matches serve no purpose, you should always rest after matches to get everyone back to training, like Yarema said in their post.


Faker said: do you still use your re balance and growth training ?

Yes, I still use it, but I switched my rebalance to 1x Physical. In the table, it is 80 + 150. Keep in mind it requires intense rotation to maintain match sharpness, and I usually do youth matches one day after senior matches to send players that didn't participate (I leave those matches to be played by Ass Man, though).

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