(Tentatively) New training schedule renderings based on attribute test results, welcome to propose more combination

by harvestgreen22, Nov 28, 2024

Sorry, i cant find X8 for youth team traning which you recommend in this thread.
can I ask you to spread out or send a screenshot of how to spread out your workout for the week?

great job

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I have seen in lots of your posts about training not to assign youth players a Position/Role/Duty ​but Something i have noticed with youth players if you don't set a Position/Role/Duty they don't train in the position they are playing, for example i have 2 players who can play as wingers and striker and im playing both as wingers in the u23 team all season but they are still training as a "striker" by default and a player who can play both CM or CAM and all season he has played in the CAM position for U23 but he's still training as a "CM" But with the first team if you consistently play a player in a certain position their training will default to that position, do you have any thoughts on this? Makes me think maybe i should set all the U23/U18 players pos/role/duty to the position they are playing

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Robbo84FM said: I have seen in lots of your posts about training not to assign youth players a Position/Role/Duty ​but Something i have noticed with youth players if you don't set a Position/Role/Duty they don't train in the position they are playing, for example i have 2 players who can play as wingers and striker and im playing both as wingers in the u23 team all season but they are still training as a "striker" by default and a player who can play both CM or CAM and all season he has played in the CAM position for U23 but he's still training as a "CM" But with the first team if you consistently play a player in a certain position their training will default to that position, do you have any thoughts on this? Makes me think maybe i should set all the U23/U18 players pos/role/duty to the position they are playing

The position a player trains in doesn't matter much as long as they're natural (light green) in the position they're playing. What you want to avoid is playing a player in positions they aren't natural in, as this will use up some of their Current Ability (CA) to learn the new position.

For example, if you have a natural Winger and play them as a Striker where they aren't natural, some of their CA will be spent learning the Striker position instead of improving their attributes. However, if you have a defender who is already natural in both CB and LB positions, it doesn't affect their development whether they train or play in either position, since they won't spend CA learning a new position.

In your specific case: If those wingers/strikers and CM/CAM players are already natural in both positions they can play in, don't worry about where they train. The fact that one trains as a striker while playing as a winger, or trains as CM while playing as CAM, won't harm their development. You only need to be concerned if they're training/playing in positions where they aren't natural.

That's my understanding at least from browsing through the forum over the last couple of years.

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kvasir said: The position a player trains in doesn't matter much as long as they're natural (light green) in the position they're playing. What you want to avoid is playing a player in positions they aren't natural in, as this will use up some of their Current Ability (CA) to learn the new position.

For example, if you have a natural Winger and play them as a Striker where they aren't natural, some of their CA will be spent learning the Striker position instead of improving their attributes. However, if you have a defender who is already natural in both CB and LB positions, it doesn't affect their development whether they train or play in either position, since they won't spend CA learning a new position.

In your specific case: If those wingers/strikers and CM/CAM players are already natural in both positions they can play in, don't worry about where they train. The fact that one trains as a striker while playing as a winger, or trains as CM while playing as CAM, won't harm their development. You only need to be concerned if they're training/playing in positions where they aren't natural.

That's my understanding at least from browsing through the forum over the last couple of years.


OK yes that does make sense thanks, i was just wondering more about the attributes they will be improving in, the Match Practice session trains "individual roles" and therefore the attributes specific to their role so i was thinking if they are training in a different role position to what i play them as or want them to play as they might be improving in some attributes that aren't as necessary compared to attributes that are? to be honest some of this does all confuse me at times lol

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Hey, thank you for your work.
I have a question : For the S8 training program, how do u setup 3 match practice in one week because im limited to 2. I really wanted to try this program. Thanks mate

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AideNGomiinaM said: Hey, thank you for your work.
I have a question : For the S8 training program, how do u setup 3 match practice in one week because im limited to 2. I really wanted to try this program. Thanks mate


When you create your schedule have a Match Practice session on Monday & Tuesday then put a match on Wednesday, once you load up the schedule that match will turn into a Match practice session thus giving you 3 MP in a week

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Man, you're the goat, thank you!

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Have there been a discussion on how to optimize the effect of having fast players - e.g. A tactic probably more direct one with standard block. What are your experiences with this (I know all tactics will benefit fast players, but I'd like to have the most fit for low CA and max result)

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I hope some of you guys know this, because i don't.
How much value do the u18 and u21 games have in comparison to first team football, in terms of generating player growth? I seem to remember first team football being more valuable. Am i wrong?

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azsumnasko said: Have there been a discussion on how to optimize the effect of having fast players - e.g. A tactic probably more direct one with standard block. What are your experiences with this (I know all tactics will benefit fast players, but I'd like to have the most fit for low CA and max result)

In lower leagues where you can reasonably get a 2+ ACC/PAC across the board against the entire league. Just put trigger press all the way up /run a high press/high line then put your fastest players in their natural position in a semi-coherent formation.

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juliius said: I hope some of you guys know this, because i don't.
How much value do the u18 and u21 games have in comparison to first team football, in terms of generating player growth? I seem to remember first team football being more valuable. Am i wrong?


In my experience it's a lot more. I'm surprised the league rep didn't matter in HG's testing.

B teams not in loadable leagues(like German Regional) usually do not develop much after 18 even if you micro manage the roster to make sure guys get phantom games. This may be CA dependent because the especially bad players that I move to the 2nd team to prevent them taking time from better prospects in the youth team tend get up arrows for a year or so before stopping.

Getting consistent 20-30 minutes of game time in blowouts for the first team gets more development than youth teams.

This may be selection bias since I'm more likely to force game time for high PA players.

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bigloser said: In my experience it's a lot more. I'm surprised the league rep didn't matter in HG's testing.

B teams not in loadable leagues(like German Regional) usually do not develop much after 18 even if you micro manage the roster to make sure guys get phantom games. This may be CA dependent because the especially bad players that I move to the 2nd team to prevent them taking time from better prospects in the youth team tend get up arrows for a year or so before stopping.

Getting consistent 20-30 minutes of game time in blowouts for the first team gets more development than youth teams.

This may be selection bias since I'm more likely to force game time for high PA players.


What i assumed aswell, which brings me to the point of how much micromanagement of your youth teams is even worth it, in terms of applying these schedules. I have been doing a couple of test sims with Arsenal. Here i've kept Dowman, Nwaneri, Lewis-skelly in the youth teams, and while the physicals do get 1-2 added each a season, the rest of the attributes didn't seem to develop all that much. Which i assume is because of lack of first team football(correct me if i'm wrong please).

For reference the schedule i used was 2x match practice, quickness and overall.

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juliius said: I hope some of you guys know this, because i don't.
How much value do the u18 and u21 games have in comparison to first team football, in terms of generating player growth? I seem to remember first team football being more valuable. Am i wrong?


Youth games aren't much better than friendlies in terms of development

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bigloser said: In my experience it's a lot more. I'm surprised the league rep didn't matter in HG's testing.

B teams not in loadable leagues(like German Regional) usually do not develop much after 18 even if you micro manage the roster to make sure guys get phantom games. This may be CA dependent because the especially bad players that I move to the 2nd team to prevent them taking time from better prospects in the youth team tend get up arrows for a year or so before stopping.

Getting consistent 20-30 minutes of game time in blowouts for the first team gets more development than youth teams.

This may be selection bias since I'm more likely to force game time for high PA players.


Like I said maybe in another thread. Issue with such B teams is that they are semipro. So players don't train full time and they will hardly develop.

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B teams in some countries have other kinds of issues. For example, in my Osasuna save, the B team got through to La Liga 2 and became subjected to salary cap rules. For my B team, it was 14k across the whole team. That meant that I couldn't play my 19yo prospects because they all have decent wages.

The only way I could get them game time is to loan them out, which defeats the purpose of this exercise.

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Yarema said: Like I said maybe in another thread. Issue with such B teams is that they are semipro. So players don't train full time and they will hardly develop.


My example is Stuttgart II (indivual team is professional) that plays in the Regionalliga. It's not viewable/loadable. There are no standings/individual games, but you can see your players season stats. You can also manipulate who starts by moving them up to the first team.

It may be classified as a Semi-Pro league, I think IRL there are Pro- Semi and Amateur that play in those leagues.

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I am new to FM - can someone please post a screenshot of some of the best training schedules? I am having a tough time reading the Excel files and incorporating them into training schedule

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MrSphinx said: I am new to FM - can someone please post a screenshot of some of the best training schedules? I am having a tough time reading the Excel files and incorporating them into training schedule

Hi, if you aren't sure what training to use then just use the default "Balanced" training, you can't go wrong with it.

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Lapidus said: Hi, if you aren't sure what training to use then just use the default "Balanced" training, you can't go wrong with it.

A screenshot of these, for example. I am unclear which training to do on which day

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MrSphinx said: A screenshot of these, for example. I am unclear which training to do on which day

When I play FM24 I always use the default(Balanced) training from the game and I can tell you that with any team I do great.

Using the training from this thread requires solid understanding what are you doing and if you even struggle to incorporate it then I suggest you just use the Balanced default training from the game.

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MrSphinx said: A screenshot of these, for example. I am unclear which training to do on which day
Give players 2 days of rest after the game and then schedule 1 quality session per day until the next match. If you run out of days then combine 2 sessions on same day that are least demanding according to intensity bar. At the end fill the leftover slots with recovery.

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MrSphinx said: A screenshot of these, for example. I am unclear which training to do on which day


Just use this one.

[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]

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Bafici said: Just use this one.

[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]


can you send this in a screenshot form, please?

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harvestgreen22 said: I assume your match days are always Tuesdays and Saturdays,

And then I assume you're using
[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
this


And then, you find the one on the left,
training - schedules - creat a new Schedule and save it


training - rest - training intensity scheduling

set it to "No pitch"-"No pitch"-"No pitch"-"double"-"double"


training - individual - Addtional Focus - Quickness (or any other)

training - Calendar

select/ copy / paste the Schedule



Hello,

how can I implement this training plan for Wednesday/Saturday games?

And what does the training plan look like for 1 game or 0 games a week?

Thank you for the help.

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Creezii93 said: Hello,

how can I implement this training plan for Wednesday/Saturday games?

And what does the training plan look like for 1 game or 0 games a week?

Thank you for the help.


Hello,

its me again..

Is this good?

0 Match:


1 Match:


2 Matches:


I have problems with a lot of injuries.

Can anyone help me?

Thanks! :)

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Creezii93 said: Hello,

how can I implement this training plan for Wednesday/Saturday games?

And what does the training plan look like for 1 game or 0 games a week?

Thank you for the help.



You have the flexibility to adjust according to the actual situation,
For example, if you think you need more rest, you can reduce some of that.

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Hello @harvestgreen22 Thank you for your tremendous work! How would I go about preseason? Do I follow V7 or is there anything different?

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gbbwoy said: Hello @harvestgreen22 Thank you for your tremendous work! How would I go about preseason? Do I follow V7 or is there anything different?

preseason : you can use the Same one , then you can think about how to increase Sharpness and Tactical familiarity

for tactical Sharpness and Tactical familiarity :
1. It has nothing to do with attribute growth
2. It has a small positive effect on wining match , and only relate to playing match
3. Friendly match ,training and match can both increase the tactical familiarity
4. If the weekly training schedule is few, familiarity will naturally decline a lot. so it is needed Friendly match and match to Increase it
5. Whatever you use Friendly match ,training or match to increase the tactical familiarity , They all increase  the risk of injury .
6. The same goes for Sharpness . if you want to keep Sharpness good , you need to use Friendly match ,training or match .
7. Since all three methods can increase Sharpness and Tactical familiarity , why don't we use a lot of training  every week to keep the Sharpness and familiarity high ?
The reason I give is this: I find that more training leads to much more injuries than using Friendly match when keeping same status of Sharpness and Tactical familiarity good.
8. So if I want to keep Sharpness and Tactical familiarity good , i will arrange Friendly match Instead of more training .
9. Friendly match can also increase a player's position familiarity if you want a player to change position/role/duty . The Bad thing for Friendly match is it usually costs a amount of money, and for small club to use it for a long time can cost quite a lot of money
10. According to current tests Friendly match do not benefit to growth

training :
https://fm-arena.com/thread/14131-require-by-twkmax-tested-9-more-growth-strategy/
excel : https://pixeldrain.com/u/953xPdxx
Another excel : https://pixeldrain.com/u/AtUvd3hY

You know the principle of the game is to assign attributes, so you can adjust them , Feel free to use one, V7 is ok, there are slight differences, but not many

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Thank you!!

harvestgreen22 said: preseason : you can use the Same one , then you can think about how to increase Sharpness and Tactical familiarity

for tactical Sharpness and Tactical familiarity :
1. It has nothing to do with attribute growth
2. It has a small positive effect on wining match , and only relate to playing match
3. Friendly match ,training and match can both increase the tactical familiarity
4. If the weekly training schedule is few, familiarity will naturally decline a lot. so it is needed Friendly match and match to Increase it
5. Whatever you use Friendly match ,training or match to increase the tactical familiarity , They all increase  the risk of injury .
6. The same goes for Sharpness . if you want to keep Sharpness good , you need to use Friendly match ,training or match .
7. Since all three methods can increase Sharpness and Tactical familiarity , why don't we use a lot of training  every week to keep the Sharpness and familiarity high ?
The reason I give is this: I find that more training leads to much more injuries than using Friendly match when keeping same status of Sharpness and Tactical familiarity good.
8. So if I want to keep Sharpness and Tactical familiarity good , i will arrange Friendly match Instead of more training .
9. Friendly match can also increase a player's position familiarity if you want a player to change position/role/duty . The Bad thing for Friendly match is it usually costs a amount of money, and for small club to use it for a long time can cost quite a lot of money
10. According to current tests Friendly match do not benefit to growth

training :
https://fm-arena.com/thread/14131-require-by-twkmax-tested-9-more-growth-strategy/
excel : https://pixeldrain.com/u/953xPdxx
Another excel : https://pixeldrain.com/u/AtUvd3hY

You know the principle of the game is to assign attributes, so you can adjust them , Feel free to use one, V7 is ok, there are slight differences, but not many

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harvestgreen22 said: https://pixeldrain.com/u/G1aBqzR3
It's in G12
You can compare it to I11, J11

Roughly :
J11:[Quickness] has slightly more Pace(2.24) and Acceleration, lower Work rate (0.64)

I11:[Physical] has slightly less Pace(2.03) and Acceleration, higher Work rate (0.94)

G12:[Quickness]+[Physical] is intermediate, Pace(2.06), Work rate (0.91)

for Physical class Stats , There is an upper limit of proportion or number


Am I correct in assuming q10 is the best for varied development with emphasis on pace + acceleration. Also does it make sense to train players age 26 + at their peak on the additional quickness focus?

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