Agility ,Pace, Vision, Aerial Reach, Reflexes, Technique They are the 6 most effective goalkeeping attributes Other attributes, have some effect, but not as powerful as they are
How i set the test: All players have 10 attributes, locking various variables with FMrte, the league has 4 teams, Team A is using God of Chaos v1 (without Tacking - Get Stuck in), Opponents B, C, and D use 433 wing play, 433 control possession, and God of Chaos v1 standard tested ,Record conceded goal. Then change one of the attributes , increase it by 10 , Record the conceded goal after the change.
If after a certain attribute +10, it leads to a significant reduction in the number of goals conceded, that means that this attribute has a great help in reducing the number of goals conceded, it is a very effective attribute I should actually test another set of -10 attribute , but I did't do that to save time
Test data(I didn't translate it to save time): https://pixeldrain.com/u/RismZb3k Standard error: all-attribute of "goals conceded" 's standard deviation is adjacent. The standard deviation of the "goals conceded" is relatively small, so it can be more accurate with fewer tests. Mathematically, "900 games, 30 seasons" reduces the "standard error" to about "1.1" "600 games, 20 seasons" the "standard error" is about "1.35" "450 games, 15 seasons" the "standard error" is about "1.55" There is still a margin of RNG error, but I think it is acceptable (save time).
It would be more accurate to measure it by goal difference, But the standard deviation of goal difference is larger = it requires a larger sample size After have increased sample size enough (which takes a lot of time and won't result quickly), consider switching to goal difference
Interesting finding especially since it's very different from results of my test - while for the outfield players in general the results with that method were similar.
Tl;dr in my test the most important attributes were Agility, Reflex, Aerial Reach, Composure and Decision. Maybe the target variable is the difference here since as far as I remember you use goal difference while I used average rating.
[edit] Ok, nvm. I don't know how I misread your post and didn't noticed Reflex and Agility. I might've focused on Pace/Vision/Technique and that's where I misread things.
[edit2] One interesting thing that I'd like to add. According to correlation matrix there is negative correlation between GK's height and acceleration, agility and pace so on one hand we want a GK that is not that tall, to have those higer but also high enough to have high aerial reach. That would be interesting where is the best height (statistically) to balance those things.
Thanks for the tests. Glad to see most stuff I value in a GK is near the top of the list. The big surprise for me is vision, still not sure why it performs so well. I guess pace being that high instead of acceleration is also unexpected.
So this means to hit all the meta goalkeeper attributes, we need to train players as Sweeper Keeper (any) as their position focus (covers Vision and other things standard Goalkeeper focus doesn't cover). And then pick an additional focus that covers one of physical attributes that aren't covered yet by Sweeper Keeper. So we either target their Jumping/Aerial Reach, Pace or Agility, whichever is lowest. This will focus on the growth of as many of the meta attributes as possible within the game interface.
So this means to hit all the meta goalkeeper attributes, we need to train players as Sweeper Keeper (any) as their position focus (covers Vision and other things standard Goalkeeper focus doesn't cover). And then pick an additional focus that covers one of physical attributes that aren't covered yet by Sweeper Keeper. So we either target their Jumping/Aerial Reach, Pace or Agility, whichever is lowest. This will focus on the growth of as many of the meta attributes as possible within the game interface. Expand
based on the results of this test, you should always prioritize agility
With this additional information, how good is the "Goalkeeping - Shot Stopping" training session? The other thread is primarily focused on Outfield players, but does this make a substantial difference for GK attributes? Because if so, maybe 1x Quickness 1x Shot Stopping for the youth team with a double intensity focus on Agility for goalkeepers would be the best training for youth GK
Agility ,Pace, Vision, Aerial Reach, Reflexes, Technique
They are the 6 most effective goalkeeping attributes
Other attributes, have some effect, but not as powerful as they are
How i set the test:
All players have 10 attributes, locking various variables with FMrte, the league has 4 teams,
Team A is using God of Chaos v1 (without Tacking - Get Stuck in), Opponents B, C, and D use 433 wing play, 433 control possession, and God of Chaos v1
standard tested ,Record conceded goal.
Then change one of the attributes , increase it by 10 , Record the conceded goal after the change.
If after a certain attribute +10, it leads to a significant reduction in the number of goals conceded, that means that this attribute has a great help in reducing the number of goals conceded, it is a very effective attribute
I should actually test another set of -10 attribute , but I did't do that to save time
Test data(I didn't translate it to save time):
https://pixeldrain.com/u/RismZb3k
Standard error:
all-attribute of "goals conceded" 's standard deviation is adjacent.
The standard deviation of the "goals conceded" is relatively small, so it can be more accurate with fewer tests.
Mathematically, "900 games, 30 seasons" reduces the "standard error" to about "1.1"
"600 games, 20 seasons" the "standard error" is about "1.35"
"450 games, 15 seasons" the "standard error" is about "1.55"
There is still a margin of RNG error, but I think it is acceptable (save time).
It would be more accurate to measure it by goal difference,
But the standard deviation of goal difference is larger = it requires a larger sample size
After have increased sample size enough (which takes a lot of time and won't result quickly),
consider switching to goal difference
Interesting finding especially since it's very different from results of my test - while for the outfield players in general the results with that method were similar.
Tl;dr in my test the most important attributes were Agility, Reflex, Aerial Reach, Composure and Decision. Maybe the target variable is the difference here since as far as I remember you use goal difference while I used average rating.
[edit]
Ok, nvm. I don't know how I misread your post and didn't noticed Reflex and Agility. I might've focused on Pace/Vision/Technique and that's where I misread things.
[edit2]
One interesting thing that I'd like to add. According to correlation matrix there is negative correlation between GK's height and acceleration, agility and pace so on one hand we want a GK that is not that tall, to have those higer but also high enough to have high aerial reach. That would be interesting where is the best height (statistically) to balance those things.
Thanks for the tests. Glad to see most stuff I value in a GK is near the top of the list. The big surprise for me is vision, still not sure why it performs so well. I guess pace being that high instead of acceleration is also unexpected.
Great work!
So this means to hit all the meta goalkeeper attributes, we need to train players as Sweeper Keeper (any) as their position focus (covers Vision and other things standard Goalkeeper focus doesn't cover). And then pick an additional focus that covers one of physical attributes that aren't covered yet by Sweeper Keeper. So we either target their Jumping/Aerial Reach, Pace or Agility, whichever is lowest. This will focus on the growth of as many of the meta attributes as possible within the game interface.
very nice.
delra said: Great work!
So this means to hit all the meta goalkeeper attributes, we need to train players as Sweeper Keeper (any) as their position focus (covers Vision and other things standard Goalkeeper focus doesn't cover). And then pick an additional focus that covers one of physical attributes that aren't covered yet by Sweeper Keeper. So we either target their Jumping/Aerial Reach, Pace or Agility, whichever is lowest. This will focus on the growth of as many of the meta attributes as possible within the game interface.
based on the results of this test, you should always prioritize agility
With this additional information, how good is the "Goalkeeping - Shot Stopping" training session? The other thread is primarily focused on Outfield players, but does this make a substantial difference for GK attributes? Because if so, maybe 1x Quickness 1x Shot Stopping for the youth team with a double intensity focus on Agility for goalkeepers would be the best training for youth GK