I tried to make a test league by myself, but it was too complicated. I have done my best, but I am not competent enough. So I can only turn to everyone for help
Since the FM24 save is compatible with FM26, I plan to edit the test league with FM24 so that others in our player community can use this test save to test the content of their FM24 or FM26.
The online search didn't yield good results (their test league didn't meet the requirements or there was a paywall). while our player community has a strong demand for testing tactics, but lacks the necessary tools
dzek 's testing league Goods: 1.In one-on-one matches between player teams and AI teams, there will be no mutual matches, which saves the amount of computation and the time required for operation
2.The coach of AI will not be fired because they are set to transfer to other teams 100 years later (My understanding is like this. I don't know if i am wrong.) Since they already have transfer contracts, it seems that they won't be fired due to the team's poor performance.
Bads: 1.I need the head coach to maintain their "information" and "Formations/Tendencies" information However, dzek's test league removed "Formations/Tendencies"
2.FMRTE can not add "Tendencies" , once deleted i can't add it back in FMRTE
3.If I want to restore the "Formations/Tendencies" of the original AI coach, I need to find another coach and change his "Formations/Tendencies" to that of the original coach. Then let this new coach take office.
4.But the new coach will/sometimes be fired halfway due to the team's poor performance. If the coach is replaced by a random new one, it will cause some disturbance to the test results
5.This led to the tests not being able to proceed until the end of the season (testing end in mid of year before any coach fired)
Requirement:
1.The head coach of AI will not be fired, so many matches can be tested at once
2. The head coach can keep the original "Formations/Tendencies" and "information" in the game (so don't change them at will). Or, it has been changed, but not "all deleted", so I can restore them to their original state in the game in FMRTE (FMRTE cannot add Tendencies, but it can modify).
3. Player teams should play one-on-one against 10 to 15 world-renowned coaches. This way, there is a large enough sample size, and it won't take a long time to run a season due to an excessive amount of data
4.As for the attributes set for both teams' players, this can be changed according to every one's own needs (Whether it is a real player or a custom player with the same attributes). FMRTE can modify it .So it doesn't matter
I tried to make a test league by myself, but it was too complicated.

I have done my best, but I am not competent enough. So I can only turn to everyone for help
Since the FM24 save is compatible with FM26, I plan to edit the test league with FM24 so that others in our player community can use this test save to test the content of their FM24 or FM26.
I searched on the forum and only found one test league of dzek
https://fm-arena.com/thread/8679-anyone-interested-in-downloading-my-test-league/
The online search didn't yield good results
(their test league didn't meet the requirements or there was a paywall).
while our player community has a strong demand for testing tactics, but lacks the necessary tools
dzek 's testing league
Goods:
1.In one-on-one matches between player teams and AI teams, there will be no mutual matches, which saves the amount of computation and the time required for operation
2.The coach of AI will not be fired because they are set to transfer to other teams 100 years later
(My understanding is like this. I don't know if i am wrong.)
Since they already have transfer contracts, it seems that they won't be fired due to the team's poor performance.
Bads:
1.I need the head coach to maintain their "information" and "Formations/Tendencies" information
However, dzek's test league removed "Formations/Tendencies"
2.FMRTE can not add "Tendencies" , once deleted i can't add it back in FMRTE
3.If I want to restore the "Formations/Tendencies" of the original AI coach, I need to find another coach and change his "Formations/Tendencies" to that of the original coach. Then let this new coach take office.
4.But the new coach will/sometimes be fired halfway due to the team's poor performance.
If the coach is replaced by a random new one, it will cause some disturbance to the test results
5.This led to the tests not being able to proceed until the end of the season (testing end in mid of year before any coach fired)
Requirement:
1.The head coach of AI will not be fired, so many matches can be tested at once
2. The head coach can keep the original "Formations/Tendencies" and "information" in the game (so don't change them at will).
Or, it has been changed, but not "all deleted", so I can restore them to their original state in the game in FMRTE (FMRTE cannot add Tendencies, but it can modify).
3. Player teams should play one-on-one against 10 to 15 world-renowned coaches.
This way, there is a large enough sample size, and it won't take a long time to run a season due to an excessive amount of data
4.As for the attributes set for both teams' players, this can be changed according to every one's own needs (Whether it is a real player or a custom player with the same attributes). FMRTE can modify it .So it doesn't matter