Author
Uploaded Date
Downloads
ZaZ
Nov 8, 2025
419
latest patchPatch 26.0.6
WIN 56%
LOSE 44%
good
OVERALL STATS
PTS
G.D.
GF
AG
PLD
64
+19
64
45
1,350
Matches
HOME STATS
PTS
G.D.
GF
AG
PLD
36
+14
35
21
675
Matches
AWAY STATS
PTS
G.D.
GF
AG
PLD
28
+5
29
24
675
Matches
Patch 26.0.6 tests
click to hide
Test #1
Date: 26.11.2025
Test #2
Date: 26.11.2025
Test #3
Date: 26.11.2025

Just the standard safe 343, based on Yellow, from FM22. Team instructions are simply Tackle Harder for all positions, and Make More Runs for the five frontliners. Let me know how it performs for you.



0

Autumn 0.13 is below. I cannot consider it an upgrade since the comparison is inconclusive (not better or worse, results are pretty similar). It definitely has a better defense, so it might be better than 0.1 if you are planning to combine it with a more attacking tactic, like Winter.

ZaZ - Autumn 0.13.fmf
Downloaded : 158 times
Uploaded : Nov 15, 2025
0

I have no clue what you are saying.

0

ZaZ said: I have no clue what you are saying.

i think he changed something on your tactic Mr Zaz and he says "can you try or check it please it seems better and can you share your feedback"

1

I will take a look, but I cannot promise to test or add results to the public table. Unfortunately, I am running other things at the moment, to round up the 0.2 versions for submissions, and each of my tests take 1h, which results in 4h since I do four runs for each tactic. It is much easier to open a slot for something that has proved results, or at least states precisely what are the changes, to know if I already tested it before.

1

When fm arena team gonna release the table? Do you have any idea?

0

versiyon 0.14 ne zaman paylaşırsınız

0

Okan60 said: versiyon 0.14 ne zaman paylaşırsınız

It is actually 0.15, I put the wrong number in the sheet. It will now be promoted to 0.2 since I will move to work on spring or summer.

ZaZ - Autumn 0.15.fmf
Downloaded : 70 times
Uploaded : Nov 17, 2025
0

ZaZ said: It is actually 0.15, I put the wrong number in the sheet. It will now be promoted to 0.2 since I will move to work on spring or summer.

Teşekkürler

0

@ZaZ have you thought of testing some hybrid tactics. I have been using Autumn 0.1 and defensively it is the best in all my years of playing. In ten games I have 7 clean sheets and 3 single goals against in the others. I wonder if you could use the OOP from it and the IP from Winter 0.2, which seems to be the best attack. One DC from OOP could move to MC IP and a DM to ST. Just a thought

This is with Ebbsfleet in Enterprise South. No transfers and using the young GK who is rated worst in the league but with reasonable potential and high consistency. He hasnt been playing when the goals against came, and 2 of the goals were penalties.

0

Mark said: @ZaZ have you thought of testing some hybrid tactics. I have been using Autumn 0.1 and defensively it is the best in all my years of playing. In ten games I have 7 clean sheets and 3 single goals against in the others. I wonder if you could use the OOP from it and the IP from Winter 0.2, which seems to be the best attack. One DC from OOP could move to MC IP and a DM to ST. Just a thought

This is with Ebbsfleet in Enterprise South. No transfers and using the young GK who is rated worst in the league but with reasonable potential and high consistency. He hasnt been playing when the goals against came, and 2 of the goals were penalties.


Hi, Mark! That is precisely what I did for Autumn 0.2. I mixed a test with three strikers that gave good goals scored and poor defense, with Autumn 0.1, which has good defense. Results are pretty balanced, in my opinion. Instead of mixing tactics that are too far from each other, I am trying to find transitions that will keep players close to their original position, to avoid problems with contra-attack (mine and from opposition).

I already found some combinations of roles that work well together, like PWB/FB + CHM/DM, so DMs move to CM when you have possession, and PWBs move to occupy their position. Another interesting interaction is WB/FB + CHF/W, so you play with three strikers and WB covering the flanks with the ball, and strikers move to the sides to help defending when you lose possession.

Unfortunately, most transitions involving defenders didn't work well, probably because it breaks the offside line. The same for the central strikers, you lose too much counter-attack power if you make them return to AM or something similar.

1

guys I want a meta tactic but with normal roles no 5 channel players

0

mikaty said: guys I want a meta tactic but with normal roles no 5 channel players

So, you want meta without meta?

0

no I want players that are easier to find a channel midfielder that oop is dm isn't always. attainable

0

mikaty said: no I want players that are easier to find a channel midfielder that oop is dm isn't always. attainable

What matters is the position, not the role. Ignore highlighted attributes of the role and opinion of your staff.

0

okay what do you recommend

0

mikaty said: okay what do you recommend

What I am saying is that the stars in "Ability" are merely cosmetic and serve no purpose in the game. The same is valid for the highlighted attributes of each role. What makes the difference is only the green circle that says if a player is proficient or not in a position, and players will get more proficient the more they play in the position. So, if you want a player for DM / CM role, look to either DMs or CMs, and not if they are CHM or PCM, for example.

0
Create an account or log in to leave a comment