Author
Uploaded Date
Downloads
Dec 1, 2025
1,431
the current game versionPatch 26.1.3
Precision of Test : +/- 2 PTS | +/- 2 GF | +/- 2 GA
WIN 62%
LOSE 38%
good
OVERALL STATS
PTS
G.D.
GF
AG
PLD
71
+28
72
44
1,350
Matches
HOME STATS
PTS
G.D.
GF
AG
PLD
38
+18
38
20
675
Matches
AWAY STATS
PTS
G.D.
GF
AG
PLD
33
+10
34
24
675
Matches
Patch 26.1.0
Precision of Test : +/- 2 PTS | +/- 2 GF | +/- 2 GA
WIN 70%
LOSE 30%
excellent
OVERALL STATS
PTS
G.D.
GF
AG
PLD
80
+39
75
36
1,350
Matches
HOME STATS
PTS
G.D.
GF
AG
PLD
41
+21
39
18
675
Matches
AWAY STATS
PTS
G.D.
GF
AG
PLD
39
+18
36
18
675
Matches
Patch 26.0.6
Precision of Test : +/- 2 PTS | +/- 2 GF | +/- 2 GA
WIN 70%
LOSE 30%
excellent
OVERALL STATS
PTS
G.D.
GF
AG
PLD
80
+40
77
37
1,350
Matches
HOME STATS
PTS
G.D.
GF
AG
PLD
43
+24
41
17
675
Matches
AWAY STATS
PTS
G.D.
GF
AG
PLD
37
+16
36
20
675
Matches
Patch 26.1.3 tests
click to hide
Test #1
Date: 14.02.2026
Test #2
Date: 14.02.2026
Test #3
Date: 14.02.2026
Patch 26.1.0 tests
click to show
Patch 26.0.6 tests
click to show

Based on https://fm-arena.com/thread/16097-343-invertide-v1-2/

Changed Passing Directness Shorter > More Direct
Changed Defensive Line Lower > Much Lower
Changed DC(IP) CB > BCB

2

Any instructions for players

0

congrats

1

What is the logic behind high press / very low line of engagement?

0

SalientSalmorejo said: What is the logic behind high press / very low line of engagement?

There is no logic, this is a game, not real football. The fantasy has to live in your head. In game, it's just an engine with 0's and 1's being combined multiple times. You will win by breaking this engine, not by playing logical football.

1

bolado said: There is no logic, this is a game, not real football. The fantasy has to live in your head. In game, it's just an engine with 0's and 1's being combined multiple times. You will win by breaking this engine, not by playing logical football.

I understand that. But the game is not random. When you are setting sliders, instructions etc, you do that because you spot a weakness in the match engine. For example, high tempo & high press have been unreasonably strong because of how fatigue works, for a while. But in FM 24 for example, high press + low line works worse than high press + high line (as it should, since you get to press with more players, and win the ball higher).

So, I was merely wondering if there is something specific about the FM26 ME that makes this work, or if it was an impactful setting OP came across by trial and error, or if it actually has no bearing on the results.

0

SalientSalmorejo said: I understand that. But the game is not random. When you are setting sliders, instructions etc, you do that because you spot a weakness in the match engine. For example, high tempo & high press have been unreasonably strong because of how fatigue works, for a while. But in FM 24 for example, high press + low line works worse than high press + high line (as it should, since you get to press with more players, and win the ball higher).

So, I was merely wondering if there is something specific about the FM26 ME that makes this work, or if it was an impactful setting OP came across by trial and error, or if it actually has no bearing on the results.


Despite low line isn't really working for me, I would say that for my understanding it is the best way of countering that perfect through passes that AI is capable of making. Im a dedicated high line player, but i have to admit that it is quite often that it bites me in the ass. I can be super dominant the whole game, and then one long ball happens aaaaaaand it's 0-1 out of nowhere.

1

SalientSalmorejo said: What is the logic behind high press / very low line of engagement?

High press means you attack the ball since the build up from your opponent. Low line means your defenders will keep the last line closer to the goal, to avoid through balls. In short, combining the two will make your team less compact vertically, using more of your defensive space. That gives more space for the opponent to find players between your lines, but less space for through balls.

2

any player instructions on console so I can’t download the tactic

0

Actually, this tactic isn’t against the general logic of football.

Most FM players focus on team instructions while ignoring the individual roles they give to their players, and that’s what misleads you.

From what I’ve seen when analyzing the tactic, the back three take up positions deeper. If you lose the ball, the remaining seven players press high because of the counter-press instruction. If the opponent is trying to build up from the back, five players apply pressure up front (the Defensive Midfielder and the attacking players). In a way, it actually creates a pressing trap.

FM’s match engine isn’t complete nonsense — the problem is that the tactics screen is limited, so we can’t fully and accurately reflect the style of play we want on the pitch.

1

SalientSalmorejo said: What is the logic behind high press / very low line of engagement?

the logic is quite simple and can be simplified by  one word "haramball" No more of those utter woke nonsense tik tok possession ball, with the top 4 tactic in the table you could get 25% possession in a match and win 6 nil. if you want to connect it to the real world then just see how direct football is making a comeback with stoke city throwbacks on the talks of many sports media, blud just see how sean dyche is beating arne lost and you know the direct football is back on the table.

I used to pray for times like these, how pristine it is when i see in the FM26 ME my team just clump up and park the whole stadium in the back then one long ball over the opposition and a goal is made

1

SalientSalmorejo said: I understand that. But the game is not random. When you are setting sliders, instructions etc, you do that because you spot a weakness in the match engine. For example, high tempo & high press have been unreasonably strong because of how fatigue works, for a while. But in FM 24 for example, high press + low line works worse than high press + high line (as it should, since you get to press with more players, and win the ball higher).

So, I was merely wondering if there is something specific about the FM26 ME that makes this work, or if it was an impactful setting OP came across by trial and error, or if it actually has no bearing on the results.


in fm24 you can not drop your entire team out of possession, so high line was a must, now you put lower line and drop or tracking down with your entire team, it will be more difficult to the opponent to change passes i guess.

1

Lol, the new top tactic is literally, literally, this tactic without any changes (team and players - in possession and out possession) beside the box to box going up to channel mid (but with the same instructions).

1

im on console is it tackle harder & make more forward runs on bbms ?

0

Thanks everyone for the input — all of it was interesting.
I feel the current match engine slightly overstates the risks of a high line.
Whether that reflects real-world football is debatable, but IMO it’s something that could be adjusted in a future update.

1

@TurboHips @paularmy1
Other Instructions
BCB & BGK: No specific settings
OOP: Tackle Harder for all players

1

mate, the guy who made the top tactic just copy this version 1.5 with channel midfield, i see you did a 3.0 with inverted winger.

Try going up your box to box to MC position i guess the margin is narrow but will improve something.

good work, i'm using it in my save.

1
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