( Part 2 ) Conditions Management - one of the core FM26 mechanics

by Zippo, Dec 13, 2025

Make sure you also read the Part 1 - https://fm-arena.com/thread/16275-part-1-conditions-management-one-of-the-core-fm26-mechanics/


Hi,

In the future, there'll be a deeper insight into the training and how the most optimal training looks like.

But I want to start by explaining simple and basic concepts.

Because a good understanding how the training works and a proper Conditions managers have a crucial impact on your success in FM.


Ok, let’s simulate a scenario when your team plays 2 matches per week during the season.

Let's first look at the Condition and Jadedness attributes if there’s NO training happening between the matches at all, in other words, “Rest” has been set for every training session.



Also, notice that the same starring elven will be used for all the matches. No rotation will happen and no subs allowed during the matches.

The values before “Match 1”(vs Burnley):
Condition: 10,000
Jadedness: (0)


The values before “Match 2”(vs Bayern Leverkusen):
Conditions: 9,200
Jadedness: (+10)


The values before Before “Match 3”(vs Brentford):
Conditions: 9,350
Jadedness: (-5)


As you can see when we arrived at the Match 3, which can be considered as the beginning of our “loop” that consists of 2 matches per week then the Condition value turned out to be just 9,350 instead of 10,000.

If we keep repeating this loop Infinite amount of times then eventually we will get consistent values of the Condition attribute before “Match 1” and  “Match 2” and the those values will look like this:

The values of attributes before “Match 1”(vs Burnley):
Condition: 9,300
Jadedness: (-500) <--- A negative value of Jadedness is a good thing, it means that players shrug off more Jadedness between matches than they get during matches and training.


The values before “Match 2”(vs Bayern Leverkusen):
Conditions: 9,200
Jadedness: (-500)



As you can see if your team plays 2 matches per week and you don’t rotate the team then it isn’t possible to reach the maximum value for the Condition attribute, which is 10,000, even WITHOUT ANY TRAINING at all.






Now let’s throw just 2 training sessions per week and see how it will affect the condition.

There’ll be 2 training session per week: General(“Overall”) and General(“Physical”).




The values before “Match 1”(vs Burnley):
Condition: 10,000
Jadedness: (0)


The values before “Match 2”(vs Bayern Leverkusen):
Conditions: 9,100
Jadedness: (+20)


The values before Before “Match 3”(vs Brentford):
Conditions: 9,150
Jadedness: (+30)


If we keep repeating this loop Infinite amount of times then eventually we will get consistent values of the Condition attribute before “Match 1” and “Match 2”” and the those values will look like this:

The values before “Match 1”(vs Burnley):
Condition: 8,900
Jadedness: (+500) <--- A positive value of Jadedness is a bad thing, it means that players shrug off less Jadedness between matches than they get during matches and training.


The values before “Match 2”(vs Bayern Leverkusen):
Conditions: 8,050
Jadedness: (+500)

As you can see, throwing just only 2 training sessions per week makes your players to start matches with only 8,050 and 8,900 Condition, of course, it’s in case long term playing 2 matches per week and if no rotation happens. Also, notice in this case the Jadedness stacks and grows to the max value of +500, which further decreases the recovery rate between matches and makes players unhappy.

How much does the Condition attribute affect the result?

Condition 10,000 = 79 Points
Condition 8,800 = 66 Points
Condition 7,800 = 48 Points

As you can see, without a proper training and condition manager you can significantly worsen your result, and even using the most effective tactic won’t help you.

Of course, when your team plays only 1 match per week then everything is much less complected and there's much more room for maneuver when it comes to the training.

But as you can see if your team play 2 matches per week then even a small mistake when it comes to the training and condition management can "destroy" your results.

4

wow, I never thought that stuff can be so important

I guess from now on I won't delegate the training to my assistant manager because I'm sure that prick will certainty screw it up :D

0

Can you test if super-rest is working in this version, please? It is a mechanic I discovered when researching condition with Max from EFBM, which basically means you can stack the condition recovery from a full day of rest (3x rest) and the recovery from manually sending to rest home. It works in FM24, but I didn't have the opportunity to test for FM26 yet.

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ZaZ said: Can you test if super-rest is working in this version, please? It is a mechanic I discovered when researching condition with Max from EFBM, which basically means you can stack the condition recovery from a full day of rest (3x rest) and the recovery from manually sending to rest home. It works in FM24, but I didn't have the opportunity to test for FM26 yet.

Hi,

I've checked and found that the "manual" rest exploited is still working in FM26.

It still looks like a game breaking exploit that allows restoring the Condition attribute almost at full for 1 day.

But I'm not sure if there's any negative consequences from using after every match.

For example, your  players might start complaining that you "send" them home too often or something like that. :D

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Zippo said: Hi,

I've checked and found that the "manual" rest exploited is still working in FM26.

It still looks like a game breaking exploit that allows restoring the Condition attribute almost at full for 1 day.

But I'm not sure if there's any negative consequences from using after every match.

For example, your  players might start complaining that you "send" them home too often or something like that. :D


How do you do this? want to try it personally. Thanks

0

Zippo said: Hi,

I've checked and found that the "manual" rest exploited is still working in FM26.

It still looks like a game breaking exploit that allows restoring the Condition attribute almost at full for 1 day.

But I'm not sure if there's any negative consequences from using after every match.

For example, your  players might start complaining that you "send" them home too often or something like that. :D


There was no negative in FM24. You can even automatize it by adding 3 rests after every match, and send players below full condition to no pitch or gym training. That automatically sends all players that participated in the match to rest at home, triggering the super-rest.

0

jameswb2112 said: How do you do this? want to try it personally. Thanks

https://fm-arena.com/thread/16424-rest-exploit-fm26/

0

I would be nice to see a similar calculation for 1 match per week.

Thanks!

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