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Nov 16, 2021
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320
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Since FM21 I have fallen in love with Stikerless. I have felt that at the moment in the FM22 match engine strikerless is not as strong as it was last year. So I set out to try and make something that will compete.
Test Conditions
Single team - Leeds United
Multiteam - Aston Villa, Wolves, West Ham
Results
Leeds
Test 1 3rd - 68 GD, 110 Scored, 2.24 PPG, 42 Allowed
Test 2 3rd - 46 GD, 97 Scored, 2.11 PPG, 51 Allowed
Multiteam
West Ham - 31 GD, 93 Scored, 1.84 PPG, 62 Allowed
Wolves - 16 GD, 81 Scored, 1.74 PPG, 65 Allowed
Aston Villa - 27 GD, 83 Scored, 1.68, 56 Allowed
Testing has been tough for this as I feel that a lot of teams do not test well with Strikerless at the moment.
This is a flexible tactic that once you start playing with and making adjustments live in game can compete from top to bottom.
Please use this thread for test discussion and general talk on the tactic.
Screenshots of tactic, PPG and tables for single team test and tables for all.
DINO Rush 2.0
Retested on 22.2.0 using 10 team testing league controlling Inter.
Still an extremely solid defensive tactic with 33 clean sheets out of a 76-game season.
Adding Dino Rush 2.0
Change log
Changed IWB to SU, SK to SU, Mentality to Attacking, Took off work the ball in to box and added more direct passing to some positions.
After seeing ZaZ Orange I wanted to try the tactic with a CM attack instead of the Anchor. Saw some more goals scored from the middle. Im still liking this as a good Strikerless tactic but I do think that Strikerless is subpar to at least a double striker look.
Running Test on Rush 2.0 from above. With the changes to defense and aggression I figured this would be a good one to run again.
Dino said: Running Test on Rush 2.0 from above. With the changes to defense and aggression I figured this would be a good one to run again.
Results were extremely positive as you can see up top! An extremely defensive tactic at the moment. Will continue to play around with it and try to tweak before posting a new updated version of it.