Good evening. I'm currently in a very busy period with all kinds of daily chores, so I don't have time to reply to comments and private messages .
Here are some of my test results from a while ago to share:
1.The hidden attributes of... consistency important Matches pressure
2.How to develop position proficiency
1.Based on the previous testing conditions, I further test 3 hidden attributes.
From attribute 1 to attribute 18, the test condition is the regular league, and the change in winning rate: Consistency: 5.2% Important Matches: 5.7% Pressure: 27.1%
The influence of pressure is the greatest, far exceeding that of the other two.
From attribute 6 to attribute 18 Consistency: 4.7% Important Matches: 3.4% Pressure: 8.9%
From attribute 1 to attribute 6 Consistency: 0.5% Important Matches: 2.2% Pressure: 18.2%
The influence of pressure mainly focuses on 1-6. That is, similar to Work Rate, when the pressure is lower than 6, the players will face severe penalties (18.2%). However, when it is above 6, there are benefits, but the benefits are not as significant (8.9%).
2.position proficiency
This picture is FM24. It adjusting the proficiency of all players' When the proficiency level drops from 20 to 4, the winning rate will decrease from 50.9% to 24.9%.
This picture is FM26. It only changed the stats of two of the players. When their "with-ball Phase" position proficiency is 20 and their "without-ball Phase" position position is also 20, the winning rate is 46.4%. When their "with-ball Phase" position proficiency is 20 and their "without-ball Phase" position position is also 4, the winning rate is 40.9%.
Test conditions: 2 matches per week Adopting a certain fixed training schedule (which was later proven to be independent of the training schedule) The player already has two positions that are fully mastered, and is now practicing a new position.
The evaluation criteria are: 50 players, practicing in new positions. If more than 90% of the players have mastered the new position (with a proficiency level between 18 and 20), it is considered that they have successfully learned the new position.
Each branch condition and the corresponding result (how many match is needed to learned the new position):
Age=16 , Professionalism=12 , PA=CA+30 , 40 match Age=18 , Professionalism=12 , PA=CA+30 , 35 match Age=19 , Professionalism=12 , PA=CA+30 , 40 match Age=20 , Professionalism=12 , PA=CA+30 , 50 match Age=22 , Professionalism=12 , PA=CA+30 , 55 match Age=24 , Professionalism=12 , PA=CA+30 , 55 match Age=25 , Professionalism=12 , PA=CA+30 , 100+ match
Result: It is the easiest to learn a new position at the age of 16 to 19. It becomes extremely difficult at the age of 25 and beyond.
Age=22 , Professionalism=12 , PA=CA+60 , 55 match Age=22 , Professionalism=12 , PA=CA+5 , 55 match Age=22 , Professionalism=12 , PA=CA+30 , 55 match Age=22 , Professionalism=18 , PA=CA+30 , 50 match Age=22 , Professionalism=6 , PA=CA+30 , 60 match
"The remaining potential (=PA-CA)" has a very small or no impact at all. Professionalism has a certain impact
Replace the competition with friendly matches: Age=20 , Professionalism=12 , PA=CA+30 , 50 match Age=20 , Professionalism=12 , PA=CA+30 , 50 friendly matches no impact
Replace with Different training schedules :no impact
For FM26, it is particularly unique: The part of FM26 was tested by a friend, and it was found that you need to set the position in the tactics accordingly. "with-ball Phase" position and "without-ball Phase" position All must be kept consistent in order to enable the players to improve their proficiency in different positions. That is, I want to enhance the players' proficiency in a specific position. Therefore, I need to specially design a "practice-specific tactic". In this tactic, the position cannot change between the two phases. Then, I will have the players use this tactic to play a large number of friendly matches (or normal match).
Age=22 , Professionalism=12 , PA=CA+30 ,Versatility = 10 , 55 match Age=22 , Professionalism=12 , PA=CA+30 ,Versatility = 20 , 50 match a certain impact for Versatility
If you don't worry about injuries, you can arrange 3 friendly matches/matches per week. For 1 month (4 weeks), that would be 12 matches. For 5 months, that would be 60 matches, allowing you to progress from no proficiency to full proficiency. But usually it's not necessary to do it this way. 2 matches per week is a reasonable balance.
Good evening.





I'm currently in a very busy period with all kinds of daily chores, so I don't have time to reply to comments and private messages .
Here are some of my test results from a while ago to share:
1.The hidden attributes of...
consistency
important Matches
pressure
2.How to develop position proficiency
1.Based on the previous testing conditions, I further test 3 hidden attributes.
From attribute 1 to attribute 18, the test condition is the regular league, and the change in winning rate:
Consistency: 5.2%
Important Matches: 5.7%
Pressure: 27.1%
The influence of pressure is the greatest, far exceeding that of the other two.
From attribute 6 to attribute 18
Consistency: 4.7%
Important Matches: 3.4%
Pressure: 8.9%
From attribute 1 to attribute 6
Consistency: 0.5%
Important Matches: 2.2%
Pressure: 18.2%
The influence of pressure mainly focuses on 1-6. That is, similar to Work Rate, when the pressure is lower than 6, the players will face severe penalties (18.2%).
However, when it is above 6, there are benefits, but the benefits are not as significant (8.9%).
2.position proficiency
This picture is FM24. It adjusting the proficiency of all players'
When the proficiency level drops from 20 to 4, the winning rate will decrease from 50.9% to 24.9%.
This picture is FM26.
It only changed the stats of two of the players.
When their "with-ball Phase" position proficiency is 20 and their "without-ball Phase" position position is also 20, the winning rate is 46.4%.
When their "with-ball Phase" position proficiency is 20 and their "without-ball Phase" position position is also 4, the winning rate is 40.9%.
Test conditions:
2 matches per week
Adopting a certain fixed training schedule (which was later proven to be independent of the training schedule)
The player already has two positions that are fully mastered, and is now practicing a new position.
The evaluation criteria are:
50 players, practicing in new positions.
If more than 90% of the players have mastered the new position (with a proficiency level between 18 and 20), it is considered that they have successfully learned the new position.
Each branch condition and the corresponding result (how many match is needed to learned the new position):
Age=16 , Professionalism=12 , PA=CA+30 , 40 match
Age=18 , Professionalism=12 , PA=CA+30 , 35 match
Age=19 , Professionalism=12 , PA=CA+30 , 40 match
Age=20 , Professionalism=12 , PA=CA+30 , 50 match
Age=22 , Professionalism=12 , PA=CA+30 , 55 match
Age=24 , Professionalism=12 , PA=CA+30 , 55 match
Age=25 , Professionalism=12 , PA=CA+30 , 100+ match
Result: It is the easiest to learn a new position at the age of 16 to 19.
It becomes extremely difficult at the age of 25 and beyond.
Age=22 , Professionalism=12 , PA=CA+60 , 55 match
Age=22 , Professionalism=12 , PA=CA+5 , 55 match
Age=22 , Professionalism=12 , PA=CA+30 , 55 match
Age=22 , Professionalism=18 , PA=CA+30 , 50 match
Age=22 , Professionalism=6 , PA=CA+30 , 60 match
"The remaining potential (=PA-CA)" has a very small or no impact at all.
Professionalism has a certain impact
Age=22 , Professionalism=12 , PA=CA+30 , 55 match (League reputation =200)
Age=22 , Professionalism=12 , PA=CA+30 , 55 match (League reputation =50)
Age=22 , Professionalism=12 , PA=CA+30 , 55 match (League reputation =1)
Little or no impact
Replace the competition with friendly matches:
Age=20 , Professionalism=12 , PA=CA+30 , 50 match
Age=20 , Professionalism=12 , PA=CA+30 , 50 friendly matches
no impact
Replace with Different training schedules :no impact
For FM26, it is particularly unique:
The part of FM26 was tested by a friend, and it was found that you need to set the position in the tactics accordingly. "with-ball Phase" position and "without-ball Phase" position All must be kept consistent in order to enable the players to improve their proficiency in different positions.
That is, I want to enhance the players' proficiency in a specific position. Therefore, I need to specially design a "practice-specific tactic". In this tactic, the position cannot change between the two phases. Then, I will have the players use this tactic to play a large number of friendly matches (or normal match).
Age=22 , Professionalism=12 , PA=CA+30 ,Versatility = 10 , 55 match
Age=22 , Professionalism=12 , PA=CA+30 ,Versatility = 20 , 50 match
a certain impact for Versatility
If you don't worry about injuries, you can arrange 3 friendly matches/matches per week.
For 1 month (4 weeks), that would be 12 matches.
For 5 months, that would be 60 matches, allowing you to progress from no proficiency to full proficiency.
But usually it's not necessary to do it this way. 2 matches per week is a reasonable balance.