Disclaimer: None of this is official or confirmed by Sports Interactive. These are simply my own observations and deductions based on extensive in-match testing across multiple games, states, and scorelines. Because of player personalities, hidden attributes, or tactical setups, your results might vary a bit. If you have tested other scenarios or found different things, please share your thoughts.
Understanding the Feedback Tiers
When you shout from the sideline, your assistant gives you an immediate popup:
- "Brilliantly" (Tier 1): "It looks like those players reacted brilliantly to your communication, that’s what we like to see." This supposedly gives the biggest possible boost.
- "Nice One" (Tier 2): "It looks like those players reacted well to your communication, nice one." A solid, reliable positive reaction that keeps the team focused.
- "Not a Significant Change" (Tier 3): "There was not a significant change in the team’s body language since receiving your communication." The shout was completely ignored because the context didn't make sense to the players.
The Cheat Sheet
- When trailing (0-1, 1-2, etc.): Best: Wake Up or Dig Deeper (triggers "brilliantly" ). Fails: Everything else (Well Done, Up Your Game, No Pressure are ignored).
- At 0-0 (Scoreless): Best: No Pressure (triggers "brilliantly" ). Alternative: Calm Down (triggers "nice one" ). Fails: Up Your Game, Dig Deeper, Wake Up.
- At 1-1 (Score Draw): Best: No Pressure (triggers "brilliantly" ). Alternative: Calm Down, or Up Your Game (triggers "nice one" ). Fails: Dig Deeper, Wake Up.
- Leading by 1 with a clean sheet (1-0): Best: No Pressure (triggers "brilliantly" only against strong opponent away) Alternative: Well Done, Up Your Game, Calm Down, or No Pressure (all trigger a safe "nice one" ). Fails: Dig Deeper, Wake Up.
- Leading by 1 under threat (2-1, 3-2): Best: No Pressure (triggers "brilliantly" because the players fear an equalizer). Alternative: Well Done, Calm Down. Fails: Dig Deeper, Wake Up.
- Holding a 2-goal lead (2-0, 3-1): Best: No Pressure (triggers "brilliantly" universally). Alternative: Well Done, Calm Down. Fails: Dig Deeper, Wake Up.
- Cruising (3-0, 4-0 and more): Best: Well Done (finally triggers "brilliantly" because the win is basically secured). Alternative: No Pressure (drops down to "nice one" because stress is already gone), Calm Down. Fails: Aggressive shouts like Wake Up or Dig Deeper.
Main Takeaways
1. The 3-0 and 4-0 Flip: When you are blowing a team out, the dynamic between Well Done and No Pressure flips. No Pressure drops down to a simple "nice one" because your squad has zero stress left. Meanwhile, Well Done is finally uncapped and hits "brilliantly" because praising them at 3-0 carries no risk of blowing the match.
2. The 1-0 Cap vs The 2-Goal Break: At 1-0, you will never get a "brilliantly" reaction (or at least it never happened tome). The game engine keeps reactions capped at "nice one" so players stay vigilant. Once you score the break to make it 2-0, the fear of conceding an immediate equalizer is gone, and No Pressure triggers "brilliantly" right away.
3. Why No Pressure hits "brilliantly" at 2-1: Unlike a clean 1-0, at 2-1 the opponent has already scored and is pushing forward. Telling the team No Pressure removes the acute fear of choking the lead, which triggers a top-tier reaction.
4. Wake Up and Dig Deeper only work when losing: If you are not behind on the scoreboard, the game completely ignores both of these shouts. Using them at 0-0, 1-1, or while ahead returns "not a significant change" and wastes your shout.
5. Up Your Game needs a goal first: At 0-0, players don't care and shrug it off. Once there is at least one goal in the match (1-0 or 1-1), it reliably triggers "nice one" to demand higher standards.
Individual Shouts for Outliers
Individual shouts have separate cooldowns from team shouts:
- Struggling to meet the pace of the game: Use individual Calm Down. Telling them to calm down slows their mental clock and often flips them straight to "looks motivated and wants to make a difference.
- Anxious or Nervous: Use individual Up Your Game or No Pressure.
- Complacent or Overconfident (common at +3/+4): Use individual Up Your Game to bring their focus back without damaging morale.
- Frustrated, Aggressive, agitated: Use individual Calm Down.
Disclaimer: None of this is official or confirmed by Sports Interactive. These are simply my own observations and deductions based on extensive in-match testing across multiple games, states, and scorelines. Because of player personalities, hidden attributes, or tactical setups, your results might vary a bit. If you have tested other scenarios or found different things, please share your thoughts.
Understanding the Feedback Tiers
When you shout from the sideline, your assistant gives you an immediate popup:
- "Brilliantly" (Tier 1): "It looks like those players reacted brilliantly to your communication, that’s what we like to see." This supposedly gives the biggest possible boost.
- "Nice One" (Tier 2): "It looks like those players reacted well to your communication, nice one." A solid, reliable positive reaction that keeps the team focused.
- "Not a Significant Change" (Tier 3): "There was not a significant change in the team’s body language since receiving your communication." The shout was completely ignored because the context didn't make sense to the players.
The Cheat Sheet
- When trailing (0-1, 1-2, etc.):
Best: Wake Up or Dig Deeper (triggers "brilliantly" ).
Fails: Everything else (Well Done, Up Your Game, No Pressure are ignored).
- At 0-0 (Scoreless):
Best: No Pressure (triggers "brilliantly" ).
Alternative: Calm Down (triggers "nice one" ).
Fails: Up Your Game, Dig Deeper, Wake Up.
- At 1-1 (Score Draw):
Best: No Pressure (triggers "brilliantly" ).
Alternative: Calm Down, or Up Your Game (triggers "nice one" ).
Fails: Dig Deeper, Wake Up.
- Leading by 1 with a clean sheet (1-0):
Best: No Pressure (triggers "brilliantly" only against strong opponent away)
Alternative: Well Done, Up Your Game, Calm Down, or No Pressure (all trigger a safe "nice one" ).
Fails: Dig Deeper, Wake Up.
- Leading by 1 under threat (2-1, 3-2):
Best: No Pressure (triggers "brilliantly" because the players fear an equalizer).
Alternative: Well Done, Calm Down.
Fails: Dig Deeper, Wake Up.
- Holding a 2-goal lead (2-0, 3-1):
Best: No Pressure (triggers "brilliantly" universally).
Alternative: Well Done, Calm Down.
Fails: Dig Deeper, Wake Up.
- Cruising (3-0, 4-0 and more):
Best: Well Done (finally triggers "brilliantly" because the win is basically secured).
Alternative: No Pressure (drops down to "nice one" because stress is already gone), Calm Down.
Fails: Aggressive shouts like Wake Up or Dig Deeper.
Main Takeaways
1. The 3-0 and 4-0 Flip:
When you are blowing a team out, the dynamic between Well Done and No Pressure flips. No Pressure drops down to a simple "nice one" because your squad has zero stress left. Meanwhile, Well Done is finally uncapped and hits "brilliantly" because praising them at 3-0 carries no risk of blowing the match.
2. The 1-0 Cap vs The 2-Goal Break:
At 1-0, you will never get a "brilliantly" reaction (or at least it never happened tome). The game engine keeps reactions capped at "nice one" so players stay vigilant. Once you score the break to make it 2-0, the fear of conceding an immediate equalizer is gone, and No Pressure triggers "brilliantly" right away.
3. Why No Pressure hits "brilliantly" at 2-1:
Unlike a clean 1-0, at 2-1 the opponent has already scored and is pushing forward. Telling the team No Pressure removes the acute fear of choking the lead, which triggers a top-tier reaction.
4. Wake Up and Dig Deeper only work when losing:
If you are not behind on the scoreboard, the game completely ignores both of these shouts. Using them at 0-0, 1-1, or while ahead returns "not a significant change" and wastes your shout.
5. Up Your Game needs a goal first:
At 0-0, players don't care and shrug it off. Once there is at least one goal in the match (1-0 or 1-1), it reliably triggers "nice one" to demand higher standards.
Individual Shouts for Outliers
Individual shouts have separate cooldowns from team shouts:
- Struggling to meet the pace of the game: Use individual Calm Down. Telling them to calm down slows their mental clock and often flips them straight to "looks motivated and wants to make a difference.
- Anxious or Nervous: Use individual Up Your Game or No Pressure.
- Complacent or Overconfident (common at +3/+4): Use individual Up Your Game to bring their focus back without damaging morale.
- Frustrated, Aggressive, agitated: Use individual Calm Down.
- 7.2+ rating: Use Individual Well Done.
I think Touchline Shouts is going to be important matter for FM27.
It should be invested and tested further.
Good job here.