How fast does pace and acceleration improve in players, is there any point in having players at 18 or younger with around 11 pace/ acceleration and trying to get them to over 16+. Or is it just better to buy players already over 16+ in those attributes.
ArsenalHighbury said: How fast does pace and acceleration improve in players, is there any point in having players at 18 or younger with around 11 pace/ acceleration and trying to get them to over 16+. Or is it just better to buy players already over 16+ in those attributes. Expand
Buying fast players is better on 99% of cases, because you can never be too sure how far young players will reach. Even a player with 200 PA can never reach 16+ Pace and Acceleration if he starts with low speed, so I would rather focus my efforts on hiring players with a head start.
Also, I don't want to be mean, but training youth players is more of a "roleplay" thing than something actually effective. Even if you can see their potential with something like FM Genie Scout, you only get one or two good prospects a year with top youth setup, and often you get nothing good.
ZaZ said: Buying fast players is better on 99% of cases, because you can never be too sure how far young players will reach. Even a player with 200 PA can never reach 16+ Pace and Acceleration if he starts with low speed, so I would rather focus my efforts on hiring players with a head start. Expand
That's true.
Physical attributes are very hard to develop. Probably, it's in line with real life because imagine would it be realistic if a very slow guy like Olivier Giroud suddenly turns into Hussein Bolt or Mbappe.
How fast does pace and acceleration improve in players, is there any point in having players at 18 or younger with around 11 pace/ acceleration and trying to get them to over 16+. Or is it just better to buy players already over 16+ in those attributes.
ArsenalHighbury said: How fast does pace and acceleration improve in players, is there any point in having players at 18 or younger with around 11 pace/ acceleration and trying to get them to over 16+. Or is it just better to buy players already over 16+ in those attributes.
Buying fast players is better on 99% of cases, because you can never be too sure how far young players will reach. Even a player with 200 PA can never reach 16+ Pace and Acceleration if he starts with low speed, so I would rather focus my efforts on hiring players with a head start.
Also, I don't want to be mean, but training youth players is more of a "roleplay" thing than something actually effective. Even if you can see their potential with something like FM Genie Scout, you only get one or two good prospects a year with top youth setup, and often you get nothing good.
ZaZ said: Buying fast players is better on 99% of cases, because you can never be too sure how far young players will reach. Even a player with 200 PA can never reach 16+ Pace and Acceleration if he starts with low speed, so I would rather focus my efforts on hiring players with a head start.
That's true.
Physical attributes are very hard to develop. Probably, it's in line with real life because imagine would it be realistic if a very slow guy like Olivier Giroud suddenly turns into Hussein Bolt or Mbappe.