Author
Uploaded Date
Downloads
Nov 15, 2023
787
latest patchPatch 24.4.0 (DB3.0)
not tested yet
Patch 24.1.0 (DB1.0)
WIN 53%
LOSE 47%
excellent
PTS
G.D.
GF
AG
PLD
60
114
+13
60
47
1,200
Matches
Patch 24.1.0 (DB1.0) tests
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Test #1
Date: 16.11.2023
Test #2
Date: 16.11.2023
Test #3
Date: 16.11.2023

Changed mentality to "Balanced" to see how it works.

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WOW

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best 4231 in the house, haha

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letsgo9 said: best 4231 in the house, haha

Yes! Im working now on a 4231 with CM'S instead of DM'S but I don't think I can reach this score hahaha

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Do you use oi?

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Salmoura7 said: Do you use oi?

Leave it to the assistant

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Chris said: Leave it to the assistant

Really? This changes the tactic just an FYI. Always remove it, if you are doing a holiday run

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Another change no one noticed is that @Chris activate his Windows :D maybe this one have an impact on the score too!!

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lol!

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sponsorkindest said: Really? This changes the tactic just an FYI. Always remove it, if you are doing a holiday run

wait, were you talking about Opposite instructions? If yes, I leave it to assistant when playing, when holiday test I touch nothing about Opposite instructions.

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dzek said: Another change no one noticed is that @Chris activate his Windows :D maybe this one have an impact on the score too!!

I bet that's the reason. =)

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Chris said: I bet that's the reason. =)
:D

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dzek said: :D

Do you know why this tactic is in the hall of fame instead of 4231 Death Star? Both have same score but the other one has +1 at GD.

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Chris said: Do you know why this tactic is in the hall of fame instead of 4231 Death Star? Both have same score but the other one has +1 at GD.
Your tactic produced 1,586 PPG and the other 1,585.
So the difference is 0,08% :)

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Did you just calculated it? Or I can just check it in this page? @dzek
Wow, the difference is awesome hahaha

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Chris said: Did you just calculated it? Or I can just check it in this page? @dzek
Wow, the difference is awesome hahaha

I calculated them on my own. Each run of a test the player-controlled teams play a total of 400 matches.

The formula is as follows:
(Team A points + Team B points + Team C points + Team D points + Team E points) / 400 = PPG
Then if you want to find the translated score ( the one that we all see on FM-Arena's table ) you just do PPG * 38.

FM-Arena's staff does the same to get the scores - then translates them into 38 matches which most leagues have so the scale of scores are 0 - 114 in the table. It's something I don't really agree with because there are leagues with fewer/more games per season and my suggestion was just to display the PPG, which is the average, or to translate the PPG to a scale of 0 - 100. :)

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dzek said: It's something I don't really agree with because there are leagues with fewer/more games per season and my suggestion was just to display the PPG, which is the average, or to translate the PPG to a scale of 0 - 100. :)

eh, all that really matters is that the normalization is consistent. whether we're chasing a 65/114 or a 57/100 isn't as important as the chase itself.

in other words, the real score are the tactics we made along the way :)

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dzek said: I calculated them on my own. Each run of a test the player-controlled teams play a total of 400 matches.

The formula is as follows:
(Team A points + Team B points + Team C points + Team D points + Team E points) / 400 = PPG
Then if you want to find the translated score ( the one that we all see on FM-Arena's table ) you just do PPG * 38.

FM-Arena's staff does the same to get the scores - then translates them into 38 matches which most leagues have so the scale of scores are 0 - 114 in the table. It's something I don't really agree with because there are leagues with fewer/more games per season and my suggestion was just to display the PPG, which is the average, or to translate the PPG to a scale of 0 - 100. :)


It seems incredible, didnt expect it was like that. I just though if a tactic has 60 rating it meant the tactic is supposed to win the 60% of the matches against equal teams. Thank you for explain that :)

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