Markizio said: Any tactic when tested with fast players will do much better than with any other type of players because Acceleration and Pace attributes are the most powerful attributes in FM21 - https://fm-arena.com/table/9-important-attributes/ Expand Excuse me.. Iam new here. Could someone explain me how to get any informations out of this link? I dont see any attributes or informations about this. Just tactics...
kokino said: Excuse me.. Iam new here. Could someone explain me how to get any informations out of this link? I dont see any attributes or informations about this. Just tactics... Expand
It's quite simple.
It shows how a decrease in different attributes affects the result. As you can see a 3 points decrease in Acceleration or Pace has the biggest impact. The score drops from 7.0 to 5.8 which means Acceleration and Pace are very important attributes.
It shows how a decrease in different attributes affects the result. As you can see a 3 points decrease in Acceleration or Pace has a biggest impact. The score drops from 7.0 to 5.8 which means Acceleration and Pace are very important attributes. Expand
hello everyone, I wanted to congratulate magician for creating this module that made me win so much (I started from the championship of excellence by winning two championships and arriving in Serie C where I then managed to save myself directly with 4 days in advance) . However, I have a doubt, I can't understand what are the attributes that players need to make the tactics themselves get the most out of them. Would it be possible to create role-by-role filters with the necessary characteristics? thank you very much!
hello everyone, I wanted to congratulate magician for creating this module that made me win so much (I started from the championship of excellence by winning two championships and arriving in Serie C where I then managed to save myself directly with 4 days in advance) . However, I have a doubt, I can't understand what are the attributes that players need to make the tactics themselves get the most out of them. Would it be possible to create role-by-role filters with the necessary characteristics? thank you very much! Expand
This link shows the best attributes. The bottom attributes (pace, acceleration) are the best, as it goes up it comes slightly less important as judged by the star rating on the left.
this is exactly what I cannot decipher .... if the important attributes role by role are written here I will start creating filters that will help all those who need them
this is exactly what I cannot decipher .... if the important attributes role by role are written here I will start creating filters that will help all those who need them Expand
this is exactly what I cannot decipher .... if the important attributes role by role are written here I will start creating filters that will help all those who need them Expand
Let me give you some ideas, but in general you will be fine following the attributes highlighted by FM for the roles.
SS: Can be a fast striker with decent passing/vision or a fast attacking midfielder with decent finishing. You can be very versatile with this role.
W: Use FM attributes. Same foot as side but helpful if he has decent week foot to increase chance of cutting in and making different types of runs
CM: Similar to above but can be slightly better with defensive attributes to break up play, but 100% you can use the same attacking midfield player in CM and SS
DLP: Just follow FM attributes
IWB: Regular WB or well-rounded B2B player. IWB will be everywhere on the pitch and will form the sides of the 3 in the 2-3-5 attacking formation in midfield. They will be providing many assists and creating chances, as well as scoring a few goals. Remember, FAST
CB: Tall + fast
For mentals and general attributes just use the table + role attributes.
hakanardich676 said: How can i add these .fmf files? i tried so many times but i could not upload to fm 21.Why does not my game see these files? Version 21.4.0 Expand
You need to make sure they go to the right folder so your game knows they are there.
Assuming you have a standard windows install the tactics file should go to a location like the following:
C:\Users\<<insert your user name of pc here>>\Documents\Sports Interactive\Football Manager 2021\tactics
@Magician If I draw or lose with Phoenix v5.0 tactic after the 1st half then should change the mentality to "Very Attacking" at the beginning of the 2nd half or should i use very attacking tactic that you made?
crazyfmguy93 said: @Magician If I draw or lose with Phoenix v5.0 tactic after the 1st half then should change the mentality to "Very Attacking" at the beginning of the 2nd half or should i use very attacking tactic that you made? Expand
You can just change the mentality to Very Attacking.
crazyfmguy93 said: it seems like you add more direct passing to very attacking tactic. Thats why i wanted to ask. i will only change the mentality. Expand
Oops, it could be true and I just forgot to mention it.
Hello people, is this tactics causes more red card because of the updates. I was not playing fm21 for 3 months and i opened my old save. 3 matches 3 red cards. have a great Sunday.
Markizio said: Any tactic when tested with fast players will do much better than with any other type of players because Acceleration and Pace attributes are the most powerful attributes in FM21 - https://fm-arena.com/table/9-important-attributes/
Excuse me.. Iam new here.
Could someone explain me how to get any informations out of this link?
I dont see any attributes or informations about this.
Just tactics...
kokino said: Excuse me.. Iam new here.
Could someone explain me how to get any informations out of this link?
I dont see any attributes or informations about this.
Just tactics...
It's quite simple.
It shows how a decrease in different attributes affects the result. As you can see a 3 points decrease in Acceleration or Pace has the biggest impact. The score drops from 7.0 to 5.8 which means Acceleration and Pace are very important attributes.
Markizio said: It's quite simple.
It shows how a decrease in different attributes affects the result. As you can see a 3 points decrease in Acceleration or Pace has a biggest impact. The score drops from 7.0 to 5.8 which means Acceleration and Pace are very important attributes.
Now i get the system! Thank you very much!
@Magician
hello everyone, I wanted to congratulate magician for creating this module that made me win so much (I started from the championship of excellence by winning two championships and arriving in Serie C where I then managed to save myself directly with 4 days in advance) . However, I have a doubt, I can't understand what are the attributes that players need to make the tactics themselves get the most out of them. Would it be possible to create role-by-role filters with the necessary characteristics? thank you very much!
Manidaro7 said: @Magician
hello everyone, I wanted to congratulate magician for creating this module that made me win so much (I started from the championship of excellence by winning two championships and arriving in Serie C where I then managed to save myself directly with 4 days in advance) . However, I have a doubt, I can't understand what are the attributes that players need to make the tactics themselves get the most out of them. Would it be possible to create role-by-role filters with the necessary characteristics? thank you very much!
https://fm-arena.com/table/9-player-attributes-importance/
This link shows the best attributes. The bottom attributes (pace, acceleration) are the best, as it goes up it comes slightly less important as judged by the star rating on the left.
@Xeno94
this is exactly what I cannot decipher .... if the important attributes role by role are written here I will start creating filters that will help all those who need them
Manidaro7 said: @Xeno94
this is exactly what I cannot decipher .... if the important attributes role by role are written here I will start creating filters that will help all those who need them
You really don't need any filters.
Here's a good guide by @Rince how to find players - https://fm-arena.com/find-comment/5874/
Manidaro7 said: @Xeno94
this is exactly what I cannot decipher .... if the important attributes role by role are written here I will start creating filters that will help all those who need them
Let me give you some ideas, but in general you will be fine following the attributes highlighted by FM for the roles.
SS: Can be a fast striker with decent passing/vision or a fast attacking midfielder with decent finishing. You can be very versatile with this role.
W: Use FM attributes. Same foot as side but helpful if he has decent week foot to increase chance of cutting in and making different types of runs
CM: Similar to above but can be slightly better with defensive attributes to break up play, but 100% you can use the same attacking midfield player in CM and SS
DLP: Just follow FM attributes
IWB: Regular WB or well-rounded B2B player. IWB will be everywhere on the pitch and will form the sides of the 3 in the 2-3-5 attacking formation in midfield. They will be providing many assists and creating chances, as well as scoring a few goals. Remember, FAST
CB: Tall + fast
For mentals and general attributes just use the table + role attributes.
How can i add these .fmf files? i tried so many times but i could not upload to fm 21.Why does not my game see these files? Version 21.4.0
hakanardich676 said: How can i add these .fmf files? i tried so many times but i could not upload to fm 21.Why does not my game see these files? Version 21.4.0
You need to make sure they go to the right folder so your game knows they are there.
Assuming you have a standard windows install the tactics file should go to a location like the following:
C:\Users\<<insert your user name of pc here>>\Documents\Sports Interactive\Football Manager 2021\tactics
Or go to this tutorial
https://www.gamepur.com/guides/how-to-import-user-created-tactics-into-football-manager-2021
Hope this helps
@Magician If I draw or lose with Phoenix v5.0 tactic after the 1st half then should change the mentality to "Very Attacking" at the beginning of the 2nd half or should i use very attacking tactic that you made?
crazyfmguy93 said: @Magician If I draw or lose with Phoenix v5.0 tactic after the 1st half then should change the mentality to "Very Attacking" at the beginning of the 2nd half or should i use very attacking tactic that you made?
You can just change the mentality to Very Attacking.
Magician said: You can just change the mentality to Very Attacking.
it seems like you add more direct passing to very attacking tactic. Thats why i wanted to ask. i will only change the mentality.
crazyfmguy93 said: it seems like you add more direct passing to very attacking tactic. Thats why i wanted to ask. i will only change the mentality.
Oops, it could be true and I just forgot to mention it.
Hi, @Magician ,
Will you produce tactics for FM 22?
Cheers!
MisterCMS said: Hi, @Magician ,
Will you produce tactics for FM 22?
Cheers!
I haven't bought FM22 yet but I hope I can sink into it soon.
Magician said: I haven't bought FM22 yet but I hope I can sink into it soon.
Eagerly waiting for your tactics in FM 22, @Magician .
"Ask you assistant manager to make substitutions only after 70 min."
Hello mate, how do I do this setting?
I didn't see this setting in any of the options.
channibalism said: "Ask you assistant manager to make substitutions only after 70 min."
Hello mate, how do I do this setting?
I didn't see this setting in any of the options.
You need FM Touch version of the game for this to make it work properly. It doesn't work in the full version of the game.
Chewbacca said: You need FM Touch version of the game for this to make it work properly. It doesn't work in the full version of the game.
Oh, no...
Thank you for answering, mate
Hello people, is this tactics causes more red card because of the updates. I was not playing fm21 for 3 months and i opened my old save. 3 matches 3 red cards. have a great Sunday.