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Jan 22, 2024
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latest patchPatch 24.4.0 (DB3.0)
not tested yet
Patch 24.2.0 (DB2.0)
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Tweaked version of this https://fm-arena.com/thread/9025-katana-4231-104p-v3-1/page-1/
Changes -
Removed overlap
Added underlap
Removed sit narrower from IFs
Added get further forward to DMs
Let's goooo, doesn't matter if it will drop, underlaps at least aren't a bad idea
player instructions for fm touch please?
How do I see what attacking width is used? I never see it asked so assume I’m missing something!
FMPlayer said: How do I see what attacking width is used? I never see it asked so assume I’m missing something!
If you can't see it pal it will normally indicate that the width is set to standard, middle of the bar
didn't expect this kind of drop. I was thinking 64 after 2400
Hello @Zippo and @Droid
Is there any chance this can be tested for the 4000 matches please? I know you don't normally do it for a 62 pointer but would it be interesting to see how it performed considering it got a 65 on the first run and then dropped 3 points on the 2nd run
Thanks
CBP87 said: Hello @Zippo and @Droid
Is there any chance this can be tested for the 4000 matches please? I know you don't normally do it for a 62 pointer but would it be interesting to see how it performed considering it got a 65 on the first run and then dropped 3 points on the 2nd run
Thanks
Hey, @CBP87.
I can say that so far for FM24 we've simulated about 2,000,000 matches.
The gathered data tells us that the score usually changes in the following manager:
1,200 -> 2,400 | most of time the score changes by -/+ 1-2 points (3 points happens but very rarely)
2,400 -> 4000 | most of time the score changes by -/+ 0-1 points (2 points happens but very rarely)
This tactic was tested for 2,400 matches and got 62 points according our statistic if we test it further up to 4,000 matches then the score won't change at all or the change will be not more than 1 point, so at the best its score can increase to 63 points, which would be nothing special.
I'm sure you understand that it doesn't make sense spending computing power to test any tactic further if there's a very high probability that it won't produce any "special".
The below you can find the details about our testing algorithm:
- all tactics by default get tested for 1,200 matches.
- the top tactic gets an additional testing up to 4,000 matches.
- if a tactic gets into HoF after 1,200 matches then it gets an additional testing up 2,400 matches.
- if a tactic gets a score that is 2 points less than the top tactic after 1,200 matches then it gets an additional testing up to 2,400 matches
- if a tactics after 2,400 matches get a score that is 1 points less than the top tactic then it gets an additional testing up 4,000 matches
Droid said: Hey, @CBP87.
I can say that so far for FM24 we've simulated about 2,000,000 matches.
The gathered data tells us that the score usually changes in the following manager:
1,200 -> 2,400 | most of time the score changes by -/+ 1-2 points (3 points happens but very rarely)
2,400 -> 4000 | most of time the score changes by -/+ 0-1 points (2 points happens but very rarely)
This tactic was tested for 2,400 matches and got 62 points according our statistic if we test it further up to 4,000 matches then the score won't change or the change will be not more than 1 point, so at the best its score can increase to 63 points, which would be nothing special.
I'm sure you understand that it doesn't make sense spending computing power to test any tactic further if there's a very high probability that it won't produce any "special".
The below you can find the details about our testing algorithm:
- all tactics by default get tested for 1,200 matches.
- the top tactic gets an additional testing up to 4,000 matches.
- if a tactic gets into HoF after 1,200 matches then it gets an additional testing up 2,400 matches.
- if a tactic gets a score that is 2 points less than the top tactic after 1,200 matches then it gets an additional testing up to 2,400 matches
- if a tactics after 2,400 matches get a score that is 1 points less than the top tactic then it gets an additional testing up 4,000 matches
That makes sense, thanks for explaining @Droid