Author
Uploaded Date
Downloads
Nov 2, 2020
379
latest patchPatch 20.4.4
average
PTS
G.D.
GF
AG
PLD
64.2
+20
73
53
456
Matches
Patch 20.4.4 tests
click to hide
Test #1
Date: 02.11.2020
Test #2
Date: 02.11.2020
Test #3
Date: 02.11.2020

Hi heres a new tactic I've been working up but I only tested it on my test everton save , I want to test and see if its worthwhile at all.

0

Hi I am testing the new tweak of my new System with improved (hopefully) setpieces namely corners. I will show some results soon with birmingham save

0

Hi lads please try my new ApeShyitt Sorted Setpieces version with fixed up throw in and corner system. NOTE: AMC take corners fullbacks take throw ins

ApeShyitt System 1.0 SORTED SETPIECES.fmf
Downloaded : 333 times
Uploaded : Nov 1, 2020
0

Results have been good so far but I want to get the season through to make a conclusion...But kept 5 *edit:now 8* clean sheets in a row and never fail to score!

0

While the tactic tested higher than any tactic I uploaded so far and really good under favorite reputation  , it suffers from the still-present effect of reputational adjustment of AI management that humbles its performance under the underdog reputation. Still , a half decent result.

0

I am testing now 2.0 system but the changes would be relatively subtle with small role tweak namely dlp:segundo volante and sk support:defend and a few more subtle changes hopefully they go a long way for the Better. Now is february in the save if results are consistent with 2.0 and i see improvement only then change..but so far first game sunjic 8.3 average rating as volante support with assist already .

0

Hello plz if possible can u test Apeshyitt version 2.
After observing version one I had came up with a seemingly improved (at least result wise but I think also play wise) version of the tactic with a bit revised roles and player instructions.
Final league table 114 pts and +100goaldifference started to develop version 2 since february.

0

Hmm first run looks promising hopefully second run even Better

0

Well looks like a somewhat of an imporvement over v1 at least.. (based on the 2 runs) , lets wait for third..Still thinking how increase with underdog reputation..

0

magicnut said: Well looks like a somewhat of an imporvement over v1 at least.. (based on the 2 runs) , lets wait for third..Still thinking how increase with underdog reputation..

Both teams have the same reputation, there's no difference between Team A and Team B

0

Well looks like a somewhat of an imporvement over v1 at least.. (based on the 2 runs) , lets wait for third..Still thinking how increase with underdog reputation..

Zippo said: Both teams have the same reputation, there's no difference between Team A and Team B

Isn't the difference between team A and B was suppose to be reputation or what is the difference in current test?

0

magicnut said: Isn't the difference between team A and B was suppose to be reputation or what is the difference in current test?

it was long time ago, as I said now there's no difference between Team A and Team B, having 2 teams just allows to test for more matches per one run.

0

Zippo said: it was long time ago, as I said now there's no difference between Team A and Team B, having 2 teams just allows to test for more matches per one run.

I see in that case is it just a coincidence that every single time my tactic scored a lot higher in team A?

0

magicnut said: I see in that case is it just a coincidence that every single time my tactic scored a lot higher in team A?

Yup, it's just a coincidence because there've been many tests when Team B did better than Team A or mix.

0
Create an account or log in to leave a comment