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Nov 2, 2020
380
latest patchPatch 20.4.4
average
PTS
G.D.
GF
AG
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64.2
+20
73
53
456
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Patch 20.4.4 tests
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Test #1
Date: 02.11.2020
Test #2
Date: 02.11.2020
Test #3
Date: 02.11.2020

Hi heres a new tactic I've been working up but I only tested it on my test everton save , I want to test and see if its worthwhile at all.

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Hi I am testing the new tweak of my new System with improved (hopefully) setpieces namely corners. I will show some results soon with birmingham save

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Hi lads please try my new ApeShyitt Sorted Setpieces version with fixed up throw in and corner system. NOTE: AMC take corners fullbacks take throw ins

ApeShyitt System 1.0 SORTED SETPIECES.fmf
Downloaded : 333 times
Uploaded : Nov 1, 2020
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Results have been good so far but I want to get the season through to make a conclusion...But kept 5 *edit:now 8* clean sheets in a row and never fail to score!

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While the tactic tested higher than any tactic I uploaded so far and really good under favorite reputation  , it suffers from the still-present effect of reputational adjustment of AI management that humbles its performance under the underdog reputation. Still , a half decent result.

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I am testing now 2.0 system but the changes would be relatively subtle with small role tweak namely dlp:segundo volante and sk support:defend and a few more subtle changes hopefully they go a long way for the Better. Now is february in the save if results are consistent with 2.0 and i see improvement only then change..but so far first game sunjic 8.3 average rating as volante support with assist already .

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Hello plz if possible can u test Apeshyitt version 2.
After observing version one I had came up with a seemingly improved (at least result wise but I think also play wise) version of the tactic with a bit revised roles and player instructions.
Final league table 114 pts and +100goaldifference started to develop version 2 since february.

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Hmm first run looks promising hopefully second run even Better

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Well looks like a somewhat of an imporvement over v1 at least.. (based on the 2 runs) , lets wait for third..Still thinking how increase with underdog reputation..

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magicnut said: Well looks like a somewhat of an imporvement over v1 at least.. (based on the 2 runs) , lets wait for third..Still thinking how increase with underdog reputation..

Both teams have the same reputation, there's no difference between Team A and Team B

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Well looks like a somewhat of an imporvement over v1 at least.. (based on the 2 runs) , lets wait for third..Still thinking how increase with underdog reputation..

Zippo said: Both teams have the same reputation, there's no difference between Team A and Team B

Isn't the difference between team A and B was suppose to be reputation or what is the difference in current test?

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magicnut said: Isn't the difference between team A and B was suppose to be reputation or what is the difference in current test?

it was long time ago, as I said now there's no difference between Team A and Team B, having 2 teams just allows to test for more matches per one run.

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Zippo said: it was long time ago, as I said now there's no difference between Team A and Team B, having 2 teams just allows to test for more matches per one run.

I see in that case is it just a coincidence that every single time my tactic scored a lot higher in team A?

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magicnut said: I see in that case is it just a coincidence that every single time my tactic scored a lot higher in team A?

Yup, it's just a coincidence because there've been many tests when Team B did better than Team A or mix.

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