Does training actually have an effect on performance?

by Kyle, Nov 18, 2021

I can understand it probably has an effect on development, but curious about specifically performance. I personally never setup general training and honestly with the way gegenpress works now I just send my players on rest between games which seems to avoid injuries (most seem to happen in training) and doesn't seem to have an effect on the teams performance. I'm curious if this has ever been tested or if anyone knows either way.

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Kyle said: I can understand it probably has an effect on development, but curious about specifically performance. I personally never setup general training and honestly with the way gegenpress works now I just send my players on rest between games which seems to avoid injuries (most seem to happen in training) and doesn't seem to have an effect on the teams performance. I'm curious if this has ever been tested or if anyone knows either way.

Training can affect performance in several ways:
1. It increases attributes.
2. It affects condition, fatigue and injuries.
3. It can increase cohesion and happiness.
4. It can give next match bonuses.
5. It can increase tactical familiarity.

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ZaZ said: Training can affect performance in several ways:
1. It increases attributes.
2. It affects condition, fatigue and injuries.
3. It can increase cohesion and happiness.
4. It can give next match bonuses.
5. It can increase tactical familiarity.


3 and 5 you can achieve in pre season. 2 is a negative. 1 yeah I thought that but not always important either. 4 what are the match bonuses and how do I achieve them?

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Kyle said: 3 and 5 you can achieve in pre season. 2 is a negative. 1 yeah I thought that but not always important either. 4 what are the match bonuses and how do I achieve them?

Team Cohesion declines over time without improving and isn't something that once reached the maximum value stays at this level all the time.

Also, it might require 3-4 months to get Team Cohesion at the maximum level and I don't know how you can achieve that during the pre-season

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Kyle said: 3 and 5 you can achieve in pre season. 2 is a negative. 1 yeah I thought that but not always important either. 4 what are the match bonuses and how do I achieve them?

Match preparation or set pieces.

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Kyle said: 3 and 5 you can achieve in pre season. 2 is a negative. 1 yeah I thought that but not always important either. 4 what are the match bonuses and how do I achieve them?

3 & 5 is important to maintain. But also, if you make tweaks or sign new players then they're even more important during the season. But just because you focussed on that during pre-seaon, doesn't mean you can leave it, it'll need maintaining, especially when not on a good run.

2 isn't a negative - I think you misunderstood. With your own training, you can have better control over condition and fatigue, meaning, you can stop or reduce your player's chances of getting fatigued, you can also improve condition. It's not a negative.

1 is important if you want to improve. If you like long shots for example, maybe you need to improve players long shots so the tactic becomes more effective. It's about building the right attributes for your tactic.

Match bonuses you get with att movement, def positioning, set pieces and teamwork/match tactics

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RDF Tactics said: 3 & 5 is important to maintain. But also, if you make tweaks or sign new players then they're even more important during the season. But just because you focussed on that during pre-seaon, doesn't mean you can leave it, it'll need maintaining, especially when not on a good run.

2 isn't a negative - I think you misunderstood. With your own training, you can have better control over condition and fatigue, meaning, you can stop or reduce your player's chances of getting fatigued, you can also improve condition. It's not a negative.

1 is important if you want to improve. If you like long shots for example, maybe you need to improve players long shots so the tactic becomes more effective. It's about building the right attributes for your tactic.

Match bonuses you get with att movement, def positioning, set pieces and teamwork/match tactics



Rince said: Team Cohesion declines over time without improving and isn't something that once reached the maximum value stays at this level all the time.

Also, it might require 3-4 months to get Team Cohesion at the maximum level and I don't know how you can achieve that during the pre-season


As long as you're achieving what you should i've never had a problem with team cohesion, i'm sitting on very good team cohesion right now and I do very little training and the training I do isn't set by me, I also only have 1 win in my last 8 games.

From what I see fatigue is an important thing in fm22 and with how gegenpress works this year it seems like resting players especially if there's 2 games in a week would be the best option or would you rather play them slightly more tired?

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Kyle said: From what I see fatigue is an important thing in fm22 and with how gegenpress works this year it seems like resting players especially if there's 2 games in a week would be the best option or would you rather play them slightly more tired?

How -15% Conditions affects the result - https://fm-arena.com/tactic/1705-conditions-has-been-decreased-by-15-from-peak-superb-to-good-across-all-positions/

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Kyle said: I can understand it probably has an effect on development, but curious about specifically performance. I personally never setup general training and honestly with the way gegenpress works now I just send my players on rest between games which seems to avoid injuries (most seem to happen in training) and doesn't seem to have an effect on the teams performance. I'm curious if this has ever been tested or if anyone knows either way.

I have two teams as well since the moment gegenpress became a thing in FM as since fatigue plays such a major role ( as chewie said above me ). Often your B team at full fitness will perform better than your A team with 90% fitness levels , despite being 10-15 CA lower.

I hate this since I *feel* this is one of the reasons my player never seem to improve on consistency, ever. ( yes I know its suppose to grow only by little margins, but when I go back 5 years into my save and the consistency is still the same as it is now, it feels off )

About training being of help : Despite using ZaZ training routine last year, I rarely saw players over the age of 20 gain any pace / acceleration, so im not sure how much they will actually help in development - would love to be proven wrong here.

It defenitely helps on the match preparation part and practice match is generally a good training session to include imo as it just improves everything.

Lastly, its a huge source for team cohesion which can take more than a year to fix even with massive amount of training into it and imo is just a big of a button to tweak as the condition / morale is.

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Kyle said: As long as you're achieving what you should i've never had a problem with team cohesion, i'm sitting on very good team cohesion right now and I do very little training and the training I do isn't set by me, I also only have 1 win in my last 8 games.

From what I see fatigue is an important thing in fm22 and with how gegenpress works this year it seems like resting players especially if there's 2 games in a week would be the best option or would you rather play them slightly more tired?


After every match, you can go to squad page, sort players by condition and select those most tired to give one or two days of rest from training. All you need to do is select them, right click and choose Training > Rest. That way you rest the players that are tired while allowing other players to do normal training.

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Chewbacca said: How -15% Conditions affects the result - https://fm-arena.com/tactic/1705-conditions-has-been-decreased-by-15-from-peak-superb-to-good-across-all-positions/

i've noticed that if i give a tired player a rest for two days after a game it effective too

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