Anyone interested in downloading my test league?

by dzek, Jan 5, 2024

Perijoli said: Big thank you for this!! Im so done with my manual testing.. takes forever.

But if feel a bit stupid, where do i search for the test league in step 5, after pressing binoculars (search filter)?

Do what @Chriswin4 says and thank you! :)

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Any results from your own testing to share??  Always interested in how tactics perform in other tests

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Jdigits said: Any results from your own testing to share??  Always interested in how tactics perform in other tests
Hi Jdigits,

The main reason I gave one of my testing leagues is because I am not testing at this time. I have written it in my first post too. Anyone who wants can share their own results :)

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Hey mate. So after the testing, which data we need to calculate? Only just league points, scored goals and conceded goals? We just take average of them? Or what methods do you use ?

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Artabora said: Hey mate. So after the testing, which data we need to calculate? Only just league points, scored goals and conceded goals? We just take average of them? Or what methods do you use ?
Hi Artabora,

I don't know if there's any other way to get the results of a tactic. You can of course measure other things you are interested in, like player stats etc.

What I do is to measure the average of points, goals scored, goals conceded and goals differences.

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Great work @dzek! Really curious to test out some things that I always wondered about :D

Not sure if this has been mentioned before but does it make sense to add more human and AI teams to the save file so we can have more matches in one run? I don't know if there's a limit to human managers per game but if not, I was thinking of increasing the league to 20 teams? 10 human and 10 AI, so either duplicating the existing 5 AI formation teams or testing against other formations. If this does not have extreme performance impact, then I guess it should speed up the testing process.

Also, I intend to test in the following way but I'm not sure if this is fine or has some impact on RNG:

1. Load save file
2. Freeze with FMRTE
3. Load tactics for all managers
4. Go on holiday with all managers except last one (the two boxes are ticked)
5. Create new save file
6. Go on holiday with last manager

So every time I do a test run, I would only have to "manually" go on holiday for one manager which speeds up things a bit more - especially if it was possible to increase the amount of teams :D

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myheroine said: Great work @dzek! Really curious to test out some things that I always wondered about :D

Not sure if this has been mentioned before but does it make sense to add more human and AI teams to the save file so we can have more matches in one run? I don't know if there's a limit to human managers per game but if not, I was thinking of increasing the league to 20 teams? 10 human and 10 AI, so either duplicating the existing 5 AI formation teams or testing against other formations. If this does not have extreme performance impact, then I guess it should speed up the testing process.

Also, I intend to test in the following way but I'm not sure if this is fine or has some impact on RNG:

1. Load save file
2. Freeze with FMRTE
3. Load tactics for all managers
4. Go on holiday with all managers except last one (the two boxes are ticked)
5. Create new save file
6. Go on holiday with last manager

So every time I do a test run, I would only have to "manually" go on holiday for one manager which speeds up things a bit more - especially if it was possible to increase the amount of teams :D

Hi myheroine,

First of all, thank you for your kind words.

That's a good question that I've had in the past and it definitely increases the outcome for any tactic you test because you save time with a simple run of the season with much more games played. Having the other 8 preset tactics from the opponents also I think will give a better insight into your tactics(and it was also something I also suggested here on FM-Arena) but as was said then the three tactics now used in my test league are the most prevalent in the game.

I would love to upgrade this test league and I had intended to do so at the time I released it, but due to circumstances and some attitudes within the forum I decided to withdraw. Maybe in the future I'll get back into it and build something like this.

Thanks a lot for your interest :)

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Thanks for your response! :)

Would you be able to share the editor files in that case? I would really like to take a look and at least make those changes for myself or if there's interest upload them here.

To keep it as similar as the original arena testing league, I would opt for just duplicating the five AI teams and formations instead of introducing other preset formations so I can double the amount of games in one test run.

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myheroine said: Thanks for your response! :)

Would you be able to share the editor files in that case? I would really like to take a look and at least make those changes for myself or if there's interest upload them here.

To keep it as similar as the original arena testing league, I would opt for just duplicating the five AI teams and formations instead of introducing other preset formations so I can double the amount of games in one test run.

Unfortunately, I cannot share the editor file. Sorry about that.

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Hello everyone!!

I've released an update to my test league that includes some minor fixes.
For those who wish, you can download it from the first post here.

Happy FMing :woot:

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How you transition results into some scoring system? Do you just add points and take a average? And how many points would you consider "good" in your test system
Good job with that database it's super fast for quick test.

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Hi @smigler,

Inside the link I provided in the first post you will find an excel sheet (Testing Sample.xlsx) with which you can measure the results of your tactics up to 3 times. You need to enter the GF, GA and PTS into the "white" tables and the results will be in the table just to the right in the "yellow" table. If you run into any problems or difficulties I am here.

The results that my excel sheet produces are translated to a season that has 38 matches. With that in mind I would say if your tactic gets over 60 points I would consider it very good.

Thanks a lot! :)

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Hi @dzek , Can the free version of FMRTE freeze players? I tried step 7 and it seem like I need the paid version to do so.

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FaltaM said: Hi @dzek , Can the free version of FMRTE freeze players? I tried step 7 and it seem like I need the paid version to do so.
Hi FeltaM,

I’m not sure about this because I’m using the paid version. Maybe someone in the forum can help you on this or just ask this question inside FMRTE forum. :)

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I’m pretty sure you can’t save any changes (including freezing) without the paid version.  That’s my memory from before I upgraded.

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Hi dzek

I am currently using your spreadsheet and testing league and it is going well so far since I have created 3 tactics that have gotten 60 points or more. All I wanted to ask is how you can copy and paste the data tables so I can have more, or should I duplicate the entire spreadsheet?

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CairozinhoXx said: Hi dzek

I am currently using your spreadsheet and testing league and it is going well so far since I have created 3 tactics that have gotten 60 points or more. All I wanted to ask is how you can copy and paste the data tables so I can have more, or should I duplicate the entire spreadsheet?

Hi CairozinhoXx,

The spreadsheet is locked where there are formulas for the correct operation of the results tables. I was counting on creating a bigger one where you can run a tactic up to 10 times, as well as creating a table with the best tactic from the ones you tested in the test league but due to workload in my life I neglected it. What you could do is continue testing your tactic and in the boxes below and then take the two final scores and average them. This also applies if you choose to run more than 6 times your tactics.

I hope I have answered your question. Be well! :)

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I've actually created a database that mimics the FM-Arena test league, and I'm about 90% done with it (just the staff part is left), but I don't feel like continuing it. If you're interested, I can share it with you

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dzek said: Hi CairozinhoXx,

The spreadsheet is locked where there are formulas for the correct operation of the results tables. I was counting on creating a bigger one where you can run a tactic up to 10 times, as well as creating a table with the best tactic from the ones you tested in the test league but due to workload in my life I neglected it. What you could do is continue testing your tactic and in the boxes below and then take the two final scores and average them. This also applies if you choose to run more than 6 times your tactics.

I hope I have answered your question. Be well! :)


Thank you so much, your testing really has motivated me to come back to FM24 and make tactics <3

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Hi everyone,

I have released an update of my Testing League and with this update I think I have greatly reduced the RNG factor. You can download it now from the OP.

Changes:
- Turned off injuries completely and for the entire season.
- No in-game subs are allowed.
- AI Managers make far fewer tactical changes inside matches now.
- Many more..

Enjoy ;)

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@dzek

I seem to have found an issue using the FMRTE in terms of saving the freezing of all the players in the save game. Usually, after you change a number or attribute inside the editor, you will see an "Items Saved" after clicking the save icon. However, when I save the changes of freezing the players, It does not show any information that the changes were saved in the bottom left corner of the application.

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CairozinhoXx said: @dzek

I seem to have found an issue using the FMRTE in terms of saving the freezing of all the players in the save game. Usually, after you change a number or attribute inside the editor, you will see an "Items Saved" after clicking the save icon. However, when I save the changes of freezing the players, It does not show any information that the changes were saved in the bottom left corner of the application.

I'm not sure if I understood the error you identified correctly but if you make changes to players who are ALREADY frozen then the changes will not be applied. You would have to remove them from the freeze list, make the changes you want and then freeze them again.

At least that's what I do. :)

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Hi @dzek , I am wondering if the AI managers in the league have attributes which perform well relative to other AI managers or are they just generic.
Thank you

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Hi @bumike,

AI managers in the league have attributes similar to the FM-Arena DB1.0 test league.

The work that the guys here at FM-Arena are doing is very good so I didn't bother to look into it further in terms of that. So I think they're better than the best in general than the game has by default.

Last year with FM23 I did some small tests but stopped them due to time constraints and because it was important to take care of other things in my life. :)

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Hey @dzek,
do you have any idea why managers of TEAM B, C and D don't follow quick pick and use current team selection when possible? In TEAM A and E all players played 100 games as it should be but in rest of the teams games are splited between all players in the team. I rechecked it few times if all is setup correctly.

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Hi @smigler,

Make sure you tick the two boxes that tell your assistant to always select the same eleven and the same tactic when you send each manager on holiday. It's all I can think of.

If you can, give me more details on which steps you are following so I can give you a better solution. In general, these options (which I wrote above) are responsible for the specific problem you are experiencing.

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Thanks for response. Yes I did those steps. I usually setup managers A-D with quick pick and sent them to holiday with both boxes ticked then setup team E and save the game on different slot so I don't have to repeat those steps. It seems like saving game on separate save could be a issue here because when I load it for next tests sometimes it works but sometimes it isn't.

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smigler said: Thanks for response. Yes I did those steps. I usually setup managers A-D with quick pick and sent them to holiday with both boxes ticked then setup team E and save the game on different slot so I don't have to repeat those steps. It seems like saving game on separate save could be a issue here because when I load it for next tests sometimes it works but sometimes it isn't.
I have also encountered this problem in the past but I have not yet identified what is affecting it and is happening. It could be the game is having a bug or FMRTE is affecting the whole process.

What I am doing now though and it seems to have resolved the issue is once I enter the save game, the first thing I do is load game in FMRTE immediately. Then I put my tactics on all teams and hit the quick pick for each one. Then I go back to TEAM A and start the managers holidays up to Team E and before I proceed I save it to another file.

With this practice it seems to be resolved. Please let me know if you have any success with this approach.

Thank you!

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I tried your approach for a few test runs and it seems that problem is resolved with this method. So thank you very much for help

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smigler said: I tried your approach for a few test runs and it seems that problem is resolved with this method. So thank you very much for help
I think the problem is the FMRTE and the freeze feature but I’m not 100% sure.
I’m glad for you :) Enjoy!

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