(Tentatively) New training schedule renderings based on attribute test results, welcome to propose more combination

by harvestgreen22, Nov 28, 2024

Will there be any problem if I use the same training for the youth teams?

0

I have a quick question. It's something I remembered from the old days of FM that I am not sure still applies to training in FM24.

Does it cost more CA to go from (for example) Acceleration 19->20 than it costs to go from Acceleration 9->10? And if it does, what's the ratio?
If that was true, there'd be a point where it breaks even, when it's no longer good to keep pushing the physical attributes into 20s (when they are most expensive) and is more prudent to switch focus to something else, where you can buy multiple points of attributes for the same CA? So in my example, rather than going Acc 19->20, you could instead go for Dribbling 8->12 and gain a much better, more rounded up player?

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delra said: I have a quick question. It's something I remembered from the old days of FM that I am not sure still applies to training in FM24.

Does it cost more CA to go from (for example) Acceleration 19->20 than it costs to go from Acceleration 9->10? And if it does, what's the ratio?
If that was true, there'd be a point where it breaks even, when it's no longer good to keep pushing the physical attributes into 20s (when they are most expensive) and is more prudent to switch focus to something else, where you can buy multiple points of attributes for the same CA? So in my example, rather than going Acc 19->20, you could instead go for Dribbling 8->12 and gain a much better, more rounded up player?


https://pixeldrain.com/u/5RA6S88y
i tested it , check J21,K21,L21 above

Yes, its growth will decline, and we have the flexibility to adjust according to the actual situation and needed

1

harvestgreen22 said: My current personal choices:

1.Extreme way to increase Physical class stats

[Rest]+[Double Intensity]+[Addtional Focus Quickness]
or
[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]

Explanation:
"Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution,
so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up
(The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)



2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
or
[Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]


3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]



Excel Training English 2
edit 27/12/2024 :
https://pixeldrain.com/u/R3imL2wX


I trend to play lower league and part time teams. Training is only 4 sessions per week. Can i just drop the 7 recovery sessions.

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harvestgreen22 said: My current personal choices:

1.Extreme way to increase Physical class stats

[Rest]+[Double Intensity]+[Addtional Focus Quickness]
or
[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]

Explanation:
"Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution,
so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up
(The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)



2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
or
[Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]


3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]



Excel Training English 2
edit 27/12/2024 :
https://pixeldrain.com/u/R3imL2wX



Excellent work! Is this the only excel spreadsheet I should be looking at now as I can't seem to see some of the earlier reported 'meta' schedules such as L5 (I think) on there?

0

https://pixeldrain.com/u/tytFZ98Y

28/12/2024 update (colorize)

0

Mark said: I trend to play lower league and part time teams. Training is only 4 sessions per week. Can i just drop the 7 recovery sessions.


You can, They differ very little (example, https://pixeldrain.com/u/tytFZ98Y , I17 and J17) and don't lose too many attributes

1

Please show the trining pictures of your in-game training.I'm a newbie. I really don't know how to set it up and use it. thankyou so much

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xvxsimonxvx said: Excellent work! Is this the only excel spreadsheet I should be looking at now as I can't seem to see some of the earlier reported 'meta' schedules such as L5 (I think) on there?

Excel Training English 6 : https://pixeldrain.com/u/ksZLo1kQ

Check Y19 ,M21,N21
It's L5, which is also good, and similar

On the premise that they are very similar, I would use the one that requires less training per week (the less risk of injury, the better).

The newest ones have a lower risk of injury , For example,
[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
It takes 3 training a week ,And there's a very slight advantage in assigning weight to individual attributes,

Of course, this example takes one less [Match Practice] and it also loses something like Sharpness
The example , It's actually a basic version of a "general purpose component" that you can add things to,
like you need Sharpness, or you need Set Piece Routines, anything .
the basic version as simple and efficient as possible .

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i3irdie said: Please show the trining pictures of your in-game training.I'm a newbie. I really don't know how to set it up and use it. thankyou so much

I assume your match days are always Tuesdays and Saturdays,

And then I assume you're using
[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
this


And then, you find the one on the left,
training - schedules - creat a new Schedule and save it


training - rest - training intensity scheduling

set it to "No pitch"-"No pitch"-"No pitch"-"double"-"double"


training - individual - Addtional Focus - Quickness (or any other)

training - Calendar

select/ copy / paste the Schedule

3

harvestgreen22 said: My current personal choices:

1.Extreme way to increase Physical class stats

[Rest]+[Double Intensity]+[Addtional Focus Quickness]
or
[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]

Explanation:
"Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution,
so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up
(The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)



2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
or
[Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]


3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]



Excel Training English 2
edit 27/12/2024 :
https://pixeldrain.com/u/R3imL2wX


Would you say the logic is correct?
1. We should only use 'Recovery' to fill the days that cannot be full 'Rest' days.
2. Always use 'Recovery' less than 7 times if possible to have full 'Rest' day.
3. Do not use 'Recovery' more than 7 times.

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Comparing these two schedules:
J17: [Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
and
N17: [Quickness]+[Match Practice]+[Attacking]x2+[Double Intensity]+[Addtional Focus Quickness]

N17 is better in CA (24,20 vs 22,60) and better in Pace (2,10 vs 2,00) and Acceleration (2,20 vs 2,00).
Why don't you promote the N17 then? Do i miss something?

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Snaipz said: Would you say the logic is correct?
1. We should only use 'Recovery' to fill the days that cannot be full 'Rest' days.
2. Always use 'Recovery' less than 7 times if possible to have full 'Rest' day.
3. Do not use 'Recovery' more than 7 times.


1 and 2 are OK, or optional

3, normally (  unless using 'bug'  ) cannot use more than 7 Recovery , If we already have 7 Recovery on schedule, the system will prohibit from adding more

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nios said: Comparing these two schedules:
J17: [Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
and
N17: [Quickness]+[Match Practice]+[Attacking]x2+[Double Intensity]+[Addtional Focus Quickness]

N17 is better in CA (24,20 vs 22,60) and better in Pace (2,10 vs 2,00) and Acceleration (2,20 vs 2,00).
Why don't you promote the N17 then? Do i miss something?


1.
Pace and Acceleration : What I forgot to mention is that some of the difference in Pace and Acceleration is due to "randomness,"
That is, this is due to the aforementioned "this table was only tested once" resulting in errors in the growth of randomness

Default test condition
It's only been tested once. Randomness introduces errors.
All attributes 10, PA200, age 20, injury, dirty 1, Professionalism 20.
The team consists of 1 goalkeeper, 2 centre-backs, 2 full-backs, 1 midfielders, 1 front midfielders, 2 wingers and 1 striker.
The default distribution in the group,
The defensive team has 2 centre-backs, 2 full-backs, 1 centre-back,
The attacking team has 1 midfielders, 1 midfielders, 2 wingers and 1 striker.
The coaching staff are all 5 stars, the training facilities are 5 stars, and 30 games are played.
The number of matches and Professionalism had a great influence.
[Double intensity]= training page, Rest page, training intensity scheduling, Set to "No pitch or gym work, No pitch or gym work, No pitch or gym work, double intensity, double intensity"


If tested a few more times (the results are not in this table because I am not very proficient with excel),and get the Average result, their Pace and Acceleration are almost equal


2.
N17 is better in CA (24,20 vs 22,60)

You're right, N17 has more CA,
and after eliminating the effect of "randomness",More reasons for its more CA are:
N17 has a slight decrease in some physical attributes , At the cost of this , an increase in some technical and mental attributes .
These technical and mental attributes then lead to a slight increase in CA due to the "worth higher CA per 1 point attribute value in Corresponding player position."

Overall, the N17 is very similar to the J17, depending on whether you want to move a very small percentage of the physical attributes of the CA to the technical and mental attributes

And the reason I don't choose is very simple: N17 requires 4 training, which increases the risk of injury a little bit. In fact they're all optional good training
If you want to see what this slight change looks like, look at U15 and H17

1

So what is now the ideal training schedule?

0

nios said: Comparing these two schedules:
J17: [Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
and
N17: [Quickness]+[Match Practice]+[Attacking]x2+[Double Intensity]+[Addtional Focus Quickness]

N17 is better in CA (24,20 vs 22,60) and better in Pace (2,10 vs 2,00) and Acceleration (2,20 vs 2,00).
Why don't you promote the N17 then? Do i miss something?


https://pixeldrain.com/u/aaLbwoVU
N17<——check O21 (It's at the bottom of the table)

1

Tiagotuchel said: So what is now the ideal training schedule?

My current personal choices:

1.Extreme way to increase Physical class stats

[Rest]+[Double Intensity]+[Addtional Focus Quickness]
or
[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]

Explanation:
"Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution,
so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up
(The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)


2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
or
[Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]


3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]





If you don't have any experience, you can just keep it simple , and use it

"
[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
or
[Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]
"
one of the two

1

Are there any attributes that don't require CA to improve? Penalties, corners? Free kicks?

Do different attributes have a different cost in CA?

Does CA cost of each attribute depend on player's position (natural position?)?

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delra said: Are there any attributes that don't require CA to improve? Penalties, corners? Free kicks?

Do different attributes have a different cost in CA?

Does CA cost of each attribute depend on player's position (natural position?)?


Yes, yes and yes

1

babasalat said: I´m training with [Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Addtional Focus Quickness]+[Double Intensity] in my u19 with maxed out facilities, good youth trainers, good training ratings and Professionalism between 11 and 16 but my players dont even get 10 CA per season. Some player dont even got 1 Acc or Pace after 2 seasons...


harvestgreen22 said: I mentioned it on the first floor (if not, it might have been missed when the translator was translating).

To highlight the differences between different training programs,
Before testing, the attributes of all players were set to 10, age 20, potential 200PA, Professionalism 20
And in the top column of the table below, "30" represents 30 games per season.
These conditions all increase the amount of CA a player can get "per season". These CAs are then assigned to different training plans.

In other words, if your players do not meet these conditions, the expected effect will be reduced.
And if your player's condition is better than that, like Z10 in the table, it changes the condition to 17 years old, so it gets 8 more CA points

This test setting is mainly used to control the variables, and the actual effect you get will vary according to the actual situation


I know you are using the optimal conditions for testing the training :D But i didnt expect that the difference in CA growth will be this high. You get +30 CA per season with youth player (u17) and I dont even get +10 CA in a season with perfect facilities and good coachingteam (3,5 stars to 5 stars everywere, [5 stars in athletik]) So I was wondering.
I also did not expect my youth players to develop so optimally but the difference is scary. But I played some more seasons now.
A few players have continued to show no / very slow development, even if they had good hidden attributes. Other players develop great after 4 Seasons (even if they got only roundabout 10 CA per season.)
(I play with all hidden attributes open for testing the schedule in a "real game".)


However, some other players have made brutal physical steps over 3-4 seasons. Completely independent of their hidden attributes. I sometimes had players with 8-11 professionalism, 60CA -> 80CA and 120PA who went from 8-9 pace and acceleration to 16-19 and players with 15-17 professionalism, 60CA -> 65 CA with 150-170 PA who dont even get +2 to pace or acc after 3 seasons. It seems very random.

Unfortunately, even with [Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Additional Focus Quickness]+[Double Intensity], the technical attributes such as dribbling, passing and tackling went down significantly for some players. Maybe this happend because they didnt had match practice in the u19 team, I dont know.
With Players with better PA (range from 150 to 180) this didnt happend so hardly, but they also didnt grow in physical this much. Like 3-5 acc / pace after 3 seasons (what is still great).

For example Isaac Manu: https://prnt.sc/ZWKU-Ato1EhN and https://prnt.sc/ijstxiTTNKB3

He has 13 ambition, 16 professionalism, 13 determination. I trained him in the first season with All rest and double intensive focus on quickness. After that with [Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Additional Focus Quickness]+[Double Intensity] until now for three seasons.
His physical stats grow strong but his technical is very weak.
I will start to train with [Quickness]+[Match Practice]x2+[Recovery]x7+[Attacking]x2+[Additional Focus Quickness]+[Double Intensity] now. Hopefully he will get some more technical stats back. Also I think I will change the Focus from Quickness to something technical now.
And dont ask me why he got +3 in corners +3 in long shots and +3 in penalty no other player of my u19 got this :D
I would rather see this growth in passing, dribbling, marking and tackling. :D
And yes. Its fun to have a DM with 17 Acc and 16 Pace but only 114 CA out of 143 PA.
When I manage to get his last 29CA into good technical and mental stats he will be a beast with 143 CA.


In summary, I can say that the training schedules are working great for 9 out of 10 players. Now I just need a way to compensate for the deficiencies in technical and mental attributes. They still matter for the game ;)
And it feels wrong to see the stats between 5 and 10 -^.^-



Also I have some questions. Did you already do some tests with a high lvl of ambition or determination like:

[Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Additional Focus Quickness]+[Double Intensity]

but one time with 1 ambition, then with 10 ambition and atleast with 20?
Same with determination 1, 10 and 20?
The rest should be like always - 20 professionalism. 5 star coach... for a higher impact maybe with age 17. So we can compare with the 30CA+ growth per season.

I have a feeling that this is impacting the CA growth hard too.

And did you some testings with the youth teams? Is there a difference when a 16 years old player do 0 games or 30 games in a youth team? Or did he develop better when he is in the first team with 0 or 30 games?

And atleast can you do a test with [Quickness]+[Match Practice]x2+[Recovery]x7+[Attacking]x2+[Additional Focus Quickness]+[Double Intensity]?
I hope this will grow the important technical and mental attributes more when we do both - Match Practice AND Attacking 2 times per week.
Maybe I just didnt see this in tabel and you already did this test.



Sorry for my bad english and the long text but i´m excited to play with this schedules in my game.
Its fun to create your own physical beasts players starting with age 15/16 :D

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Was he the set piece taker during youth team's games?

0

delra said: Was he the set piece taker during youth team's games?

Dont know, how can i check this?

0

Hey guys, sorry if this has been asked already... anyone know if I should be setting individual training for the players while using the training schedules + additional focus of Quickness?

I'm talking about the position/role/duty section. If so, which roles are best to use, or just set them to the roles matching my tactic that they would play in? Or leave them as default for best results.

Also any changes I should be making to the Units, moving any type of players to other units?

Cheers.

0

babasalat said: I know you are using the optimal conditions for testing the training :D But i didnt expect that the difference in CA growth will be this high. You get +30 CA per season with youth player (u17) and I dont even get +10 CA in a season with perfect facilities and good coachingteam (3,5 stars to 5 stars everywere, [5 stars in athletik]) So I was wondering.
I also did not expect my youth players to develop so optimally but the difference is scary. But I played some more seasons now.
A few players have continued to show no / very slow development, even if they had good hidden attributes. Other players develop great after 4 Seasons (even if they got only roundabout 10 CA per season.)
(I play with all hidden attributes open for testing the schedule in a "real game".)


However, some other players have made brutal physical steps over 3-4 seasons. Completely independent of their hidden attributes. I sometimes had players with 8-11 professionalism, 60CA -> 80CA and 120PA who went from 8-9 pace and acceleration to 16-19 and players with 15-17 professionalism, 60CA -> 65 CA with 150-170 PA who dont even get +2 to pace or acc after 3 seasons. It seems very random.

Unfortunately, even with [Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Additional Focus Quickness]+[Double Intensity], the technical attributes such as dribbling, passing and tackling went down significantly for some players. Maybe this happend because they didnt had match practice in the u19 team, I dont know.
With Players with better PA (range from 150 to 180) this didnt happend so hardly, but they also didnt grow in physical this much. Like 3-5 acc / pace after 3 seasons (what is still great).

For example Isaac Manu: https://prnt.sc/ZWKU-Ato1EhN and https://prnt.sc/ijstxiTTNKB3

He has 13 ambition, 16 professionalism, 13 determination. I trained him in the first season with All rest and double intensive focus on quickness. After that with [Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Additional Focus Quickness]+[Double Intensity] until now for three seasons.
His physical stats grow strong but his technical is very weak.
I will start to train with [Quickness]+[Match Practice]x2+[Recovery]x7+[Attacking]x2+[Additional Focus Quickness]+[Double Intensity] now. Hopefully he will get some more technical stats back. Also I think I will change the Focus from Quickness to something technical now.
And dont ask me why he got +3 in corners +3 in long shots and +3 in penalty no other player of my u19 got this :D
I would rather see this growth in passing, dribbling, marking and tackling. :D
And yes. Its fun to have a DM with 17 Acc and 16 Pace but only 114 CA out of 143 PA.
When I manage to get his last 29CA into good technical and mental stats he will be a beast with 143 CA.


In summary, I can say that the training schedules are working great for 9 out of 10 players. Now I just need a way to compensate for the deficiencies in technical and mental attributes. They still matter for the game ;)
And it feels wrong to see the stats between 5 and 10 -^.^-



Also I have some questions. Did you already do some tests with a high lvl of ambition or determination like:

[Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Additional Focus Quickness]+[Double Intensity]

but one time with 1 ambition, then with 10 ambition and atleast with 20?
Same with determination 1, 10 and 20?
The rest should be like always - 20 professionalism. 5 star coach... for a higher impact maybe with age 17. So we can compare with the 30CA+ growth per season.

I have a feeling that this is impacting the CA growth hard too.

And did you some testings with the youth teams? Is there a difference when a 16 years old player do 0 games or 30 games in a youth team? Or did he develop better when he is in the first team with 0 or 30 games?

And atleast can you do a test with [Quickness]+[Match Practice]x2+[Recovery]x7+[Attacking]x2+[Additional Focus Quickness]+[Double Intensity]?
I hope this will grow the important technical and mental attributes more when we do both - Match Practice AND Attacking 2 times per week.
Maybe I just didnt see this in tabel and you already did this test.



Sorry for my bad english and the long text but i´m excited to play with this schedules in my game.
Its fun to create your own physical beasts players starting with age 15/16 :D



1.
youth team
I did't test it yet ,because I don't know how to set the setting , or take time to think how to set the youth team

2.
https://pixeldrain.com/u/UDepfZy4
I tested the results you need in Q21--X21

ambition /determination /games

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Rui said: Hey guys, sorry if this has been asked already... anyone know if I should be setting individual training for the players while using the training schedules + additional focus of Quickness?

I'm talking about the position/role/duty section. If so, which roles are best to use, or just set them to the roles matching my tactic that they would play in? Or leave them as default for best results.

Also any changes I should be making to the Units, moving any type of players to other units?

Cheers.


position/role/duty:
leave them as default for best results

Once you change it, you can't restore it to default (Or there's a way and I haven't found it)
If you choose anything,
The general principle is: reduce the growth of a part of the blue highlighted attribute (You can see the blue
/ green in attribute panel ), and transfer this part of the reduced growth to Increase the green highlighted attribute


It doesn't actually "lose" anything, it just reduces the revenue of your Addtional Focus (the Addtional Focus selection is highlighted in blue).

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3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness][/i]




Should we be using both of the above? Or just pick one?

0

Bradjc94 said: 3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible

[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness][/i]



Should we be using both of the above? Or just pick one?



Either way is ok,
You can use only one of them during one season, or use them in rotation during one season

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When it works, it works like crazy.
I've been using V7 for 8 seasons now, especially following youth regens.

This is a central defender, balanced personality, PA 119.



This a DMC, fickle(!) personality, PA 109.



Normally, I wouldn't even look at these players after the intake, but given enough time, they become monsters, especially for lower leagues.

2

harvestgreen22 said: 1.
youth team
I did't test it yet ,because I don't know how to set the setting , or take time to think how to set the youth team

2.
https://pixeldrain.com/u/UDepfZy4
I tested the results you need in Q21--X21

ambition /determination /games


Thank you very much,

this is so important to know. And this is huge. Difference between Ambition or Determination 1-10 to 10-20 is... UFFFFF

When you find a player with good personality like proffesional but you see his Determination is like 1-3 you can basicly ignore him. If he has 10 determination go for it, the difference isnt that much.

Same with age 18 0 Matches and 30 Matches. Maybe I will try to take 2-3 Talents to my seniorteam without let them play and wait what happend.

Thanks for testing it, thats very good to know for "normal gameplay".

0

So for me both u18 & u21 im just using X8 and for the 1st team im rotating V7 & S8, S8 when it is only 1 match week or none and V7 for more than 1 match a week, only thing im wondering is for the 1st team would you still use a Match Review to help with Tact Familiarity or is that a waste because with S8 the MP x3 gives plenty of Tac Famil?

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