Training is Fake, it just assigns attributes, not grows attributes: results based on a large number of tests

by harvestgreen22, Nov 6, 2024

Yarema said: @harvestgreen22 If you are doing any more tests on training, could you check how quickness additional focus works if a player already has 20 pace and 20 acceleration? For example with a [Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness] schedule. Mainly interested if CA growth remains the same even though the attributes it targets have reached the maximum.

Now that I remember it, here's what happened:
If the attribute has reached 20, The grow will still be assigned to this attribute,
So this part of the distribution is wasted.


10rmc10 said: What about pre-season training? Any tips of what to do?

I will stay the same and play friendly matches twice a week

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harvestgreen22 said: Now that I remember it, here's what happened:
If the attribute has reached 20, The grow will still be assigned to this attribute,
So this part of the distribution is wasted.

That is unfortunate. I guess I could switch to some other focus as soon as the first focused attribute hits 20

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So what schedule would you recommend for a random club like Catania ?
cause i am lost in this conversation (it extended in 9 pages)
I want to have a schedule that will produce results

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Bentaygax said: So what schedule would you recommend for a random club like Catania ?
cause i am lost in this conversation (it extended in 9 pages)
I want to have a schedule that will produce results


"Full rest" training



In fact, when I use this method,

After 3 years and 3 months of training, starting from March 2023, with the "Chinese Football League 1 (second tier)" team (starting with only half star training facilities), by 2026, the average Chinese team of 70CA won the World Cup

The pace and acceleration of this game is very, very strong
For middle and low level teams, their players have low PA and can't take into account all attributes,

Then "Full rest" tries to distribute the attributes in pace and acceleration, which is the strongest attribute allocation method (of course, this method is too strong, and will affect your immersion to a certain extent).

At the same time, you can notice that the training results of young people are far better than those after the age of 23
Since I was able to win the World Cup with an average pace and acceleration of 70CA and an average of 18 players (major opponents averaged 170CA),

China's youth rating is only 60 , Italy has youth rating 144,

Then with the young players in Italy, you have a better chance of training after 3 years to get a lot players of pace and accelerate 18-20



[Rest]+Addtional Focus Quickness+Double Intensity
Or
[Recovery]x7+Addtional Focus Quickness+Double Intensity

It causes almost no injuries to your players in training, which means that your players avoid the time when they stop growing due to injuries, and they don't miss important league games.

At the same time, since there is no training program, you need to take care to schedule weekly friendly matches to maintain attributes like Sharpness

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harvestgreen22 said: "Full rest" training



In fact, when I use this method,

After 3 years and 3 months of training, starting from March 2023, with the "Chinese Football League 1 (second tier)" team (starting with only half star training facilities), by 2026, the average Chinese team of 70CA won the World Cup

The pace and acceleration of this game is very, very strong
For middle and low level teams, their players have low PA and can't take into account all attributes,

Then "Full rest" tries to distribute the attributes in pace and acceleration, which is the strongest attribute allocation method (of course, this method is too strong, and will affect your immersion to a certain extent).

At the same time, you can notice that the training results of young people are far better than those after the age of 23
Since I was able to win the World Cup with an average pace and acceleration of 70CA and an average of 18 players (major opponents averaged 170CA),

China's youth rating is only 60 , Italy has youth rating 144,

Then with the young players in Italy, you have a better chance of training after 3 years to get a lot players of pace and accelerate 18-20



[Rest]+Addtional Focus Quickness+Double Intensity
Or
[Recovery]x7+Addtional Focus Quickness+Double Intensity

It causes almost no injuries to your players in training, which means that your players avoid the time when they stop growing due to injuries, and they don't miss important league games.

At the same time, since there is no training program, you need to take care to schedule weekly friendly matches to maintain attributes like Sharpness


So for an all around training schedule that dont lose to much of tehnicals/mentals what do you recommed ?

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Bentaygax said: So for an all around training schedule that dont lose to much of tehnicals/mentals what do you recommed ?

1. First of all,
You already know that "training" is "distributional growth," and "Addtional Focus" is "distributional growth."

Second,
You already know that the loss of these attributes is actually converted to more valuable "Pace" "acceleration"


2. Then

For players with high PA, they can maintain the growth of "physical" attributes while having enough PA to ensure the growth of "tehnicals/mentals"

For players with low PA, they can only choose more valuable "physical" attributes

Their strategies are different


3. Because
"Addtional Focus" is "Forced Distribution" and "unlocks growth caps"


4. So
“Addtional Focus Quickness”
It is bound to rob some of the growth that should belong to "tehnicals/mentals"


5. And "Double Intensity"
It is a tool to reinforce the weight of "assigned growth.


6. Therefore, the way to not lose (or lose less) "tehnicals/mentals" is to reduce the weight assigned to "physical" attributes


7. As we already know, "Addtional Focus Quickness" and "Double Intensity" enhance the weight assigned to the "physical" attribute

You can choose to cancel one of them , to not lose (or lose less) "tehnicals/mentals"

8.
Then, various exercises in the training program that increase the "physical" attributes will increase the weight,
and you can optionally reduce their proportion , to not lose (or lose less) "tehnicals/mentals"


example :
[Physical]+[Match Practice]x2+[Overall]
(Since it also eliminated "Addtional Focus Quickness," "Double Intensity," assigned more weight to "tehnicals/mentals," and added a [Match Practice], Increase the proportion allocated to "tehnicals/mentals" .)

(If you don't want to lose that much "physical" attribute, you can choose to add back "Addtional Focus Quickness" or "Double Intensity" , like , [Physical]+[Match Practice]x2+[Overall]+[Addtional Focus Quickness] )

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hi new to this forum and the game tbh.
i made a schedule for this but it isnt showing for whatever reason.
also how would i implement thre training for u21 and u18s
thanks

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I have a question. do you train players position? or leave it until they are 21

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If my player already have 20 acc and pace, do i change additional focus from quickness ?

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@harvestgreen22 I used Max's (EBFM) Training Test League and ran 20 simulations of a few training schedules including Max's training schedule from FM23 and your latest findings of [Quickness]+[Attacking]+[Match Practice]+[Recovery]x7+[Addtional Focus Quickness]. 

The test league is set up with just a starting 11. Everyone is 20 years old. All attributes set at 10 including all hidden attributes.  Fitness coach of 5 stars, Training Facilities at 5 stars. All 11 players played mostly 30 games but the average attributes increase is significantly less than what you're reporting.  With Max's training schedule Im seeing an average increase of CA of 204 points (total of first 11) and with yours im seeing only an average increase of CA of 169 points.

I have yet to check which attributes increased as that will be my next task but i'm curious to know if i'm missing something here or? When I checked your Excel it looked like the average increase per player was 20+ points where in my tests it's more like 15.

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I'm probably not the only person that doesn't understand the table

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Do I need to train role and duty for GK or leave it blank as well as field players?

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i've some issue understanding this table since i can't have access to the of document in my country. There is a Training schedule that is good for a top-tier first team and one that is good for a top-tier u21 and u18 squad of the same club? I'm actually managing MUFC and I'm trying to experiment this one: and while I'm getting some results, it seems that the growth is not as good I think

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Mantorras77 said: @harvestgreen22 I used Max's (EBFM) Training Test League and ran 20 simulations of a few training schedules including Max's training schedule from FM23 and your latest findings of [Quickness]+[Attacking]+[Match Practice]+[Recovery]x7+[Addtional Focus Quickness]. 

The test league is set up with just a starting 11. Everyone is 20 years old. All attributes set at 10 including all hidden attributes.  Fitness coach of 5 stars, Training Facilities at 5 stars. All 11 players played mostly 30 games but the average attributes increase is significantly less than what you're reporting.  With Max's training schedule Im seeing an average increase of CA of 204 points (total of first 11) and with yours im seeing only an average increase of CA of 169 points.

I have yet to check which attributes increased as that will be my next task but i'm curious to know if i'm missing something here or? When I checked your Excel it looked like the average increase per player was 20+ points where in my tests it's more like 15.



Is there a picture of how it looks or something you can download? either my ADD or Autisme cant have all those words in my head

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So, what would you do when you have reached a high Pace like 16+ and have points left between the CA/PA? Is it safe to hop off the individual training in Pace for the 2nd most important attribute? Or will this make the player lose the Pace again even though points are left in PA to take from?
Or do you just continue training them in their Pace and the game will automatically assign in other areas?

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I’m a little late to the party… but is there any schedule that will help maximize my GKs?

Like maybe use the Quickness, Match Practice x1, Attack From Back, and Shot Stopping? To help the GK(s) grow properly? LMK.

And what is the difference in Pace/Acceleration and overall CA gains between these two?
1. 1x Quickness, 1x Match Practice, and 1x Attack Shadow Play
2. 1x Quickness, 1x Match Practice, and 1x Attacking Direct

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harvestgreen22 said: ——For Position/Role/Duty, for example, a striker, should the Training Position be set to the Advanced Forward role, or should I just select ST - Playing Position?

ST - Playing Position ,in The default

What happens if you change it:
The mechanics of the game are , Part of the growth will be assigned to the green highlight attributes.

If you think these green highlighted attributes are what you need, then you can switch to this Position/Role/Duty
But once you switch, you can't change to the default state


——And for goalkeepers, should the Additional Focus still be Quickness?"

Additional Focus "Agility and Balance"  or  Additional Focus "Quickness"

The reason:
Agility has been tested as the most important attribute of goalkeepers.
Pace is the top 6 important attribute of goalkeepers


Hey, first I would like to thank you muchly for your efforts on doing this research about training phenomena.

My only fear is what happens if our player does not train for specific role & duty and other attributes that highlighted green (which he needs for that role).

I mean that my only worry is that other attributes like finishing, composure, marking, tackling will decrease in time - actually which is what I saw in my save. Should I be worried about this decrease? Because I think and I believe, for example, having a decrease in finishing, composure, technique etc on my STs will effect their scoring performance.

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Hey my man. Good day to you. Your work is great. I tried to follow your method these past few days, and its not easy to understand but still, understandable. My question is, mostly these training are for the young players (maybe 16-21 years old). How about the old players? What method you use to train them?

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harvestgreen22 said: 1. First of all,
You already know that "training" is "distributional growth," and "Addtional Focus" is "distributional growth."

Second,
You already know that the loss of these attributes is actually converted to more valuable "Pace" "acceleration"


2. Then

For players with high PA, they can maintain the growth of "physical" attributes while having enough PA to ensure the growth of "tehnicals/mentals"

For players with low PA, they can only choose more valuable "physical" attributes

Their strategies are different


3. Because
"Addtional Focus" is "Forced Distribution" and "unlocks growth caps"


4. So
“Addtional Focus Quickness”
It is bound to rob some of the growth that should belong to "tehnicals/mentals"


5. And "Double Intensity"
It is a tool to reinforce the weight of "assigned growth.


6. Therefore, the way to not lose (or lose less) "tehnicals/mentals" is to reduce the weight assigned to "physical" attributes


7. As we already know, "Addtional Focus Quickness" and "Double Intensity" enhance the weight assigned to the "physical" attribute

You can choose to cancel one of them , to not lose (or lose less) "tehnicals/mentals"

8.
Then, various exercises in the training program that increase the "physical" attributes will increase the weight,
and you can optionally reduce their proportion , to not lose (or lose less) "tehnicals/mentals"


example :
[Physical]+[Match Practice]x2+[Overall]
(Since it also eliminated "Addtional Focus Quickness," "Double Intensity," assigned more weight to "tehnicals/mentals," and added a [Match Practice], Increase the proportion allocated to "tehnicals/mentals" .)

(If you don't want to lose that much "physical" attribute, you can choose to add back "Addtional Focus Quickness" or "Double Intensity" , like , [Physical]+[Match Practice]x2+[Overall]+[Addtional Focus Quickness] )



Hey man,

I am new to the game, I am trying to understand the game. But when it is all just very small scale screenshots I cant seem to understand.
Is there any video that shares what you say ?
I am literally trying to understand but nothing seems to help with my understanding.

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Is there anyone who is willing to show me how this training system works and how to adjust it? I am quite new to the game and I am trying to understand what to do and how to implement it to the game. I haven't even started my career yet, it is funny how there is so much to learn in this game but when it is all in writing is so hard to understand.

Also I am trying to understand whether we put personal training to everyone on Quickness but the Goalkeepers?
How do I get this " You can also in Staff -- Responsibilities -- Training, Hand over the training to the assistant, Then do the "only once" setting in the player's personal Settings and training schedule , You are in fact still in control of your training schedule and personal training Intensity , But all the complaints about training are gone because NPCS don't complain about NPCS " ???
I cant seem to see the settings for it like where??

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jflavus said: Is there any video that shares what you say ?
I am literally trying to understand but nothing seems to help with my understanding.


It's fine if you don't quite understand the meat of this conversation as a new player. There's a few dudes on YouTube that have done live testing of these schedules to great effect. But they like this training schedule most: [Quickness]+[Match Practice]x2+[Overall]. HarvestGreen22 prefers this most: [Quickness]+[Match Practice]+[general Attack]+[Recovery]x7. In another post, he puts up spreadsheets you can open up via Google Sheets to run deeper review of what he tested. But you'll have to note that his data pool is much smaller than what Evidence Based Football Manager did (30). HarvestGreen22's tests appear to be averaged out over 3 seasons starting from certain ages.

jflavus said: Is there anyone who is willing to show me how this training system works and how to adjust it? I am quite new to the game and I am trying to understand what to do and how to implement it to the game. I haven't even started my career yet, it is funny how there is so much to learn in this game but when it is all in writing is so hard to understand.

The whole point of the complaints isn't that bad. You could just ignore it... over the course of the season, they'll start to stop complaining. In general, the idea is more to try and get us to play the base game simpler... instead of these fancy schedules, HarvestGreen22's tests suggests that simple is better. I've started a new save with R. Madrid using this simplified training and I'm seeing that Dani Carvajal (one of the most injury prone players at the elite level) barely gets injured in training. The funny thing is injury prone doesn't seem to affect match injuries as much as training injuries... because in 2 seasons, Carvajal got injured about 6 times for a grand total of 16 days via training, but never got hurt in an actual match. It used to be pretty even between the two. I can't drop him because nobody wants to buy him for his price and I can't release him because I'll be paying him good money to leave when I can actually put him to use in rotations... stuck with him until his contract runs out. LOL! But the point is that simple is better. If you don't want to ignore them, you fix every week of your training schedule and then you delegate the training to your Assistant Manager. And then you take over every so often to correct them as matches gets moved around due to scheduling and stuffs, but you delegate again to AssMan when completed. The AssMan won't go and manipulate the schedule because he knows that it was done with purpose and your squad(s) won't complain. But I'm too lazy to swap back and forth, so I stick with the complaints and just ignore them. BUT! One caveat. Once they've grown used to a certain schedule and stop complaining, when you make changes, they'll start to complain again. LOL!

There is a group of players (a pretty large group, actually) that is modding the training engine so that complicated is better. You should be able to find them pretty easily if you wanted to. I have yet to start using their training engine, but I am really considering using their match engine - as a means of removing Pace+Acceleration as being the most dominant attributes. Just food for thought.

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jflavus said: Hey man,

I am new to the game, I am trying to understand the game. But when it is all just very small scale screenshots I cant seem to understand.
Is there any video that shares what you say ?
I am literally trying to understand but nothing seems to help with my understanding.

Honestly if you are new to the game my advice would be to avoid these gimmicky schedules. Yes they are effective but they produce very unrealistic players. Learn the game one step at a time, you can even leave training to your assistant for now or use default schedules or one of the more balanced schedules found online. And then later on when you are comfortable maybe give these schedules a go. You can't appreciate what is different if you don't know the baseline.

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