White Europe said: i like all testing and ideas but just looking at 4 attributes allowed me to win the league with burnley med pred 18, everyone over 14 pace/accel central mids jumping and dribbling above 11, central defs jumping at least 14 Expand What was your media prediction for the following season?
captain3 said: But if my tactic has overlapping centre backs how can I see the "real" value of my players in that role if I can't insert the weights on FM26 field? Expand
Whatever weights you put in are going to be the same on the Player scoring system no matter what the name is. Since the FM26 one doesn't work just use Ball playing defender or any role on FM24 and input your weights.
ZaZ said: I have no clue what he has better that is much better than other elite games, unless "gets the crowd going" makes him score more goals. Expand I think I've mentioned it before, but it's worth saying again, that I tested player traits and found that they have no positive performance effect as far as I could tell
( edited 11 hours, 43 min ago by GeorgeFloydOverdosed )
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Stamina is never CA cost effective compared to pace/acc, but comes closest on DC. It is also easier to find pace than stamina, except for DM. On the other hand starting 15 pace/15 acc/12+ sta is near impossible to find, however I think it's reasonable to assume you can train up +1 pace/acc by mid-season. Stamina's importance will also diminish as your player's pace/acc increases. So overall I won't be moving to 14 pace/acc/sta (14 pace/acc/sta also does a bit worse).
Since DM has the most CA headroom and stamina is easier to find for DM, I'm probably going to change DM to 14 pace/14 acc/14 sta instead of 15/15/13.
Balance and natural fitness have been lowered to 10 for outfield.
For GK, reflexes has been lowered to 10. 6th, 4th, 4th with just 10 reflexes. So far it's looking like jumping reach and agility will stay at 14.
Edit: Having some issues, retesting these attributes..
GeorgeFloydOverdosed said: Stamina is never CA cost effective compared to pace/acc, but comes closest on DC. It is also easier to find pace than stamina, except for DM. On the other hand starting 15 pace/15 acc/12+ sta is near impossible to find, however I think it's reasonable to assume you can train up +1 pace/acc by mid-season. Stamina's importance will also diminish as your player's pace/acc increases. So overall I won't be moving to 14 pace/acc/sta (14 pace/acc/sta also does a bit worse).
Since DM has the most CA headroom and stamina is easier to find for DM, I'm probably going to change DM to 14 pace/14 acc/14 sta instead of 15/15/13.
Balance and natural fitness have been lowered to 10 for outfield.
For GK, reflexes has been lowered to 10. 6th, 4th, 4th with just 10 reflexes. So far it's looking like jumping reach and agility will stay at 14. Expand
Hey, thanks to your research, I’ve been playing FM much more efficiently. I’m always grateful! This filter you made—'FM24 Age 26+/Pure performance: https://files.catbox.moe/8wskjk.grf'—is this the latest version?
DC is the last position that needs stamina as they run much less. They can still perform to a high level late in games.
Jumping reach for keepers is basically irrelevant. It's tied to headers, whereas aerial reach is for catching the ball. Reflexes is the strongest attribute for a keeper. It's why older keepers who start in the game, Oblak for example, are still top, top keepers with lower agility.
Rain said: Whatever weights you put in are going to be the same on the Player scoring system no matter what the name is. Since the FM26 one doesn't work just use Ball playing defender or any role on FM24 and input your weights. Expand
So the value/rating in a position is the same for every role?
Can someone please send the downloadble schedule that was like discussed here or just send a screenshot of how it looks like, I didn't fully understand how it's meant to be arranged
White Europe said: i like all testing and ideas but just looking at 4 attributes allowed me to win the league with burnley med pred 18, everyone over 14 pace/accel central mids jumping and dribbling above 11, central defs jumping at least 14
What was your media prediction for the following season?
LightningFlik said: What was your media prediction for the following season?
In this season it was 18th, didn't start second season yet
captain3 said: But if my tactic has overlapping centre backs how can I see the "real" value of my players in that role if I can't insert the weights on FM26 field?
Whatever weights you put in are going to be the same on the Player scoring system no matter what the name is. Since the FM26 one doesn't work just use Ball playing defender or any role on FM24 and input your weights.
ZaZ said: I have no clue what he has better that is much better than other elite games, unless "gets the crowd going" makes him score more goals.
I think I've mentioned it before, but it's worth saying again, that I tested player traits and found that they have no positive performance effect as far as I could tell
Stamina is never CA cost effective compared to pace/acc, but comes closest on DC. It is also easier to find pace than stamina, except for DM. On the other hand starting 15 pace/15 acc/12+ sta is near impossible to find, however I think it's reasonable to assume you can train up +1 pace/acc by mid-season. Stamina's importance will also diminish as your player's pace/acc increases. So overall I won't be moving to 14 pace/acc/sta (14 pace/acc/sta also does a bit worse).
Since DM has the most CA headroom and stamina is easier to find for DM, I'm probably going to change DM to 14 pace/14 acc/14 sta instead of 15/15/13.
Balance and natural fitness have been lowered to 10 for outfield.
For GK, reflexes has been lowered to 10. 6th, 4th, 4th with just 10 reflexes. So far it's looking like jumping reach and agility will stay at 14.
Edit: Having some issues, retesting these attributes..
GeorgeFloydOverdosed said: Stamina is never CA cost effective compared to pace/acc, but comes closest on DC. It is also easier to find pace than stamina, except for DM. On the other hand starting 15 pace/15 acc/12+ sta is near impossible to find, however I think it's reasonable to assume you can train up +1 pace/acc by mid-season. Stamina's importance will also diminish as your player's pace/acc increases. So overall I won't be moving to 14 pace/acc/sta (14 pace/acc/sta also does a bit worse).
Since DM has the most CA headroom and stamina is easier to find for DM, I'm probably going to change DM to 14 pace/14 acc/14 sta instead of 15/15/13.
Balance and natural fitness have been lowered to 10 for outfield.
For GK, reflexes has been lowered to 10. 6th, 4th, 4th with just 10 reflexes. So far it's looking like jumping reach and agility will stay at 14.
Hey, thanks to your research, I’ve been playing FM much more efficiently. I’m always grateful!
This filter you made—'FM24 Age 26+/Pure performance: https://files.catbox.moe/8wskjk.grf'—is this the latest version?
DC is the last position that needs stamina as they run much less. They can still perform to a high level late in games.
Jumping reach for keepers is basically irrelevant. It's tied to headers, whereas aerial reach is for catching the ball. Reflexes is the strongest attribute for a keeper. It's why older keepers who start in the game, Oblak for example, are still top, top keepers with lower agility.
Rain said: Whatever weights you put in are going to be the same on the Player scoring system no matter what the name is. Since the FM26 one doesn't work just use Ball playing defender or any role on FM24 and input your weights.
So the value/rating in a position is the same for every role?
Can someone please send the downloadble schedule that was like discussed here or just send a screenshot of how it looks like, I didn't fully understand how it's meant to be arranged