Summary of recent findings for optimal play in FM24 & FM26

by GeorgeFloydOverdosed, Oct 31, 2025

I put 2-5 player traits on each player in my meta team with Sterling that matched what the Knap tactic was trying to do.

Results: 8th, 4th, 5th, 5th, 7th = 5.8 position

Recall that default was ~6.3 I think it was, so I don't think the player traits are making any difference here.

iezzex said: Where i can find those trainings?
You just manually enter it in your training schedule

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hello @GeorgeFloydOverdosed!
any news on trainings? which one came out on top?

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bf3metro said: hello @GeorgeFloydOverdosed!
any news on trainings? which one came out on top?

My conclusion is here

My preferred training schedule remains 214 [Physical]x2[Attacking]x2[Quickness Focus]

331 [Physical][Match Practice][Attacking][Defending][Quickness Focus] has the best absolute attribute gain

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GeorgeFloydOverdosed said: My conclusion is here

My preferred training schedule remains 214 [Physical]x2[Attacking]x2[Quickness Focus]

331 [Physical][Match Practice][Attacking][Defending][Quickness Focus] has the best absolute attribute gain


Can you do it automatically through the season ? or we have to do it week by week, its kinda boring copy pasting it.

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GeorgeFloydOverdosed said: My conclusion is here

My preferred training schedule remains 214 [Physical]x2[Attacking]x2[Quickness Focus]

331 [Physical][Match Practice][Attacking][Defending][Quickness Focus] has the best absolute attribute gain


Thanks, I’m going with 214 as the main schedule then.

One practical thing I’m still unsure about: where would you place the 2x Physical + 2x Attacking sessions during the week?

The issue I have is that in weeks with away games, Travel can automatically replace training slots, especially around the day before matches, so sometimes the intended 214 sessions disappear.

Would you place the four 214 sessions on specific days/slots to make the schedule as travel-proof as possible?

For example, if I usually have matches on Wednesday and Saturday, where would you ideally put:

Physical x2
Attacking x2

so that Travel interferes with them as little as possible?

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I won't get into the details because it'll just be confusing, but the Sterling meta team vs. real Luton discrepancy should be fixed now, and you can discard the theory I came up with to try and explain the discrepancy (that roles do take attributes into account in some way).

But this leads me to new ideas.

We see that when position proficiency is equalized, a non-sensical assymetric tactic that I came up with performed equal to Knap's best tactic (5th vs 6th).

We also see that the random variation is subdued a lot with the meta team due it being composed of identical players. Consistent ~6th-7th with Knap tactic, compared to ~2nd-10th for real Luton. And it's unlikely to be mostly on account of injuries, morale, etc. because none of those are controlled with the meta team tests.

A theory I have is that when the assistant manager picks players to play at real Luton, he is choosing based on role rating. Roles are an average(?) of select highlighted attributes. Some of these roles are going to highlight more meta attributes than others.

Now let's take a look at some ST options:

trequartista ST - drib*, fin, ant, com*, vis*, acc*, agil, bal
false nine ST - drib*, fin, ant, com*, vis*, acc*, agil*, bal
advanced forward ST - drib*, fin*, ant, com*, work, acc*, agil, bal, pace, sta
pressing forward ST - agg*, ant*, com, con, work*, acc*, agil, bal, pace*, sta*, str

* denotes its shown as a key attribute for the role.

I've highlighted attributes that contribute 25 or more weight, inferred from the real player testing I've done.

Guess which two of the four Knap's tactic employs.

Now if the assistant manager is selecting based on the role selected in your tactic, then we can suppose if I use AF STs, I will get ~2nd, but if I use False Nine STs maybe I will get ~16th. Not variations between 2nd and 10th. Consider however that because the assistant manager is effectively using a half-blinded assessment, a layer of inconsistency is being added. So for instance, your tactic has 2x AF ST, and your assistant picks 2xST that has very high acc & drib because they have the highest AF ST role score. However, you also have a False Nine ST that has very high det, con, vis, pace, work, and jump that your assistant overlooked, but may nonetheless get rotated in half the time as they are the close 2nd option.

I'll be doing some tests to see if this theory works at all or not.

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Wail said: Can you do it automatically through the season ? or we have to do it week by week, its kinda boring copy pasting it.
You add it for every week straightaway, but I don't think there's a way around having to copy paste each week


bf3metro said: One practical thing I’m still unsure about: where would you place the 2x Physical + 2x Attacking sessions during the week?

The issue I have is that in weeks with away games, Travel can automatically replace training slots, especially around the day before matches, so sometimes the intended 214 sessions disappear.

I think there's an option in the settings to set matches to only be on 2 certain days? I don't use this though, so not sure.

I would do 2 days of [Physical][Attack]

I wish I could remember the details properly, but I can vaguely recall that where you place training doesn't matter like you would think it does. That you can put training straight after a match day, and it won't affect condition recovery rate or injury rate. And that it's actually calculated as a whole 2 week (not even 1 week) block of training.

Not 100% certain on the injury thing, because I would think that unrecovered condition would increase injury rate of training modules, but then again match sharpness (which decreases with time post-match) has a bigger influence on injury rate, so perhaps they cancel each other out.

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1st as Luton (default team/game, holidayed with full detail for Premier league & cups)


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bf3metro said: Thanks, I’m going with 214 as the main schedule then.

One practical thing I’m still unsure about: where would you place the 2x Physical + 2x Attacking sessions during the week?

The issue I have is that in weeks with away games, Travel can automatically replace training slots, especially around the day before matches, so sometimes the intended 214 sessions disappear.

Would you place the four 214 sessions on specific days/slots to make the schedule as travel-proof as possible?

For example, if I usually have matches on Wednesday and Saturday, where would you ideally put:

Physical x2
Attacking x2

so that Travel interferes with them as little as possible?


Set matches to only Wednesday and Saturday then setting it up like this works fine

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Can you use FMST26 to load your current shortlist in game or something like that? If so, how?

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