I'm curious if the devs themselves know what each thing does to be honest :D

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dzek said: I'm curious if the devs themselves know what each thing does to be honest :D

I am sure is something like that :

Only God knows.

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@Lapidus & @Delicious

A little more content on "Run At Defence/Dribble More" and "Pass Into Space/Take More Risks" from SI's developer, Marc Vaughan.



..that's why we see BPD and IWB move forward with the ball when PI "Dribble More" enabled instead of only "Run At Defence" enabled. This makes some logic.

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dzek said: @Lapidus & @Delicious

A little more content on "Run At Defence/Dribble More" and "Pass Into Space/Take More Risks" from SI's developer, Marc Vaughan.



..that's why we see BPD and IWB move forward with the ball with PI "Dribble More" enabled instead of only "Run At Defence" enabled. This makes some logic.


that's interesting :thup:

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dzek said: @Lapidus & @Delicious

A little more content on "Run At Defence/Dribble More" and "Pass Into Space/Take More Risks" from SI's developer, Marc Vaughan.



..that's why we see BPD and IWB move forward with the ball when PI "Dribble More" enabled instead of only "Run At Defence" enabled. This makes some logic.


Explain to this guy that de Zerbi works on : Open space triangles, and drop position.. Isn't something it can explain by a FM's Feature :))).

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Delicious said: Explain to this guy that de Zerbi works on : Open space triangles, and drop position.. Isn't something it can explain by a FM's Feature :))).
Indeed but in his reply, he explains a little bit more of how some TIs/PIs works.

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dzek said: Indeed but in his reply, he explains a little bit more of how some TIs/PIs works.

Yes, but why then if we put take more risk or not the results are almost the same? Same points/GD w/e. IT should change something no? I can tell you at least from my point of view in-game that i can't really see any difference.. but i am might be totaly blind at this point

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Delicious said: Yes, but why then if we put take more risk or not the results are almost the same? Same points/GD w/e. IT should change something no? I can tell you at least from my point of view in-game that i can't really see any difference.. but i am might be totally blind at this point
Maybe you could be right.

Match engine is more complex than we think so an instruction itself might not produce any improvement but a combination of some instructions might do wonders/differences. I'm running some tests now to check the differences not only on points but in general (pass completion, possession lost etc.)

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