Player Development and Training

by Zippo, Oct 18, 2022

Is it just me or sometime young players would just stop develop after the reach a specific number of matches ? For my case It was Sesko when he was 20 years old, I try to play him as much as possible but since match 18th, he stop develop even though I keep let him starting 11 for a few more games. Then I realized that start using him as a impact sub since then. Next season, I pick him for starting 11 again for first 10 matches and he start to develop again :D. So I think for each players It will be different ? Because for Paul Wanner I get him to max PA when he was only like 20 years old.

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@Mark

Sorry, I'm probably being dense, but what's the difference between a "Midfielder" and a "Winger"? I assume that a Winger is what you call MRL in your individual ratings because you suggest they train crossing. 

If this is true, my next question is about how to interpret the ratings in Genie Scout.  Are you using the position ratings?  I don't see a Winger role in the player columns options, only specific Winger positions and the ratings don't seem to be in line with what I'm accustomed to seeing (I'm using ykykyk balanced). 

I appreciate the help!

Bill

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Hi @Zippo, I think when player only play but didn't do any training his attributes or his development will be very small. Anyway It's too late for this version, can we test this on next FM version ?

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ta2199 said: Hi @Zippo, I think when player only play but didn't do any training his attributes or his development will be very small. Anyway It's too late for this version, can we test this on next FM version ?

Hey,

Honestly, I don't think there's any point in testing such extreme scenario as "no training" at all because obviously, in this case there'll be a significant blow to the development rate and also "Match Sharpness" will be declining rapidly between matches without any training so we even might see declining of the CA and attributes.

Other words, "no training" is such terrible scenario for a player that no one would even should consider do that. I'm sure that "Recovery" training schedule is always more beneficial than "Resting" in case you want to give a player some rest to recover his Conditions as fast as possible.

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Zippo said: Hey,

Honestly, I don't think there's any point in testing such extreme scenario as "no training" at all because obviously, in this case there'll be a significant blow to the development rate and also "Match Sharpness" will be declining rapidly between matches without any training so we even might see declining of the CA and attributes.

Other words, "no training" is such terrible scenario for a player that no one would even should consider do that. I'm sure that "Recovery" training schedule is always more beneficial than "Resting" in case you want to give a player some rest to recover his Conditions as fast as possible.


Hi,
I just want to confirm about that because I have found out why some of my player doesn't increase his CA entire season.
I was using different training from ZAZ, Kinito and EBTS and using automatic rest (only normal intensity for full health players). And the weird things is while most of the team is doing fine. Some players won't increase a single point or just 1 point even though they was playing like 30 matches per season and base on the point in the OP they should be improve and It was making me really frustrate.
And just recently I found out that this is because I set no intensity player on good and ok condition players. They didn't participate in training.
So to solved this you just need to manually set that player who having problem improving his attributes to normal intensity. I think many other people is also facing this issue because on page 2 or page 3 there is already a guy asking about this.

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ta2199 said: Hi,
I just want to confirm about that because I have found out why some of my player doesn't increase his CA entire season.
I was using different training from ZAZ, Kinito and EBTS and using automatic rest (only normal intensity for full health players). And the weird things is while most of the team is doing fine. Some players won't increase a single point or just 1 point even though they was playing like 30 matches per season and base on the point in the OP they should be improve and It was making me really frustrate.
And just recently I found out that this is because I set no intensity player on good and ok condition players. They didn't participate in training.
So to solved this you just need to manually set that player who having problem improving his attributes to normal intensity. I think many other people is also facing this issue because on page 2 or page 3 there is already a guy asking about this.


Very strange because i use EvidenceBF, i use automatic rest like you, and i have no problem with development. The training is only a part of the development, if your player have a bad combinaison of professionalism and ambition, it's totally logical to not develop.

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Falbravv said: Very strange because i use EvidenceBF, i use automatic rest like you, and i have no problem with development. The training is only a part of the development, if your player have a bad combinaison of professionalism and ambition, it's totally logical to not develop.

If you pay attention closely you will see some guys (mostly 1 to 2 guys) will not increase his attributes. Monthly you will see that some of his attributes go up and some go down. But in the end you will notice that his CA will not increase or only by 1 to 2 points.
In my case it was N.Jackson who has 12 Amb - 13 Prof and after entire season playing as my main striker he still has 137 CA which drive me crazy. In contrast, E.Fernandez who has like 16 Amb - 5 Prof got like 5 to 7 CA point (158 - 165), playing mostly the same minutes as N.Jackson.

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Need to see AGE, NOTE, or other parameters. To be honest i've never seen something like you, if my player is in age to develop, and have a nice prof/amb, it develops like always

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Falbravv said: Need to see AGE, NOTE, or other parameters. To be honest i've never seen something like you, if my player is in age to develop, and have a nice prof/amb, it develops like always

Hi,
I just create a new save to test. Here is the download link. Can you check what I have been doing wrong ?
https://www.mediafire.com/file/nu6ztkmh5znf0pk/Man_UFC_9.fm/file

As you can see, while Mount increase 7 CA but L.Martinez still at 150 even though he play most of the games

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ta2199 said: Hi,
I just create a new save to test. Here is the download link. Can you check what I have been doing wrong ?
https://www.mediafire.com/file/nu6ztkmh5znf0pk/Man_UFC_9.fm/file

As you can see, while Mount increase 7 CA but L.Martinez still at 150 even though he play most of the games



Martinez's CA is 150 and his PA is 160 so he is at 93% of his PA.

Also, he is 25 years old.

Professionalism is 14 and Ambition is 13.

So it's pretty normal that he didn't develop after 6 months.

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ta2199 said: As you can see, while Mount increase 7 CA but L.Martinez still at 150 even though he play most of the games

Mount has much higher Professionalism and Ambition attributes than Martinez.

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Lapidus said: Martinez's CA is 150 and his PA is 160 so he is at 93% of his PA.

Also, he is 25 years old.

Professionalism is 14 and Ambition is 13.

So it's pretty normal that he didn't develop after 6 months.


So it look like I just have to accept it. Most of my saves, Martinez only develop to 155 CA and stop there. I wonder has anyone have develop him to full PA.
But anyway thanks @Lapidus

P/s: Its kinda mistery here that match rating affect development rate (https://www.reddit.com/r/footballmanagergames/comments/zmp4p3/does_match_ratings_effect_player_development/)

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ta2199 said: So it look like I just have to accept it. Most of my saves, Martinez only develop to 155 CA and stop there. I wonder has anyone have develop him to full PA.
But anyway thanks @Lapidus


Also, I'm sure that different positions have different development rate.

For example, It seems Central Defenders develop much slower than Attacking Midfielders so you can't compare Martinez and Mount because Martinez is a Central Defender and Mount is Attacking Midfielder.

I guess SI wants it to be in line with real life football. I mean, look at real life GK and Central Defenders usually have a much longer football life than Wingers so Wingers develop faster than Central Defenders but they have a shorter football life.

So Martinez is 25 years old and he's almost reached his PA and his Professionalism and Ambition aren't the best so don't expect that he will be developing every 6 months. He's got about 3-4 years until he starts declining so when he reaches 28 years he might gain 2-5 CA points, so as you can see for him to gain 2-3 CA it requires 2-3 seasons at top level without injuries.


ta2199 said: P/s: Its kinda mistery here that match rating affect development rate (https://www.reddit.com/r/footballmanagergames/comments/zmp4p3/does_match_ratings_effect_player_development/)

Yes, Match Ratings slightly affect development rate. I don't say it's the major factor but slightly, yes.

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@ta2199, also you can make a test to see how big the difference between CA and PA must in order you can see he is improving after 6 months taking into consideration his Professionalism and Ambition.

For instance, when I set his CA to 120 then he usually gains 5 CA after 6 months.

6 months is a really small period of time for the development in FM and there's must be a significant deference between CA and PA to an improvement during such small period of time.

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Hi @Lapidus,
Thanks for your time and effort, so look like from now on I won't care so much about CA and stuff but instead keeping the training rating at high level.

Anyway do I need to setup individual role training for players when using Match Practice training ? Because I can see that when using that training attributes will will increase by individual roles.

Thanks

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hey everyone, i hope u r having a good day.
i have been using EvidenceBFM's training program with autoresting, lately i have discovered that there are some decline in my players pace-acceleration skill, and this attributes are critical for the success based on the tables.
anyone have an idea that what can cause this and how can i fix it? imma share some of my player's ss. as you can  see from the screenshots there are a 1 point decrease in my best attacking player's pace attribute, these are not the only, i have this issue more than 5 players of my team.

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It will sometime drop and increase back after a while

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sangarios said: hey everyone, i hope u r having a good day.
i have been using EvidenceBFM's training program with autoresting, lately i have discovered that there are some decline in my players pace-acceleration skill, and this attributes are critical for the success based on the tables.
anyone have an idea that what can cause this and how can i fix it? imma share some of my player's ss. as you can  see from the screenshots there are a 1 point decrease in my best attacking player's pace attribute, these are not the only, i have this issue more than 5 players of my team.


It is normal to decrease sometimes to balance attributes. It might happen either because they peaked, or because they got injured, or lack of first team football, among other reasons. Anyway, I always put my players to train Quickness on their focus.

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thank you both for helping answers.

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i would say theres no need to auto rest with that training schedule it isnt too heavy

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i think we need new training, i think teamwork and att movement dissappear from training

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Hi Everyone,

I'm not sure if I should be posting this here, sorry if it's in the incorrect thread.

I've been browsing through all the investigations and tests you did and I find it fascinating!
Training was the last one I've dig into to.

Problem: too many injuries in training
Current setup:

I'm currently playing FM23(latest patch) and I've applied ZaZ trainings that can be found here
It's running for a 1.5 seasons
My coaches workload is between light and average (apologies if this aren't the correct terms, I don't play FM in English)
My coaching staff rating per each training component varies between 3.5 and 4 stars.
My training facilities are good
Auto rest is set according to ZaZ recommendation
I'm running this tactic which has high intensity (I believe the majority of successful tactics on the fm23 table runs this type of intensity)
Usually I have a week rest between games (getting European football for the first time ever in the upcoming season)

I believe I've provide all the details.

I do see a ton of improvements on my players, however every single week I have a injured player in one of the training sessions, I don't think I've had so far more than 5 players injured simultaneously, however it's annoying to see that message saying that the player has a "muscular fatigue" injury so often.
When my assistant manager was taking care of training I was averaging 1 injury a month.
Related to the injured players, I do have one reoccurring case of a guy that is "likely to get injured often", his situation has aggravated since using this set of trainings. (prior he has done 2 full seasons as a GK without any injury, since I've plugged this training he has miss 50% of the games), for the rest, the injuries kind of rotates by the remaining players.

Is this one of those things that I just need to accept or there's something else I can do/check/verify that can improve the current injury situation?

Thanks in advance!

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@alopes16 Hey,

Yeah, I've been through the same thing in FM23 and FM24 with training injuries. Honestly, there's not much you can do with the training itself to stop them. My trick is to avoid signing players who are prone to injury and to have a big squad. I try to have two players for every position and a couple of guys who can play different spots (like a fullback who can also be a DM, or an attacking mid who can play as a striker or winger). This way, if someone gets hurt, you've got backup. Good luck!

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alopes16 said: Hi Everyone,

I'm not sure if I should be posting this here, sorry if it's in the incorrect thread.

I've been browsing through all the investigations and tests you did and I find it fascinating!
Training was the last one I've dig into to.

Problem: too many injuries in training
Current setup:

I'm currently playing FM23(latest patch) and I've applied ZaZ trainings that can be found here
It's running for a 1.5 seasons
My coaches workload is between light and average (apologies if this aren't the correct terms, I don't play FM in English)
My coaching staff rating per each training component varies between 3.5 and 4 stars.
My training facilities are good
Auto rest is set according to ZaZ recommendation
I'm running this tactic which has high intensity (I believe the majority of successful tactics on the fm23 table runs this type of intensity)
Usually I have a week rest between games (getting European football for the first time ever in the upcoming season)

I believe I've provide all the details.

I do see a ton of improvements on my players, however every single week I have a injured player in one of the training sessions, I don't think I've had so far more than 5 players injured simultaneously, however it's annoying to see that message saying that the player has a "muscular fatigue" injury so often.
When my assistant manager was taking care of training I was averaging 1 injury a month.
Related to the injured players, I do have one reoccurring case of a guy that is "likely to get injured often", his situation has aggravated since using this set of trainings. (prior he has done 2 full seasons as a GK without any injury, since I've plugged this training he has miss 50% of the games), for the rest, the injuries kind of rotates by the remaining players.

Is this one of those things that I just need to accept or there's something else I can do/check/verify that can improve the current injury situation?

Thanks in advance!


You are trading a bit more injuries for better development overall. I've been using this particular training for a long time now and doesn't seem that bad in terms of injuries really. Well under league average for injuries most of the time. And most of them are minor - few days out. There will be periods when you have a bit more problems.

Overall I also think you need to readjust expectations a bit. Your situation sounds completely normal or even better than normal. Players get injured all the time, I'd say FM even underplays this compared to real life.

As for what you can do. Make sure you have good medical staff. Rotate regularly and use timely substitutions in matches.

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kvasir said: @alopes16 Hey,

Yeah, I've been through the same thing in FM23 and FM24 with training injuries. Honestly, there's not much you can do with the training itself to stop them. My trick is to avoid signing players who are prone to injury and to have a big squad. I try to have two players for every position and a couple of guys who can play different spots (like a fullback who can also be a DM, or an attacking mid who can play as a striker or winger). This way, if someone gets hurt, you've got backup. Good luck!


Exactly, after the first half season I learned that 25 player squad with some versatile players are a must :D

Yarema said: You are trading a bit more injuries for better development overall. I've been using this particular training for a long time now and doesn't seem that bad in terms of injuries really. Well under league average for injuries most of the time. And most of them are minor - few days out. There will be periods when you have a bit more problems.

Overall I also think you need to readjust expectations a bit. Your situation sounds completely normal or even better than normal. Players get injured all the time, I'd say FM even underplays this compared to real life.

As for what you can do. Make sure you have good medical staff. Rotate regularly and use timely substitutions in matches.


Correct, prior to posting I tried to do my own investigation and the overall consensus is that FM has less injuries than real life football, however as a human being it's very frustrating when a key player gets injured before a tough round of matches :D
So I was just hoping that there would be a miraculous solution, but I see it is what it is and I will accept that :)

Thanks everyone for your feedback!

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