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Dec 15, 2023
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latest patchPatch 24.4.0
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Patch 24.2.0 (v1.0)
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Patch 24.2.0 (v1.0) tests
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Test #1
Date: 15.12.2023
Test #2
Date: 15.12.2023
Test #3
Date: 15.12.2023

Based on 4231 Anarchy 3.1.1

- counter removed

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@letsgo9, you still have "Dribble More" PI for DL/DR/DCR/DCL and if you really want to test how it works without max dribbling then you should remove all "Dribble More" PIs

"Run At The Defense" TI does nothing if you have "Dribble More" PI for all the positions.

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Eric said: @letsgo9, you still have "Dribble More" PI for DL/DR/DCR/DCL and if you really want to test how it works without max dribbling then you should remove all "Dribble More" PIs

"Run At The Defense" TI does nothing if you have "Dribble More" PI for all the positions.


Rly? Nice to know. Ty for the advice Eric.

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Eric said: @letsgo9, you still have "Dribble More" PI for DL/DR/DCR/DCL and if you really want to test how it works without max dribbling then you should remove all "Dribble More" PIs

"Run At The Defense" TI does nothing if you have "Dribble More" PI for all the positions.


Just tried, it was so bad that i wouldnt put into test lmao, It seems that run at defence is a must

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letsgo9 said: Just tried, it was so bad that i wouldnt put into test lmao, It seems that run at defense is a must

The way TIs and PIs interact with each other is very tricky.

Some PIs do the same job as some TIs.

For example, it's highly likely that "Run At The Defense" TI applies "Dribble More" to "eligible" roles/duties, which roles/duties are "eligible" we don't know for sure, I guess it could be midfielders/forwards with SUP/ATTACK duties.

Anyway, if all positions in your tactic have "Dribble More" PIs then highly likely "Run At The Defense" TI won't do anything.

My advice, if you want to test TIs then make sure there's no PIs in your tactic but as you know many roles, for example, IFs have "locked" PIs like "Dribble More" so it's obvious that "Run At The Defense" TI won't have any impact on IF because they already have "Dribble More" PI by default.

As you can see testing TIs can be very tricky.

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Eric said: The way TIs and PIs interact with each other is very tricky.

Some PIs do the same job as some TIs.

For example, it's highly likely that "Run At The Defense" TI applies "Dribble More" to "eligible" roles/duties, which roles/duties are "eligible" we don't know for sure, I guess it could be midfielders/forwards with SUP/ATTACK duties.

Anyway, if all positions in your tactic have "Dribble More" PIs then highly likely "Run At The Defense" TI won't do anything.

My advice, if you want to test TIs then make sure there's no PIs in your tactic but as you know many roles, for example, IFs have "locked" PIs like "Dribble More" so it's obvious that "Run At The Defense" TI won't have any impact on IF because they already have "Dribble More" PI by default.

As you can see testing TIs can be very tricky.


Ty alot for this. :D

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