Author
Uploaded Date
Downloads
Dec 18, 2023
14,785
latest patchPatch 24.4.0
not tested yet
Patch 24.2.0 (v2.0)
excellent
63.2
58.4
PTS
G.D.
GF
AG
PLD
60.8
+14
65
51
4,000
Matches
Patch 24.2.0 (v1.0)
excellent
65.7
60.9
PTS
G.D.
GF
AG
PLD
63.3
+17
66
49
4,000
Matches
Patch 24.2.0 (v2.0) tests
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Test #1
Date: 09.01.2024
Test #2
Date: 09.01.2024
Test #3
Date: 09.01.2024
Test #4
Date: 09.01.2024
Test #5
Date: 09.01.2024
Test #6
Date: 09.01.2024
Test #7
Date: 11.01.2024
Test #8
Date: 11.01.2024
Test #9
Date: 11.01.2024
Test #10
Date: 11.01.2024
Patch 24.2.0 (v1.0) tests
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Here's another strategy for my 4231 VIFS tactic

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Damn bro

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@CSTG KANE whats the changes from this?

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dzek said: @CSTG KANE whats the changes from this?

Unlike the previous tilted version, this version has symmetrical duties and is therefore a more stable formation

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Are the player instructions in this tactic the same as the previous version?

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Pi pls said: Are the player instructions in this tactic the same as the previous version?

Here's the PIs for this tactic

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63 points with 17 G.D.! Well done @CSTG KANE ! Did you try it with a shadow striker?

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Is interesting that the only tactics with very low PI, suprising Dribble more which is OP is missing in WB for example which didn't affect or stay wider another strong PI for Wingbacks really interesting to get from this this minimal PI stuff if it is better than loading 10s of PI in every role

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Avenger22 said: suprising Dribble more which is OP is missing in WB

The tactic has "Run At The Defense" TI which might add "Dribble More" PIs to all "eligible" positions in the tactic and WB(A) might be "eligible" position that get "Dribble More" PI from "Run At The Defense" TI.

So might not matter whether WB(A)s have "Dribble More" PI or not when there's "Run At The Defense" TI.

Bear in mind, that many PIs do the same work/replicate some TIs so if we don't know for sure how it works under the hood then we can't say anything for certain

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WesleySniper said: 63 points with 17 G.D.! Well done @CSTG KANE ! Did you try it with a shadow striker?

Yes, I tried shadow striker and it works, but it's not versatile enough, so I'm using him as a tweak

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Eric said: The tactic has "Run At The Defense" TI which might add "Dribble More" PIs to all "eligible" positions in the tactic and WB(A) might be "eligible" position that get "Dribble More" PI from "Run At The Defense" TI.

So might not matter whether WB(A)s have "Dribble More" PI or not when there's "Run At The Defense" TI.

Bear in mind, that many PIs do the same work/replicate some TIs so if we don't know for sure how it works under the hood then we can't say anything for certain


In terms of the effect of tactical settings, I think that the settings on the tactical board > the original settings of the duty > the optional settings

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Eric said: The tactic has "Run At The Defense" TI which might add "Dribble More" PIs to all "eligible" positions in the tactic and WB(A) might be "eligible" position that get "Dribble More" PI from "Run At The Defense" TI.

So might not matter whether WB(A)s have "Dribble More" PI or not when there's "Run At The Defense" TI.

Bear in mind, that many PIs do the same work/replicate some TIs so if we don't know for sure how it works under the hood then we can't say anything for certain


Yeah but from my testing the score drops when i remove Dribble more from BPD even having the TI so it has an effect, maybe some roles do not get by default dunno, also IFB which has dribble less if having run at defence will he start to dribble i think nope cause PI in that case is hardcoded, but i think maybe it makes a little bit more running with the ball having the PI but could be totally wrong

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Avenger22 said: Yeah but from my testing the score drops when i remove Dribble more from BPD even having the TI so it has an effect, maybe some roles do not get by default dunno, also IFB which has dribble less if having run at defence will he start to dribble i think nope cause PI in that case is hardcoded, but i think maybe it makes a little bit more running with the ball having the PI but could be totally wrong

Please note, I said "all eligible positions" and BPD(D) might not be "eligible" to get "Dribble More" PI through out "Run At The Defense" TI.

But WB(A) might be "eligible" to get "Dribble More" PI through out "Run At The Defense" TI.

Anyway, I don't say that they get it, I just say that "Run At Defense" ads some kind of "Dribble More" PI to some "eligible" positions in the tactic, which position are "eligible" we don't know for sure and we can only guess.

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Good work. Skin download link please. :)

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hollowflea said: Good work. Skin download link please. :)

The skin is FMK.

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CSTG KANE said: Unlike the previous tilted version, this version has symmetrical duties and is therefore a more stable formation
So the only change is the right IF on support duty.. :thup:

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dzek said: So the only change is the right IF on support duty.. :thup:

Yes, the only difference between my TG version and the BG version is also just hemming and not hemming

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dzek said: So the only change is the right IF on support duty.. :thup:

One more thing, I was playing with my TG version and realized that the sockets were interfering with the advancement tempo, so I did away with the sockets and just made the BG version

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CSTG?  monkey fans?

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wanlier said: CSTG?  monkey fans?

Yes, I've been following him since he first started his live streaming career and was intrigued by his live streaming style

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I have a question, is this tactical score increase from "Pass Into Space" or clean individual player instructions? I think it's the latter, but your other tactical post someone brought it up because of the former? What do you think?

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A Smile said: I have a question, is this tactical score increase from "Pass Into Space" or clean individual player instructions? I think it's the latter, but your other tactical post someone brought it up because of the former? What do you think?

One paradox I have, and this is my personal understanding, is that regarding the role of tactical settings, I personally believe that tactical board commands work ≥ character default commands > character optional commands, but of course this may have to do with tactical flexibility

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CSTG KANE said: One paradox I have, and this is my personal understanding, is that regarding the role of tactical settings, I personally believe that tactical board commands work ≥ character default commands > character optional commands, but of course this may have to do with tactical flexibility

That's true. The current setup of this tactic has been almost developed to the extreme, more detailed, your difference is actually clean player personal instructions, so you this change is crucial, through the ceiling. As for the "Pass into space" command, based on the results of many people's tests, including my own, it should not be too important.

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A Smile said: That's true. The current setup of this tactic has been almost developed to the extreme, more detailed, your difference is actually clean player personal instructions, so you this change is crucial, through the ceiling. As for the "Pass into space" command, based on the results of many people's tests, including my own, it should not be too important.

I agree, because it's hard to tell if the command "Pass into space" is in effect when you're at the fastest tempo!

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great tactic!!
any set pieces routine ?

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AG said: great tactic!!
any set pieces routine ?

4231VIFS.fmf
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Uploaded : Dec 22, 2023
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@CSTG KANE

How many corner goals do you score on average in a season in the league with this set piece? With Delicious, I score an average of 25-30 goals from corner kicks. If this is as efficient, I would like to try it.

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Here's a summary of my seasonal stats, the numbers at the markers include corners and set pieces, but of course I use more than just the 4231 formation in a season
@pixar

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@CSTG KANE

It's possible change BPD to CD?

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