Hi friends,

I want to let you know that we are going to start a new tactic testing for the 21.4 patch.

As you might notice there are just few insignificant ME changes in the 21.4 patch and one of them changes the way long throw-ins work, but at the moment almost all tactics use long throw-ins, so we've retested few tactics under the 21.4 patch and found 21.3 and 21.4 results were slight different, even the difference was a quite small we still decided to start a new tactic testing for the 21.4 patch.

Please note, that we'll be testing a tactic only if we can be sure that this tactic is approved for the 21.4 patch but the author.

Also, all tactics will be tested for 912 matches! :cool:

Thank you for your support.
Hi friends,

You might noticed there's a slight difference in the testing results between the 21.2.2 and 21.3.0 patches.

I want to inform you that the difference is not due to the ME changes in the patch 21.3.0 because there weren't any ME changes in the 21.3.0 patch. The difference is due to small changes(improvements) that we made to our testing database.

To be sure we retested some tactics using the old database and there wasn't any difference in the results between the 21.2.2 and 21.3.0 patches.

I hope this helps.

Hey, guys.

We've done some interesting internal testing and it looks like Acceleration and Pace attributes are among the most important player attributes in FM21:

Of course, other player attributes are important too but changing Acceleration and Pace attributes makes the most difference in our testing.

For example, let's take Phoenix v3.0 tactic if you look at the table then its points per match is "2.114" but if we decrease the Acceleration and Pace attributes of the Shadow Strikers and Wingers by "3" points from "16" to "13" and re-test the tactic then we'll get the following results:

As you can see the points per match have dropped from "2.114" to "1.657".

If we also decrease the Acceleration and Pace attributes of the Inverted Wing-Backs by "3" points from "16" to "13" and re-test the tactic once more then we'll get the following results:

As you can see the points per match have dropped further from "1.657" to "1.467".

So decreasing the Acceleration and Pace attributes across the positions just only by "3" points has turned a winning tactic into a loser, the points per match have dropped from "2.114" to "1.467" (about 31% decrease).

No doubt, such information is very important and we're debating how to better represent something like that in the future.
The M1rakuru said: May i ask something?  i ve seen that the section ''GFC'' goal from corners have been removed , why is that? so far these years it was the only forum that had this section and now has been removed.. this is so sad :/


Unfortunately, we had to stop delivering "gfc" and "poss" stats due some technical limitations. I hope we can bring those stats back at some point in the future. Until then I'm afraid the only way to get those stats is downloading game saves and checking the stats manually.

First of all, I want say that we don't promise to test every tactic posted so don't expect that.

There are many factors influencing our decision on whether or not to test a tactic. Here are some of the factors:

- The better your presentation is, the more likely your tactic gets tested so don't be lazy, add some results with the tactic and any additional useful information about the tactic. The more reasons you provide why your tactic should be tested, the higher chances of seeing it gets tested.

- It's highly unlikely that we test a new version of some tactic that already has been tested if we find that the changes between the versions are too small to make any meaningful difference.

- It's highly unlikely that we test a tactic that is very similar to one that already has been tested.

- if your tactic is a tweak of someone's tactic then state it in the description, reflect it in the tactic name and explain what tweaks you made otherwise we won't test it.

Please, notice that there's a reasonable limit on how many tactics one person can offer for the testing. We don't want to encourage tacticians to do "brute-force cracking" of the match engine by spamming tactics without putting any intelligent thoughts behind them and we don't want to encourage tacticians to produce tactics that bring nothing new to the table. We'd like to see people do an analysis of what has been tested already before offering their tactics for the testing but of course, if we see that some tactic gets very positive feedback from the community then we'll test that tactic no matter what.
healmuth said: is there a way to contribute cpu resources to the testing? I have a few 3950x and 3900x workstations here that are idling

thanks for offering your help but at the moment something like that isn't technically feasible
healmuth said: Is the goal to re-test ALL tactics with every patch or limit to the top 10 or top 20 or something?


We're going to re-test only some tactics from the top and haven't decided yet how many tactics it'll be

After each patch that includes ME changes we'll be internally re-testing few tactics for 912 matches and if we see there's a significant difference in the results then we'll make a new table for the new patch and if the difference is small then we'll keep the current table.
KOniGun said: Hi!

Would it be possible to have xG's in the tactics test results?

Thank you B


We thought about adding xG stat but decided not to do that because xG stat could be useful only if you test tactics for a small amount of matches, like 10 or 20 matches but we test tactics for 456 matches. When you test tactics that much then there's no need for xG stat.
Here are some highlights of FM-Arena tactic testing league:

- All players in the league have their morale and conditions set and "frozen" at the highest possible level by an in-game editor, so the players' morale and physical conditions don't change and stay at the maximum level throughout the testing process. Injuries are removed when they occur. This way we greatly reduce the game randomness and the results become significantly more consistent compared with testing during normal game.

- All tactics regardless their formations/roles/duties are tested with identical players that are equally good in doing different tasks on the pitch, it guarantees that the results aren't affected by difference in the players' quality.

- All teams have the "Team Cohesion" and "Tactic Familiarity" maximized.

- The players that are used to test tactics don't have any "Player Traits" and that guarantees they play according with the tactical instructions and not their "Player Traits".

- The variety of the AI tactics in the league ensures that tactics are tested againt the most optimal set of AI tactics.

- In our testing league the AI managers can't be sacked during the season due poor results and they stay in charge until the end of the testing so it means that every tactic is tested against the same set of AI managers.

- We test tactics for 912 matches and that guarantees a high accuracy.

The above are just some of FM-Arena tactic testing league features and there are much more.
Hey, everybody.

I just want to let you know that we've started tactic testing for FM21.

Our tactic testing system is even more accurate than before.

Stay tuned! :thup:
Hey guys,

I've added an additional option to the advanced tactics search. Now you can filter tactics by name.

Enjoy. :)
The new searching feature is live now!

Enjoy! ;)

Hey everybody!

I want to inform you that a new cool feature "Search tactics by Formation / Author" is coming soon!

Let's say you want to search for 4-4-2 tactics then just set it this way and here you go ;)

or if you want to search for strikerless tactics then just exclude the STCL/STC/STCR positions and you'll get all strikerless tactics

or if you want to search for any tactic with 5 defenders then you can do that this way

so stay tuned... I hope you like it! :cool: :thup:
zeristeu said: and how ratings are decide?

I don't think you are interested in knowing the actual formula because it looks geeky :)

The ratings just make it much easier to gauge the difference between tactics and it's as simple as that
Hi friends,

We've decided to get rid of "Standings" and use "Ratings" instead.

We found that "Standings" concept can be quite confusing, for example, there could be a big difference in standings between tactics but a very small difference in the results.

We find that the "Ratings" concept gives a better view on the difference between tactics.

We hope you like it.

Hi everybody,

I want to inform you we are migrating to a new tactic testing league! :woot:

First of all, I want to express our great gratitude to TFF(TotalFootballFan) for his tactic testing league he made for us and that we used until now, TFF's tactic testing league is based on many brilliant ideas and we've learned a lot from him.

At this point we think we've got enough experience to improve it and develop it further on our own.

Here are some highlights of our new tactic testing league:

- Underdog Team(low rep) and Favorite Team(high rep) are gone. Now all teams in the league have the same reputation, we find this would be more appropriate because all teams in the league are about the same in quality.

- There are 2 teams in the league under our control (Team A and Team B), there's no difference between them and we did that just to double the number of matches we test per one run.

- Each tactic will be given at least 3 runs(for total 456 matches) and that guarantees extreme accuracy.

- We tuned some attributes of the players(Work Rate, Heading, Dribbling and some other attributes).

- We optimized the AI tactics.

...and some other improvements!

I hope you'll enjoy our new tactic testing league!
magicnut said: I will personally speak to Alexander about getting you banned from here.

I've received your message. Do you think we should give this guy a chance to change the attitude?

FMFanboyNo1 said: i dont want to get banned i came to see new tff tactics get tested.

Well, I have a guess why you came hereā€¦ but anyway, if you want to stay here then I suggest cutting off all personal insults and false accusations.

If you disagree with magicnut then it doesn't mean that you should fanatically convince him otherwise, especially using personal insults during the course of that.

There's nothing wrong with having a different opinion and there's always a way to express your opinion in constructive manner without personal insults.
magicnut said: TFF stated that he changed alot of personal instructions in the shooting and crossing . Please give it a go . After all the previous Rapper tested the highest in the testing league .

I think we'll test it at some point later, my experience tells me that to see the difference of such changes both tactics should be tested about 1000+ matches :)