hziz1
hope this one can get test in 3.0 database
some changes from this

cwb》WB  ,remove focus play down the right, remove overlap left ,invite crosses

several PI changes

finished season with spurs in 108pts
Hi, @Zippo
i really like this test you do but after i see each players attributes i have one thought, are we using the players looks like wingers more,playing as a striker in the test?? how did it affect the test result??the first thing come to my head is in all these years good tactics use the same way cross the ball and never appears a target forward position (i know low crosses still work if you have strikers with good jumping reach, but if all of the strikers in your team have just 9 jumping reach, you wont let them to be the target forward, you wont make your wing player aim crosses at your target forward, and i think the only efficient way you cross the ball is low crosses )

once again, i want to say i show all my love and respect to you and @Droid &any other guys help to do all kind of  tests. your work and other members tactic makes FMARENA such a a place i love, not only with my FM life you know, also affect in my real life.  So i trying to do something become a small part of FMARENA, i mix good tactic together(dont have ability create my own one), and i find potential incoming improvement to the test league :separate striker with these winger position

here is some search i do in the FM24 editor, want to see how many real players can fufill the meta player attributes in game.    its important to claim i strongly agree the TOP 3 attributes is PACE, ACCELERATION,JUMPING REACH,  so thats the filter,i dont care about other things. in conclusion the search shows that strikers in real game seams have less pace&acc than the strikers in test league but with better jumping reach. because strikers in most time fight with opposites central defender i also doing the search of CDs

CDs attributes is 13 in PACE&ACC,15 IN JUMPING REACH,  MR,ML,AMR,AML,ST is 15 in PACE&ACC,9 in Jumping Reach
Playing positions rating I use 18 cross all position & a single 16 in strikers
Players accomplished in MR&LR is rare, I make it not so clear to see and didnt compare with other position

From all these stats I think the average meta player attributes for a striker in test league should be close to 14 in pace&acc, 12 in jumping reach instead of the 15 15 9 same as wingers
dzek said: My brother perhaps I did not explain my question well. Certainly not making in-match subs will have an impact and the test will not be as reliable. My point is that maybe the 'Use of Subs' attribute has something to do with when these subs are made and if they are made in general.

An example:
- The manager with 'Use of Subs' value 1 may not make subs in-match or may make them quite late - for example in the 85th minute.
- The manager with 'Use of Subs' value 20 to make subs very quickly and in every game.

This again would have an effect on the results as a more rested player in the game would have their ability at full capacity while those who are tired would be -3/-5 in every attribute due to fatigue.


i agree with that“use of subs value of the manager” will affect the game result
but i think in the test league every tactic is fighting with the same 5 tactics&manager so maybe its fair?
letsgo9 said: I Think we should have a commom pre test testing league before post stuff here. This is my idea.

i strongly agree with your thought!
Droid said: @hziz1, hey.

The tactic name isn't Ok. Please, come out with something better.

Thanks.


i just named it as V2… and i edit all the changes i made
please let me know if there still have some problem,thanks!
i think its a mixture of 424 cf cabuloso and box levante

IF(R)change to AM,PI comes from tactic box levante
using CWB instead of WB,PI add run wide with ball, cross more often
underlap——》overlap
remove distribute quickly
AF & CF switch position,idont think it matters because i just want danjuma& mcneil stay on left flank

win 2 cups so my players are not in very good conditions during the whole season,but still have 84.3xpts. so i think this one may worth a test
gj! now it becomes the best one in 3 cb?!!!
Zippo said: @Mark, hey.

Are you sure your numbers are correct?

Because I've checked our DB and here's what I got:



Red General 4231 v1.0





424 CF Cabuloso





433 Tsukyomi I



According to your table, "Red General 4231 v1.0" tactic is ranked "8th" and "424 CF Cabuloso" tactic is ranked "1st" when it come to 4-3-3 formation but according to our numbers the difference is about 1.5 points which could be just "statistical noise".

If you ask me then I think it makes sense to "rank" tactics only when there's a meaningful difference between them, I'd say it should be at least 10-15 points difference but when the difference is just 1-2 points then it can be easily "statistical noise".

Also, according to your table "433 Tsukyomi I" tactic is ranked "1st" when it comes to 5-3-2 formation but that's not true.


hi zippo, i think your statistics are right and thats pts per 38games based on 4000games

What make me confused is  the points from mark
im confused,the points against per season means per 80games or what?
tweak fromthis



change IF to F9  tactic looks very aggressive but still look like 4231 ingame XD
attacking mentality but slow down a bit,use slightly higher tempo, remove distribute quickly,  several PI changes

dont have very outstanding performance but xg and xpts is okay i think
letsgo9 said: @hziz1 you gotta try with the right IF on attacking role next time
you can do that & adjust  PI or other details.  99% of This tactic come from yours:D
tweak fromthis change AM to CF

Scores a lot with balanced mentality. Hope to see how the defensive line works in the test league
always a big fan of  this tactic from @Blau  just change mentality to attack

all versions of this tactic are balenced mentality,wait for somebody try the attacking for a long time

i dominate the PL,really want to see how it works in test league
very very impressive offense,scores tons of goals

tactic from this the author let me upload this tactic to fmarena,wanna see how it works in the test league
first 24.2 season with Everton with this 442 & 10 point deduction

i get 93-10points so miss the champion
impressive!goals scored increase as much as the result with buff on pace/acceleration. curious to see what would happen if only buff to 2 or 4 positions in the front court
Delicious said: If by vertical you mean height CM/" ; doesn't matter the "height" but the jumping reach. Even tho Height and JR are "linked", you won't really find short players with high jumping reach attribute.


im sorry all i mean is the jumping reach attribute.did not notice that translate problem
pace and acceleration  had a huge impact on results over the years, with a 25-30 GD improved so far. I'd like to ask if it's possible to refine the pace/acceleration test to each individual position after other attribute tests, such as adding 5 pace WITH 5 acceleration(or just 5 pace or 5 acceleration) to two IFs or BPDs or DMs or WBs or two attacking players. so that after 5 or 10 rounds of testing, we can rely on the data to tell us which position is more dependent on pace/acceleration improvement. IT'S ALSO IMPORTANT TO NOTE THAT BECAUSE OF THE CHANGE IN THE SET-PIECE SYSTEM IN FM24, I THINK IT'S  LUXURY TO ADD 5 VERTICAL TO ALL POSITIONS(when we playing the game,DM&WB'S VERTICAL seems not that important but we really need one guy to score the headers in setpiece ), SO ADDING 5 VERTICAL TO THE TOP TWO "AERIAL THREATS" IN THE TEAM MAY HAVE A SAME BIG IMPACT AS PACE AND ACCELERATION