joshua
FM25 will be extremely dodgy. By all accounts they have dumbed the game down and tried to make it mobile and casual friendly. Exactly the opposite of what this community wants. Give us a deep rich complex game so us nerds can make spreadsheets and run linear regressions to figure out which attributes are most important. :D
Based on the coefficients for each position I calculated the relative importance of the top 3 attributes. If, like me you are lazy and want something easy to plug into the in-game scouting you can use this to get an idea of which top 2 or 3 attributes to look at for each position.



Here are the relative impacts for each position:
DLR (Full Backs):

Pace: 100%
Jumping: 76.8%
Acceleration: 66.7%

DC (Center Backs):

Jumping: 100%
Pace: 70.2%
Acceleration: 59.9%

WBLR (Wing Backs):

Pace: 100%
Acceleration: 96.8%
Jumping: 71.7%

DMC (Defensive Mid):

Acceleration: 100%
Anticipation: 63.4%
Stamina: 50.3%

MLR (Wide Mid):

Pace: 100%
Dribbling: 68.4%
Acceleration: 62.9%

MC (Central Mid):

Anticipation: 100%
Acceleration: 89.9%
Composure: 89.9%

AMLR (Wide Attack):

Pace: 100%
Acceleration: 83.7%
Anticipation: 64.6%

AMC (Attack Mid):

Pace: 100%
Acceleration: 97.5%
Concentration: 81.7%

STC (Striker):

Jumping: 100%
Pace: 97.8%
Acceleration: 70.5%
Orion said: We use vastly different method.
As far as I understand FM Arena attribute test has a testing league where they change certain attribute for every player in one team in that league and check the difference it makes.
It's overall very good method.
I think mine could be called closer to 'real' game environment - since I use data from 'real' leagues. So very simplified explanation is that players in certain position that have high Crossing attribute have high ratings. That's basically it.
So the model pick that attribute as the one that correlates in those positions with player rating - so according to the model the higher the crossing the better player rating.
If we give high crossing to every player it's kind of useless because a lot of position/roles do not utilize this.
FM Arena attribute test looks for attributes that have highest impact on 'universal' level so they look for attributes that will benefit for the whole team, not just single player or single position.



In that case shouldn't the comparisons be between players who play in that position in that league, rather than the average value across the entire league?
Say for role playing purposes you want a certain player to do really well.

You might pick the best tactic currently for example https://fm-arena.com/thread/12717-ef-424-if-hp-v2-p101-ac/

But what if you don't mind not being statistically the best, but want to favour a certain role, for example a great striker being the focus of the attack, might do best in https://fm-arena.com/thread/12667-god-of-chaos-v1/

What tactic is best for getting a striker loads of goals?
What tactic is best for getting your favourite AMC loads of assists (and/or goals)
What tactic is best for getting your winger loads of assists, or your inside forward loads of goals?

Does anyone have good intuition for this or how to tweak tactics to get the best out of a specific position?
In real life and in-game, "high-pressing; possession-based" those two are not really related.


Have you posted your tactic anywhere?

if both of these things are happening:

"I often dominate possession but fail to convert it into clear cut chances. Additionally; I sometimes get caught out on the counter-attack."

then your tactic doesn't sound very balanced.



Also note that ability of your squad is relative to the league you are in, so if "I am managing a mid-tier team in the Premier League" then you simply might not have the kind of players good enough to play the system you want to play.

In a mid table prem team I would be trying to do one thing really well, and not both (possession and pressing).

Depending on recruitment and team I would be trying to set up a counter attacking team who can break on the transition with pacy wingers and forwards.

You really need elite back 4 and midfielders to be able to play other styles very well in the prem.
could you post the spreadsheet file?
Tigerman said: Third year as manager for Liverpool on a journey manager save. Season is 3032/33 and I won the 3 seasons I have manage them. The season before I tested the 4-1-2-1-2 Re-Cookie VI with all wins but lost 2 games. The tactic just looks awesome so tested it this season. Sure I would maybe win the league with many tactics out there. As I have an insanely good team. Man C just got Conference league fotball the last season so I approached interest for haaland and 180M later he was in Liverpool as well. just to know the team is very strong.
The diffrence between Re-Cookie I feel is that most matches is done just halfway through the first half.Both don“t get you many draws. So the stats for 32/33 season.

38 W36 D1 L1 For178 Ag12 GD166 P109
Crazy amount of goals and solid. I have a Croatian newgen CB that is awesome and scores a lot from set pieces Played games 29 and 22 goals. The problem is to find great DM as newgen Caicedo where in the club already. Feels like a good BPD CB will go into the DM role on the defend best. Also the Volante role is hard to find a great one. now I have signed for 4-3-3 and 4-1-2-1-2 Re-Cookie so will have to switch focus on the suited roles in this tactic. But even with not perfect attributes for the roles and positions the tactic delievers with force.

Thanks for your work with testing tactics out!


Whoever I put at right centre back gets 20 goals a season, these tactics are great!
My personal tweak has been to use 3 complete forwards on attack.

I have world class players and this seems to work better for me, It also sort of makes the middle forward get loads of goals:




I had an invincible season with this:

Hello all, I've followed the progress of the tactics but only just made an account to be able to comment.

Something I have been thinking about a lot is how the general tactics have converged to a specific shape (4 defenders, 1 dm, 1 lm, 1 rm, 3 forwards)

How confident can we be that there is not some other shape that is better?

Have we reached the global maximum or only a local maximum that we might improve upon?