Kyle
RDF Tactics said: 3 & 5 is important to maintain. But also, if you make tweaks or sign new players then they're even more important during the season. But just because you focussed on that during pre-seaon, doesn't mean you can leave it, it'll need maintaining, especially when not on a good run.

2 isn't a negative - I think you misunderstood. With your own training, you can have better control over condition and fatigue, meaning, you can stop or reduce your player's chances of getting fatigued, you can also improve condition. It's not a negative.

1 is important if you want to improve. If you like long shots for example, maybe you need to improve players long shots so the tactic becomes more effective. It's about building the right attributes for your tactic.

Match bonuses you get with att movement, def positioning, set pieces and teamwork/match tactics



Rince said: Team Cohesion declines over time without improving and isn't something that once reached the maximum value stays at this level all the time.

Also, it might require 3-4 months to get Team Cohesion at the maximum level and I don't know how you can achieve that during the pre-season


As long as you're achieving what you should i've never had a problem with team cohesion, i'm sitting on very good team cohesion right now and I do very little training and the training I do isn't set by me, I also only have 1 win in my last 8 games.

From what I see fatigue is an important thing in fm22 and with how gegenpress works this year it seems like resting players especially if there's 2 games in a week would be the best option or would you rather play them slightly more tired?
ZaZ said: Training can affect performance in several ways:
1. It increases attributes.
2. It affects condition, fatigue and injuries.
3. It can increase cohesion and happiness.
4. It can give next match bonuses.
5. It can increase tactical familiarity.


3 and 5 you can achieve in pre season. 2 is a negative. 1 yeah I thought that but not always important either. 4 what are the match bonuses and how do I achieve them?
I can understand it probably has an effect on development, but curious about specifically performance. I personally never setup general training and honestly with the way gegenpress works now I just send my players on rest between games which seems to avoid injuries (most seem to happen in training) and doesn't seem to have an effect on the teams performance. I'm curious if this has ever been tested or if anyone knows either way.
Cyborg said: For the individual training I use the same positions, roles, duties as in the tactic and for the general training I use "Training Style - Balanced"

Not sure how much of an effect this has, but I usually train the one in that position that improves the most key attributes. For AM/C I train SS and DM I train RP, might switch back every now and then to make sure their tactical familiarity stays close to full.
Probably not the fairest showcase as i'm in 2027 and expected to win the league, but still think this tactic proved to be very strong. I instant resulted every game.



Arsenal in my save are quite a force winning the CL 2 seasons ago and getting to the final but losing to Man Utd this season.




Smashed PL records


https://streamable.com/y5bnis

The RB to AM/L ball was really strong with who I had, other variations of it too. That was the majority of the goals Isak scored.
Are you sure about cross less often being the strongest option? Heading just seems so nuts, the amount of goals I get from my RB crossing it to a tall AM/L is ridiculous.

Using Electro with Isak AM/L scoring this type of goal on average once or twice a match
https://streamable.com/1daryh
https://streamable.com/0wvjc1
https://streamable.com/c1djlw
Egraam said: Normal holiday tests are super high variance this year, at least for me. For example, the most basic test - one season with City on the default database - a good tactic last year would consistently get between 93-100 points every run no matter what, while this year I had tactics that got 90 points on the first run and then 75 points on the next. It's hard to tell right now what really works and what doesn't, at least not until the editor is available and fmarena starts their testing.

Holidays test just seem unreliable in general, very dependent on how well other teams are doing, injuries to both player and AI and obviously sometimes you just get really lucky and is much easier to fluke 38 games than 456 or whatever the tests are.
ZaZ said: My first suggestion for anyone doing tactics is to use TF-At, they seem to do better than any other role. I also tried most interesting combinations and none is better than two TF-At. I have yet to try three strikers or one striker, but I don't think it will be much different.
For me I tried solo TF striker and HB DM and none of them were that great, actually felt worse, i'd say the only one where I noticed a definitive difference is inverted wingers on attack which I got from you, instantly noticed them playing better.

For me FB attack and DLP defend seem to be good, aswell as 1 AF with 2 AMs on attack behind.
Target Person said: Thanks @ZaZ for all the testing and feedback!

As a fan of target man role I'm encouraged by your findings, have you tried a TF-Su + TF-At combo? Personally I've had decent success with various striker roles as long as the strikers were tall and good in the air - lots of goals from headers.

Would you suggest using big, tall strikers as TF-At or any type of striker should do?

Thanks


If the match engine follows the same thing as last year, which it does seem so, the taller and heavier a player is in each position is only a positive. Taller is always better than smaller, heavier is always better than lighter, faster is always better than slower. It doesn't matter whether the role highlights these, they'll perform better with them attributes higher.
ZaZ said: Was it the tactic posted above? I'm running test with balanced now to see how it goes.

Na, was modified one of a tactic from reddit. Guy had some really nice results from it but just wasn't that strong for me so I used a lot of things you've put in this post.


https://prnt.sc/1xhmgdb
ZaZ said: I'll post when beta is over, because I'm still checking what works and what doesn't. It can still change a lot in the next week. If you wanna check to play yourself, then my current best is attached to this post, but I'm still trying to fix the leaky defense.



I didn't try cautious and balanced, gonna try later. Thanks for the tip!



ZaZ said: I'll post when beta is over, because I'm still checking what works and what doesn't. It can still change a lot in the next week. If you wanna check to play yourself, then my current best is attached to this post, but I'm still trying to fix the leaky defense.



I didn't try cautious and balanced, gonna try later. Thanks for the tip!


https://prnt.sc/1xhjzea

Small sample size but first 2 games were the exact same tactic on very attacking, last 2 were on balanced. I think there's atleast something there.
Egraam said: Corners are even stronger than they were before (same routine as last year)



Long throw-ins are strong again too, maybe not quite what they were at their peak in the beginning of 21 but definitely a good goal scoring opportunity again.
ZaZ said: Thanks, but I'm not a magician, just got lucky to have the best tactic last edition. There were a dozen of other tactics very close. Gonna try high crossing soon.

It seems there's also a high percentage of long shot goals. They changed the match engine to make the long shots look more appealing, but with a lot of games when they change something like that it usually means the mechanic will be strong. Might just be placebo who knows.
Egraam said: Just a quick observation from playing a few games, but I score a lot of goals from winger getting to the byline -> getting a low cross in the box -> forward finishing. Maybe it's just a coincidence, or maybe exploiting flanks is strong on this engine, will have to test more.

Heading does seem really strong, i've seen people saying Ronaldo is more superhuman than he is IRL from crosses. I also got rinsed 6-2 from Burnley with 5 goals coming from headers.
ZaZ said: I didn't test other roles for AML/R yet, but I got the feeling that wingers are better at ML/R than AML/R, just like in FM2021.

Obviously not a proper test but i've had better results with "High Voltage" than "FANATIC".
Markizio said: The star rating you're talking about can be safely ignored. You should care only about 2 things:

1) The Position Rating - https://fm-arena.com/thread/1087-the-position-rating-and-its-impact-on-the-performance/

2) The actual attributes - https://fm-arena.com/table/9-important-attributes/



ZaZ said: Assistant opinion on player's ability can be safely ignored, it has no effect in performance. They give low stars because, for FM development team, IWB should have opposite foot.

For a wingback, the preferred foot is important for shooting (which IWB-Su rarely do), crossing (they don't do either) and what direction they will pass the ball more often. Since most tactics try to balance the flow between flanks and center, it doesn't matter much.


Ah, thank you. Would this still be the case if someone is better suited as an AP in the middle but the tactic has them set as a CM?
Obviously a lot of the tactics on here are designed to get the most out of set generated players in a plug and play style, but my question is would that still be the case when you've got players with different abilities etc? For example, if someone is rated as a 4 star WB but only a 2 star IWB would you still get better results playing them as an IWB? Is it case by case? Do some positions perform better and some are fine to interchange?
Sorry if you've already answered this but have you tried messing around with throwins? Not sure about others but regardless how I setup longthrows since the last update they just don't seem very effective and almost cost me more chances than they create. I see that you have long throwins on 2.2 so curious if it's just me not having much success or if you've just kind of left it like that because you haven't tested alternatives.