KingChazza
Initial game looks atrocious, never seen a worse UI, 9 in 10 reviews are negative, not looking good at the moment.
Teremin said: Hey mate. Which tactic do you suggest for new match engines?

Hey, I don't think the match engine has changed recently. I use this one
This is great lol. Now we know best attributes AND tactic. RIP my casual friend I play FM with.
Hi, I have used Most Important Attributes , where I buffed the 3 highest coefficient (most important) attributes proven for each position at coventry city, and simmed the first season. Here are the results.
Orion said: Yes. Full 'formula' in the model calculates the 'expected' average rating for a player. So the higher the better.

Ohh, so relationship is between 'average rating' and attribute?
As we know, many player attributes do almost nothing, so is there a way to REMOVE or HIDE these attributes from the attributes interface to make it easier to pick out players?
So, higher coefficient = more importancy for position?
Would it not make sense to test the attributes on EACH of the common positions? Like, perform the testing while ONLY altering the strikers attributes. One test, do pace, next test, do finishing, next test, try composure. Thus, we will be able to determine what is the MOST IMPORTANT ATTRIBUTES FOR EACH POSITION. I believe this is what truly matters, is what the members are looking for, and is the best method to find out.
Thank you!
Has the match engine ever changed this year? I haven't played for a while and I have just seen that there are 3 new tactic subsections named 'Database 1, 2 ,3'. What is this for?
Amazing
This tactic is the most optimised thing in existence
Quick question, does the new 24.3 update change tactic effectiveness for saves that were made before the update? Or does it only affect new saves?
Nice
What is the difference in the '(v1.0)' and '(v2.0)' tables on the tactic testing section?