keithb said: You're quoting testing from someone that contradicts your testing? His keeper testing has technique at 0% and jumping reach at 1%. Aren't they two of your top attributes for a keeper? That poor person above using a keeper with 9 reflexes and struggling. Probably the rest of their team isn't that good either using your file.
Let's look at some basic numbers that anyone can plug into genie scout: Full backs 100/100 speed. 60-70 stamina and work rate. 40-50 for anticipation, concentration and balance. 30 determination (same for all players). Agility and dribbling 20-30.
Centre backs is 100 for speed and jumping reach. 50 anticipation, concentration and balance. 40 strength. 30 determination. 20-30 work rate and stamina.
DM's are similar to FB. Can add long shots say 10-20. Maybe decrease dribbling. As jumping reach say 20 it really isn't essential. But a physical king like David ozoh will do well.
10's and wingers are similar also. It's 100/100 speed. Dribbling 65/80. They want higher agility50-65, lower concentration say 10. Add some finishing 10-20, composure 10. Stamina and work rate 30-40. Jumping reach is ZERO for both.
Fast striker similar to wingers and 10's. Increase finishing to 40. Maybe higher composure. Jumping reach ZERO.
Target striker 90/90 speed. Jumping reach 100. Strength and balance 50-60, heading 15, dribbling ZERO. Stamina and work rate 30-40.
Every position determination 30. All players are roughly 40 for balance as well. centre backs and ts higher. 50-60
Keepers 100 reflexes, 60 agility, 30 for the other attributes that harvest and FM arena say added something. Not jumping reach (10) or technique (ZERO). Aerial reach yes 30.
That's not complete it's from memory. When you search filter injury proneness max 17, pressure minimum 5 and professionalism 12, but ideally 15. Buy young players with high genie scout ratings and/or high pa. Some 150 players can be monsters but in general the higher pa players will always be better. Not the ones with very low speed to start with. You can change the weightings to 105 for each position. Add the start of the game there is a lack of top quality keepers and centre backs so you can increase these to 110. But you don't want these weighting too far apart and Haaland is a 100% player. Plus when searching for say 90+ players GS wont always show players that are over 100.
If you really want to cheese the game don't start with that many leagues then add Belgium, Spain div2, Netherlands, Italy div2, Portugal div2 and see the players it populates the next season lol. High pa and dirt cheap. Especially in Spain.
For the person who doesn't like to play with real players. Start with Hong Kong only and holiday ten seasons. Then add the leagues you want, remove Hong Kong and most players won't be real.
The table you posted also shows that speed, surprisingly, is twice as good as any other attribute. Who knew. Well not you. Expand
@keithb Can you put the GS ratings file you are currently using? Thanks!
I updated "Getting Started" with the scoring changes. A tl;dr is on the Change Log page. For those that haven't yet, kind reminder to re-download the Player Database view.
As usual, let me know if you find any bugs! Expand
Zippo said: Sorry, guys. I can't give any ETA of the attribute testing for 2026.
But I hope it'll happen in the near future. Expand
I think it’s safe to say that, after testing the tactics more and more, the top tactics barely make any difference in terms of points. Just use one of the top tactics and you’ll be fine. Attribute testing is what will likely make the real difference, so hopefully it will be available soon.
In my own experience i like positive and balanced mentality more then attacking mentality. Hope more tactics with positive and balanced are going to be tested.
Zippo said: Upload here the routine you were talking about and we'll test it. Expand
Below the routines from Han from the best points scored from each section. I have uploaded the best attacking corner and best defending one seperatly aswell.
pixar said: My friend, with your method, my injuries have decreased significantly and my players continue their physical-mental-technical development. I do not give my players individual training. I only provide weak foot strengthening training for my eligible players. They usually solve it in 1 season. I do not give my players manual holidays. But I play in rotation. I play with my main squad in Europe, with my reserve squad in the matches I play at home before or after the European matches in the league, with my main squad in the remaining matches and finally with my reserve squad in the local cups.
The key to this program is to give players full rest (for 3 sessions) the day after match days. If there is no match on Wednesday-Saturday, it is just a corner routine or shot stopping training for goalkeepers. Additionally, if there is no match on Wednesday, I added team bonding training to the evening session to boost team harmony and motivation.
I played 6 seasons with 24.3.0 using this method. I play my matches on Wednesday-Saturday.
Below is a preview of the training program and download links.
Cheers.
Expand
And if you have a match you just let the 'match focus' replace the physical trainings?
Let's look at some basic numbers that anyone can plug into genie scout:
Full backs 100/100 speed. 60-70 stamina and work rate. 40-50 for anticipation, concentration and balance. 30 determination (same for all players). Agility and dribbling 20-30.
Centre backs is 100 for speed and jumping reach. 50 anticipation, concentration and balance. 40 strength. 30 determination. 20-30 work rate and stamina.
DM's are similar to FB. Can add long shots say 10-20. Maybe decrease dribbling. As jumping reach say 20 it really isn't essential. But a physical king like David ozoh will do well.
10's and wingers are similar also. It's 100/100 speed. Dribbling 65/80. They want higher agility50-65, lower concentration say 10. Add some finishing 10-20, composure 10. Stamina and work rate 30-40. Jumping reach is ZERO for both.
Fast striker similar to wingers and 10's. Increase finishing to 40. Maybe higher composure. Jumping reach ZERO.
Target striker 90/90 speed. Jumping reach 100. Strength and balance 50-60, heading 15, dribbling ZERO. Stamina and work rate 30-40.
Every position determination 30. All players are roughly 40 for balance as well. centre backs and ts higher. 50-60
Keepers 100 reflexes, 60 agility, 30 for the other attributes that harvest and FM arena say added something. Not jumping reach (10) or technique (ZERO). Aerial reach yes 30.
That's not complete it's from memory. When you search filter injury proneness max 17, pressure minimum 5 and professionalism 12, but ideally 15. Buy young players with high genie scout ratings and/or high pa. Some 150 players can be monsters but in general the higher pa players will always be better. Not the ones with very low speed to start with. You can change the weightings to 105 for each position. Add the start of the game there is a lack of top quality keepers and centre backs so you can increase these to 110. But you don't want these weighting too far apart and Haaland is a 100% player. Plus when searching for say 90+ players GS wont always show players that are over 100.
If you really want to cheese the game don't start with that many leagues then add Belgium, Spain div2, Netherlands, Italy div2, Portugal div2 and see the players it populates the next season lol. High pa and dirt cheap. Especially in Spain.
For the person who doesn't like to play with real players. Start with Hong Kong only and holiday ten seasons. Then add the leagues you want, remove Hong Kong and most players won't be real.
The table you posted also shows that speed, surprisingly, is twice as good as any other attribute. Who knew. Well not you.
@keithb Can you put the GS ratings file you are currently using? Thanks!
I updated "Getting Started" with the scoring changes. A tl;dr is on the Change Log page.
For those that haven't yet, kind reminder to re-download the Player Database view.
As usual, let me know if you find any bugs!
Does the FM26 scoring still include the HarvestGreen's data combined with the Points data from the attributes tables which was tested https://fm-arena.com/thread/14009-attribute-testing-football-manager-24/ here?
Do you have an fmf link for them? Thanks!
But I hope it'll happen in the near future.
I think it’s safe to say that, after testing the tactics more and more, the top tactics barely make any difference in terms of points. Just use one of the top tactics and you’ll be fine. Attribute testing is what will likely make the real difference, so hopefully it will be available soon.
I know there are no match engine updates, but maybe some hidden ones
DC-FB-DM weighted based on %70 goals against - %30 points.
AMC-AML/R-ST weighted based on %70 goals for - %30 points.
Download
Where can you import the downloadfile on Genie Scout?
DC-FB-DM weighted based on %70 goals against - %30 points.
AMC-AML/R-ST weighted based on %70 goals for - %30 points.
Download
Can you post a screenshot of the numbers used?
Thanks!
Below the routines from Han from the best points scored from each section.
I have uploaded the best attacking corner and best defending one seperatly aswell.
I do not give my players manual holidays. But I play in rotation. I play with my main squad in Europe, with my reserve squad in the matches I play at home before or after the European matches in the league, with my main squad in the remaining matches and finally with my reserve squad in the local cups.
The key to this program is to give players full rest (for 3 sessions) the day after match days. If there is no match on Wednesday-Saturday, it is just a corner routine or shot stopping training for goalkeepers. Additionally, if there is no match on Wednesday, I added team bonding training to the evening session to boost team harmony and motivation.
I played 6 seasons with 24.3.0 using this method.
I play my matches on Wednesday-Saturday.
Below is a preview of the training program and download links.
Cheers.
And if you have a match you just let the 'match focus' replace the physical trainings?