GeorgeFloydOverdosed said: Coincidentally it was a recent video by SecondYellowCard where he tested the DoF role that got me thinking that youth recruitment might work similarly. Turns out it likely doesn't, but that's what led me to investigate the 'place of birth' thing.
I haven't been able to find this discord you mention yet, but I've done some testing of game importance anyway, not only to draw a conclusion here but because it's good to retest things once every few years to see if the mechanic has changed and also I'd like further clarity/precision on the distribution effect I mentioned. I retested recently the hidden nation factor thing I assert is the case, and I can confirm it still exists.
England very important (default) Man City average (3 samples):
median 142.166 average 135.375 range 68.333-172.333
england-wide stats:
range 30-179 10th best player = 157.333 PA
England unimportant Man City average (3 samples):
median 131.666 average 132.687 range 78.666-162
england-wide stats:
range 34-170.33 10th best player = 153.666 PA
Conclusions
Game importance has no strong effect on PA. Previously I had said it bunches up the PA around the median and ends up affecting the PA to the tune of ~10%, and this is what we see. But as I tried to communicate in qualifying that 'it's not directly comparable to the other PA factors so it's hard to pin down a precise figure', it's not a simple flat 10% - in Singapore's case, the effect was 0% or even negative. In England's case, it was an 8% difference, for both Man City and (to a similar degree) the nation as a whole.
The main takeaway from game importance as I see it is that because it bunches up PA around the median, it does actually dampen your wonderkid chances just enough to make one not want to dismiss it entirely, but it's not that significant or consistently applicable as other factors such as junior coaching are. 160 PA instead of 170 PA, in some cases.
I haven't done a deep analysis of it, but just my general impression is that its not that Game Importance is shifting up or down the general quality of the newgens either, and this is somewhat indicated by the low difference in the average as well (2% difference for the Man City samples). I think it's simply bunching up the distribution closer to the median.
I hope this also serves as an illustration of why I use the median instead of the average. The median is pretty stable and therefore predictable unlike the average. While the median can be predicted with strong likelihood of being within a range of -/+ 5 PA or thereabouts with enough samples, the average will end up with an uncertainty range of ~10 PA or more even if you collect many samples.
I included height in the singapore samples as I thought it was interesting to observe; I wondered if its distribution has some correlation, or something in common, with the PA distribution. Expand
Extremely interesting. I havent even bought or played the demo of Fm26 I am staying away from it as it is a flaming dumpster of poop and I cant reward SI with my money. Maybe I will jump back in fm27. Is it different in fm26? No idea.
I would be interested in your results over a 10-20 year span. At least in Fm24 and all previous versions if Game Importance wasnt set to very high in a decent Youth nation you couldnt produce NewGens even if your were #1 club in the world.
Singapore could never have good players because there youth rating is bad. Czech would be a good test as their youth rating is 90-100+ while game importance is not set to very important.
I dont think this is an issue for most players since most people play in a big nation, build a nation saves arent that popular in the community. So most people wont notice it.
I am honestly probably not explaining myself well. I just know in fm24 and prior when doing build a nation saves even if you changed youth rating to 100 the nation couldnt ever produce wonder kids even when getting league to top 5 and all the clubs in the top 50 if Game Importance wasnt set to very important.
I dont know if there is some kind of time factor and that is why you need to sim 10-20 seasons or what tbh.
bigloser said: I’m doing an USA only MLS save the bolded is simply not true. Once you max out Junior Coaching/Youth Recuitment you get tons of regens with 130-140 PA which is a great MLS player. Over 3 seasons with maxed out everything I have like 15 players with 130 plus and a ton of mid+ 120s. Might be the easiest intake only save to win every competition besides Mexico. (I’ve got a lot of issues with how stupid they handle MLS academies when they basically work identical to Europe with no youth contracts.) I’ve got two starters already in the mid 130s from the academy pre maxing everything out.
The draft also pumps out 120-140 pa players but they are mostly too old since there is no youth league and the phantom games don’t do shit for development so their CAs are f**king terrible at 20/21
I have an academy CD getting called into the senior NT with the real players still active but the active CDs are all in the 130s except Carter Vickers.
While most of the good regens are from Europe/Mexico , I’ve seen some crazy players come out of MLS academies in other saves. Like high 150s starting for Arsenal good but it’s like once every 3-5 years and tedious to scout. (But always free.)
Though yeah if you change game importance to the highest setting the US starts pumping out WC talent left and right because the clubs have nothing to spend on besides infrastructure and the countries economic/population stats are so high. (I would argue the U.S. regen quality is realistic if only slightly punishing given the trajectory MLS academies are going. Basically all the starters that grew up in the U.S. were in MLS academies at one point.) Expand
I may have exaggerated the MLS talent but only a little. And it is different if you are actually playing in MLS as it makes it Active thus the entire nation gets full newgens as opposed to a league that is just loaded but not active.
This is why people make Brazil active since you have a much higher % to spawn mass quality of NewGens every season as opposed to a just top tier loaded but not active. I load all leagues but only have 5-10 active and never USA as active. In testing since not many actually play with USA.
Quantity of newgens is different for active vs not active but loaded vs not active and not loaded.
Unless using custom leagues Africa has no leagues except South Africa. So early you can find great African irl players. So you will notice a lot of NewGens spawn in Europe who play for Africa National Clubs as Africa since no leagues only spawn NewGens when a player retires because FM wants to always keep the total player number the same in the database.
While the active league all clubs spawn full set of Newgens every season.
This is also the reason after 50-60 years England takes over as the NewGen king if you have a full England pyramid loaded. You are talking 6/7 tiers of clubs who can spawn newgens and with RNG Jesus even if the combined lower tier pop out 1 National CLub bench player a season it eventually adds up after decades.
Go create a backup save and sim 20 years in the future and see where the USA national team players spawned at. It will all be overseas. USA wont be able to create in nation NewGens for a top 20 Fifa club. That is completely unrealistic. Sure some USA players are born overseas and have dual citizenship. But in FM they will 100% be spawned overseas. The reason USA stays a top 15 Fifa Club is because they spawn in Europe. USA might spawn 2-3 players born in USA who spawned at USA clubs that get to the national team.
People have won the World Cup with Wales when doing older Pre Ryan Reynold Wrexham Road to Glory saves. As the NewGens actually follow the England settings. Since as far as FM settings go Wrexham is in England.
This also use to be the case in old FM back in the day with San Marino as they had a club somewhere down in Italy's lowest tiers with a custom database. And once you got that club to top Tier Italy and became the #1 club in the world they could spawn world class newgens enabling people to win the World Cup with San Marino National Team as all the NewGens would come from the human controlled club in Italy.
There use to a link to the guy who did the San Marino world cup on reddit or Si forum. It might be 10 years old at this point. Think he had to play over 100 years or something.
From memory, game importance does have a modest effect on the distribution (low game importance = PA more bunched up around median), but it doesn't change the median or rule out very high PA players occurring entirely. Don't take my word for it, you can see EBFM's test results. Two problems with EBFM's data here is that he didn't look at the distribution as a whole, and he uses average instead of median. I think I've neglected to say before that this is (likely) why EBFM came to a different conclusion about youth facilities, where he found a very slight but consistent increase to PA. This is because he used the average, which isn't reliable with FM's system, and I guess it's possible something is going on here but I'd think if there is it'd probably be that the CA boost from YF is roughly added to the PA (i.e. 36 CA > 40 CA = 120 PA > 124 PA).
I would say that game importance is equivalent to a ~10% PA factor, it's not directly comparable to the other PA factors so it's hard to pin down a precise figure.
That said I haven't tested it in a long time, and it's possible your testing was qualitatively different to what I did. You said you maxed out all other factors. I guess it's possible low game importance has a more pronounced effect in such conditions. But what I do know is that with the default game settings we play with, game importance is almost a negligible factor.
Part of it could also be that because nations do in fact appear to have different (and significant) values set under the hood, it's easy to confuse that with game importance, cities, etc.
I've been doing more testing that I've been sitting on for a while now as I reflect on how to best communicate it. Basically I noticed how newgens have unique 'place of birth' that usually isn't even the club's city, so I thought this might be a clue that would allow me to deduce the hidden nation mechanics.
EBFM got as far as thinking it's probably a national pool & draft process going on. What I've found is that seemingly can't be true. From testing before, I already knew that city, local region, etc. all had zero influence on PA. But now I also know that the whole city system is essentially purely cosmetic. There is a sophisticated mechanic that assigns the place of birth, but it does not affect the newgen PA.
Why this matters:
- There isn't some more sophisticated behind the scenes stuff going on like HoYDs/U18s staff poaching from other cities in the local region or such. This doesn't mean that 'Youth Recruitment' doesn't do anything, it just means that it acts independently with its own mechanism; it doesn't interact with some underlying hidden process regarding cities and pre-newgens floating around the place and whatnot.
- There aren't 'player pools' in cities, therefore there is no player scarcity in regards to 'youth recruitment' in congested areas.
- The PA comes from the club location (nation), not the birth city location.
- 'Local region' doesn't seem to have any effect on...anything. I think it probably simply serves a 'boundary' purpose for editing, i.e. a team coordinates is in south England but is part of a northern local region so it gets counted in the north division.
Teasing out those implications takes some thought itself, but there is more (though less significant) that is difficult to explain without bamboozling someone who hasn't been looking at it for several hours as I have. For instance:
- Newgens come from the city location, not the club location, but they adopt the nationality of the club. This is confusing, and purely cosmetic, but I can illustrate its probable intended purpose with an example: Suppose an American Samoa club is added to USA competition. The club is 'based in' USA for economic travel reasons say, but the youths coming through are born in 'Pago Pago' because it's an American Samoa club.
- You cannot tell whether players are generated first at cities or at clubs, because they are the same thing - the club generates them as having come from cities.
- There is a map coordinate geometry to city/'place of birth' selection, likely a rectangle with decreasing selection probability towards the edges. But there are nuances and even exceptions.
Of course I would have to furnish all the different examples I found to prove my findings, in addition to explaining these abstractions.
Unfortunately it didn't get me any closer to uncovering the hidden nation factor, but what it has shown me is that the newgen recruitment process is probably a lot more simple than previously thought, in regards to PA, and it reinforces that unique nation ID is a key component while staff, cities, whatnot isn't. Expand
I wish I was mistaken all of the Build a Nation players know about Game Importance superseding NewGen settings. Go watch a ton of of SecondYellowCard Build a Nation setup videos and read his discords where his followers test all of the NewGen stuff for the lowest nations.
I can tell you my last 3 build a nation saves were hungary before I knew about game importance, Andorra and Faroe Islands. Hungary even after 60 years where I gave every club billions and billions to max out their facilities could never produce a NewGen that was as good as IRL national club member. The way you give clubs billions is by buying their horrendous youth players for 10 million each as the board never turns down 10 million offers. So you are buying 30+ players per club eventually. Giving clubs 300 million each season.
The most important factor in PA for newgens aka youth intake is your nations' "GAME IMPORTANCE" if it is not set to "Very Important" you will never have any good NewGens even if you played 1000 years. You have the RNG of finding 1 random Star like how some random Asian Island gets 1 star every 50 years or whatever.
I've done a load of build a nation saves and testing. It is pretty easy to test. Max out everything but set game importance to the lowest level and the NewGens will be awful even with everything else Maxxed out.
This is the actual problem with USA in FM as the game importance is set to the lowest setting while everything else is pretty on par with the Big 10 in Europe.
USA in FM cannot generate any USA players for a top 20 National Team. All of the USA National Team NewGens (once the real players retire) will all spawn over seas at other clubs. Because it uses the nations game importance of where the player is spawned at.
USA cannot even spawn MLS caliber players!!!!!!!! USA will literally spawn garbage NewGens in USA.The entire national team will be spawned at overseas club intake.
Game Importance supersedes all other youth settings and mechanics. I am not even sure if SI is aware of it lmao.
If you are playing a top league in a top country you really wont notice anything.
I haven't been able to find this discord you mention yet, but I've done some testing of game importance anyway, not only to draw a conclusion here but because it's good to retest things once every few years to see if the mechanic has changed and also I'd like further clarity/precision on the distribution effect I mentioned. I retested recently the hidden nation factor thing I assert is the case, and I can confirm it still exists.
'Game Importance' Test results
Singapore unimportant (default) LC sailors:
Sample 1
75,68,57,51,49,49,48,42,42,39,37,36,32,31,31,20
median 42
average 44.1875
range 20-75
height 1.59-1.90, 1.73 median
singapore-wide stats:
range 17-80
10 best player = 73 PA
Sample 2
74,73,71,68,60,54,53,52,51,41,37,35,34,34,30,21
median 51.5
average 49.25
range 21-74
height 1.63-1.87, 1.715 median
singapore-wide stats:
range 15-86
10th best player = 74 PA
Sample 3
89,67,64,64,62,61,59,50,50,48,46,39,34,32,29,20
median 50
average 50.875
range 20-89
height 1.63-1.92, 1.725 median
singapore-wide stats:
range 13-89
10th best player = 69 PA
Singapore very important LC sailors:
Sample 1
59,53,50,48,47,46,45,44,43,39,38,36,32,31,21,21
median 43.5
average 40.8125
range 21-59
singapore-wide stats:
range 12-80
10th best player = 74 PA
Sample 2
78,70,66,66,61,60,60,53,48,46,41,39,38,37,20,17
median 51.5
average 50
range 17-78
height 1.64-1.92, 1.725 median
singapore-wide stats:
range 10-80
10th best player = 70 PA
Sample 3
53,52,48,48,48,47,44,44,44,44,43,31,31,22,20,20
median 44
average 39.9375
range 20-53
height 1.63-1.93, 1.785 median
singapore-wide stats:
range 8-115
10th best player = 71 PA
Singapore unimportant (default) LC sailors average (3 samples):
median 47.833
average 48.104
range 20.333-79.333
singapore-wide stats:
range 15-85
10th best player = 72 PA
Singapore very important LC sailors average (3 samples):
median 46.333
average 43.583
range 19.333-63.333
singapore-wide stats:
range 10-91.666
10th best player = 71.666 PA
England very important (default) Man City:
Sample 1
167,162,160,152,146,144,143,142,137,136,133,128,117,94,83,83
median 139.5
average 139.1875
range 83-167
england-wide stats:
range 30-179
10th best player = 157 PA
Sample 2
172,167,157,155,148,147,146,142,141,134,115,98,97,96,77,64
median 141.5
average 134.75
range 64-172
england-wide stats:
range 30-178
10th best player = 157 PA
Sample 3
178,167,165,160,157,155,148,147,144,142,141,104,89,85,75,58
median 145.5
average 132.1875
range 58-178
england-wide stats:
range 30-180
10th best player = 158 PA
England unimportant Man City:
Sample 1
167,157,149,148,146,145,140,137,117,111,104,98,97,90,85,81
median 127
average 135.75
range 81-167
england-wide stats:
range 34-175
10th best player = 154 PA
Sample 2
160,157,148,148,148,138,136,133,123,122,101,101,92,88,87,75
median 128
average 122.3125
range 75-160
england-wide stats:
range 34-168
10th best player = 154 PA
Sample 3
159,156,153,151,150,150,141,140,140,140,138,116,110,95,93,80
median 140
average 132
range 80-159
england-wide stats:
range 34-168
10th best player = 153 PA
England very important (default) Man City average (3 samples):
median 142.166
average 135.375
range 68.333-172.333
england-wide stats:
range 30-179
10th best player = 157.333 PA
England unimportant Man City average (3 samples):
median 131.666
average 132.687
range 78.666-162
england-wide stats:
range 34-170.33
10th best player = 153.666 PA
Conclusions
Game importance has no strong effect on PA. Previously I had said it bunches up the PA around the median and ends up affecting the PA to the tune of ~10%, and this is what we see. But as I tried to communicate in qualifying that 'it's not directly comparable to the other PA factors so it's hard to pin down a precise figure', it's not a simple flat 10% - in Singapore's case, the effect was 0% or even negative. In England's case, it was an 8% difference, for both Man City and (to a similar degree) the nation as a whole.
The main takeaway from game importance as I see it is that because it bunches up PA around the median, it does actually dampen your wonderkid chances just enough to make one not want to dismiss it entirely, but it's not that significant or consistently applicable as other factors such as junior coaching are. 160 PA instead of 170 PA, in some cases.
I haven't done a deep analysis of it, but just my general impression is that its not that Game Importance is shifting up or down the general quality of the newgens either, and this is somewhat indicated by the low difference in the average as well (2% difference for the Man City samples). I think it's simply bunching up the distribution closer to the median.
I hope this also serves as an illustration of why I use the median instead of the average. The median is pretty stable and therefore predictable unlike the average. While the median can be predicted with strong likelihood of being within a range of -/+ 5 PA or thereabouts with enough samples, the average will end up with an uncertainty range of ~10 PA or more even if you collect many samples.
I included height in the singapore samples as I thought it was interesting to observe; I wondered if its distribution has some correlation, or something in common, with the PA distribution.
Extremely interesting. I havent even bought or played the demo of Fm26 I am staying away from it as it is a flaming dumpster of poop and I cant reward SI with my money. Maybe I will jump back in fm27. Is it different in fm26? No idea.
I would be interested in your results over a 10-20 year span. At least in Fm24 and all previous versions if Game Importance wasnt set to very high in a decent Youth nation you couldnt produce NewGens even if your were #1 club in the world.
Singapore could never have good players because there youth rating is bad. Czech would be a good test as their youth rating is 90-100+ while game importance is not set to very important.
sortitoutsi even has always listed game importance for finding newgens in their charts.
https://sortitoutsi.net/football-manager-2026-youth-ratings
I dont think this is an issue for most players since most people play in a big nation, build a nation saves arent that popular in the community. So most people wont notice it.
I am honestly probably not explaining myself well. I just know in fm24 and prior when doing build a nation saves even if you changed youth rating to 100 the nation couldnt ever produce wonder kids even when getting league to top 5 and all the clubs in the top 50 if Game Importance wasnt set to very important.
I dont know if there is some kind of time factor and that is why you need to sim 10-20 seasons or what tbh.
The draft also pumps out 120-140 pa players but they are mostly too old since there is no youth league and the phantom games don’t do shit for development so their CAs are f**king terrible at 20/21
I have an academy CD getting called into the senior NT with the real players still active but the active CDs are all in the 130s except Carter Vickers.
While most of the good regens are from Europe/Mexico , I’ve seen some crazy players come out of MLS academies in other saves. Like high 150s starting for Arsenal good but it’s like once every 3-5 years and tedious to scout. (But always free.)
Though yeah if you change game importance to the highest setting the US starts pumping out WC talent left and right because the clubs have nothing to spend on besides infrastructure and the countries economic/population stats are so high. (I would argue the U.S. regen quality is realistic if only slightly punishing given the trajectory MLS academies are going. Basically all the starters that grew up in the U.S. were in MLS academies at one point.)
I may have exaggerated the MLS talent but only a little. And it is different if you are actually playing in MLS as it makes it Active thus the entire nation gets full newgens as opposed to a league that is just loaded but not active.
This is why people make Brazil active since you have a much higher % to spawn mass quality of NewGens every season as opposed to a just top tier loaded but not active. I load all leagues but only have 5-10 active and never USA as active. In testing since not many actually play with USA.
Quantity of newgens is different for active vs not active but loaded vs not active and not loaded.
Unless using custom leagues Africa has no leagues except South Africa. So early you can find great African irl players. So you will notice a lot of NewGens spawn in Europe who play for Africa National Clubs as Africa since no leagues only spawn NewGens when a player retires because FM wants to always keep the total player number the same in the database.
While the active league all clubs spawn full set of Newgens every season.
This is also the reason after 50-60 years England takes over as the NewGen king if you have a full England pyramid loaded. You are talking 6/7 tiers of clubs who can spawn newgens and with RNG Jesus even if the combined lower tier pop out 1 National CLub bench player a season it eventually adds up after decades.
Go create a backup save and sim 20 years in the future and see where the USA national team players spawned at. It will all be overseas. USA wont be able to create in nation NewGens for a top 20 Fifa club. That is completely unrealistic. Sure some USA players are born overseas and have dual citizenship. But in FM they will 100% be spawned overseas. The reason USA stays a top 15 Fifa Club is because they spawn in Europe. USA might spawn 2-3 players born in USA who spawned at USA clubs that get to the national team.
People have won the World Cup with Wales when doing older Pre Ryan Reynold Wrexham Road to Glory saves. As the NewGens actually follow the England settings. Since as far as FM settings go Wrexham is in England.
This also use to be the case in old FM back in the day with San Marino as they had a club somewhere down in Italy's lowest tiers with a custom database. And once you got that club to top Tier Italy and became the #1 club in the world they could spawn world class newgens enabling people to win the World Cup with San Marino National Team as all the NewGens would come from the human controlled club in Italy.
There use to a link to the guy who did the San Marino world cup on reddit or Si forum. It might be 10 years old at this point. Think he had to play over 100 years or something.
From memory, game importance does have a modest effect on the distribution (low game importance = PA more bunched up around median), but it doesn't change the median or rule out very high PA players occurring entirely. Don't take my word for it, you can see EBFM's test results. Two problems with EBFM's data here is that he didn't look at the distribution as a whole, and he uses average instead of median. I think I've neglected to say before that this is (likely) why EBFM came to a different conclusion about youth facilities, where he found a very slight but consistent increase to PA. This is because he used the average, which isn't reliable with FM's system, and I guess it's possible something is going on here but I'd think if there is it'd probably be that the CA boost from YF is roughly added to the PA (i.e. 36 CA > 40 CA = 120 PA > 124 PA).
I would say that game importance is equivalent to a ~10% PA factor, it's not directly comparable to the other PA factors so it's hard to pin down a precise figure.
That said I haven't tested it in a long time, and it's possible your testing was qualitatively different to what I did. You said you maxed out all other factors. I guess it's possible low game importance has a more pronounced effect in such conditions. But what I do know is that with the default game settings we play with, game importance is almost a negligible factor.
Part of it could also be that because nations do in fact appear to have different (and significant) values set under the hood, it's easy to confuse that with game importance, cities, etc.
I've been doing more testing that I've been sitting on for a while now as I reflect on how to best communicate it. Basically I noticed how newgens have unique 'place of birth' that usually isn't even the club's city, so I thought this might be a clue that would allow me to deduce the hidden nation mechanics.
EBFM got as far as thinking it's probably a national pool & draft process going on. What I've found is that seemingly can't be true. From testing before, I already knew that city, local region, etc. all had zero influence on PA. But now I also know that the whole city system is essentially purely cosmetic. There is a sophisticated mechanic that assigns the place of birth, but it does not affect the newgen PA.
Why this matters:
- There isn't some more sophisticated behind the scenes stuff going on like HoYDs/U18s staff poaching from other cities in the local region or such. This doesn't mean that 'Youth Recruitment' doesn't do anything, it just means that it acts independently with its own mechanism; it doesn't interact with some underlying hidden process regarding cities and pre-newgens floating around the place and whatnot.
- There aren't 'player pools' in cities, therefore there is no player scarcity in regards to 'youth recruitment' in congested areas.
- The PA comes from the club location (nation), not the birth city location.
- 'Local region' doesn't seem to have any effect on...anything. I think it probably simply serves a 'boundary' purpose for editing, i.e. a team coordinates is in south England but is part of a northern local region so it gets counted in the north division.
Teasing out those implications takes some thought itself, but there is more (though less significant) that is difficult to explain without bamboozling someone who hasn't been looking at it for several hours as I have. For instance:
- Newgens come from the city location, not the club location, but they adopt the nationality of the club. This is confusing, and purely cosmetic, but I can illustrate its probable intended purpose with an example: Suppose an American Samoa club is added to USA competition. The club is 'based in' USA for economic travel reasons say, but the youths coming through are born in 'Pago Pago' because it's an American Samoa club.
- You cannot tell whether players are generated first at cities or at clubs, because they are the same thing - the club generates them as having come from cities.
- There is a map coordinate geometry to city/'place of birth' selection, likely a rectangle with decreasing selection probability towards the edges. But there are nuances and even exceptions.
Of course I would have to furnish all the different examples I found to prove my findings, in addition to explaining these abstractions.
Unfortunately it didn't get me any closer to uncovering the hidden nation factor, but what it has shown me is that the newgen recruitment process is probably a lot more simple than previously thought, in regards to PA, and it reinforces that unique nation ID is a key component while staff, cities, whatnot isn't.
I wish I was mistaken all of the Build a Nation players know about Game Importance superseding NewGen settings. Go watch a ton of of SecondYellowCard Build a Nation setup videos and read his discords where his followers test all of the NewGen stuff for the lowest nations.
I can tell you my last 3 build a nation saves were hungary before I knew about game importance, Andorra and Faroe Islands. Hungary even after 60 years where I gave every club billions and billions to max out their facilities could never produce a NewGen that was as good as IRL national club member. The way you give clubs billions is by buying their horrendous youth players for 10 million each as the board never turns down 10 million offers. So you are buying 30+ players per club eventually. Giving clubs 300 million each season.
The most important factor in PA for newgens aka youth intake is your nations' "GAME IMPORTANCE" if it is not set to "Very Important" you will never have any good NewGens even if you played 1000 years. You have the RNG of finding 1 random Star like how some random Asian Island gets 1 star every 50 years or whatever.
I've done a load of build a nation saves and testing. It is pretty easy to test. Max out everything but set game importance to the lowest level and the NewGens will be awful even with everything else Maxxed out.
This is the actual problem with USA in FM as the game importance is set to the lowest setting while everything else is pretty on par with the Big 10 in Europe.
USA in FM cannot generate any USA players for a top 20 National Team. All of the USA National Team NewGens (once the real players retire) will all spawn over seas at other clubs. Because it uses the nations game importance of where the player is spawned at.
USA cannot even spawn MLS caliber players!!!!!!!! USA will literally spawn garbage NewGens in USA.The entire national team will be spawned at overseas club intake.
Game Importance supersedes all other youth settings and mechanics. I am not even sure if SI is aware of it lmao.
If you are playing a top league in a top country you really wont notice anything.