Continum
Hi!

First of all, thank you for your work! But I have some issues running it.

The automatic BepInEx install doesn't work. The plugin never loads and no BepInEx/LogOutput.log is ever created.

The cause is an architecture mismatch. FM26's binary is universal, so on Apple Silicon the game runs arm64, but the installer deploys an x86_64-only BepInEx. dyld refuses the injection:

dyld: terminating because inserted dylib 'libdoorstop.dylib' could not be loaded: (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64' ))

Swapping in a universal libdoorstop.dylib gets past that, but dotnet/libcoreclr.dylib is x86_64 too, so doorstop then dies silently before BepInEx writes any log.

Looks like the installer fetches the macos-x64 BepInEx 6 IL2CPP bundle where arm64 Macs need macos-arm64. Forcing the game through Rosetta works but costs too much match-engine performance to be a real fix.

Happy to test an arm64 build if you have one — I can share the full doorstop trace if useful.
ZaZ said: As far as I know, players are always training for a position, and the role is used to define the base attributes to grow during training. Optimally, you should use the position that gives the best attributes, but I usually do their expected role in tactic just because I like to see maximum tactic familiarity (which probably has no effect in performance).

So you actually are picking a role in individual training along with quickness as additional focus? That will bring a higher training load I imagine, and how does that effect injuries? So far I've been using your light schedule along with playing position and additional focus set to quickness. No role training.
ZaZ said: I put them to train for their playing position (or opposite side of the field for FBs and IFs). And yes, I do the same for under 21.

What if you are training a player for another position than his natural one? Then you have to choose a role right? Which again impacts training load.
ZaZ said: You cannot super rest with travel, so just add training sessions there. You will still rest with the "no gym or pitch" settings, it will just not recover as much.

So instead of rest on the travel day you would add training sessions? I think I've read earlier in this thread that I should add rest on travel days and a full day of rest the day after in order to achieve super rest. I might be wrong. What do you recommend?
And another question, do you use this schedule for the youth team as well?
Do you set any individual role training or additional focus only?