Singularity
kvasir said: Am I reading the table wrong? How is it "much better" if full rest + additional focus quickness (J10) has a score of 4.39 Pace + Acc, while 7 x recovery + aditional focus quickness (R11) sits at 4.36?

https://pixeldrain.com/u/ZTwb8Jbj


Ah, I failed to follow the line across properly :( Yeah, pretty much the same.


On another note, it's better to have the worst youth training facilities and the worst junior coaching, right? So your players come with the fewest "undesirable" attributes as possible.
harvestgreen22 said: https://pixeldrain.com/u/ZTwb8Jbj
O11-R11
Recently are busy days for me , and I only test it for one season to save time.
You can roughly see the effects of adding [Recovery], for example, D11 and N11


I had switched to 7x recovery + Quickness focus since recovery seems to improve the results somehow, so it's good to see that it is much better than just the ret at super charging pace and acc
AFant said: Only Long Shots costs CA of those attributes (and even then it's pretty cheap IIRC) so I wouldn't worry too much about that.

It must be the result of CA development not being used though, you get the same sort of thing happening with the all rest + focus training. Would be preferable for that to go somewhere more useful than those places.
I'm doing the same sort of thing as you @Eppstar. All rest until 18 and then switch to V7 at 18

I am getting very large boosts to Pace/Acc too - but I'm getting several guys who get boosts in what I'm thinking of as "Overspill" attributes - freekicks, corners, penalties and long shots

This is about 3 seasons of development



I'm wondering if a 2nd match pracise rather than the attacking would be better
I'm just doing 2 match practices and a quickness and then quickness focus and my mid 20s guys will only lose their technicals that aren't on their roles (if they lose any at all)

My youth who are doing full rest and quickness focus. They will lose technicals and mentals and gain physicals. Seems to be that the lower ones will really benefit and they can see quite big jumps.
It's a shame the age divisions seem a bit off - presumably 15, 16 and 17 year olds have different requirements, then you have a mid range where the factors should be the same but growth gets less as you get older and then ~30 you go into the decline where a 3rd lot of factors kick in
harvestgreen22 said: If I write +[Double Intensity] , that's on double intensity
If the table have no [Double Intensity] , that's no intensity ( on normal )

Spoiler


This is the data from the last post, There's a lot that doesn't on double intensity


Ah yes, sorry. So double intensity does indeed make quite a difference then.
Thanks, interesting.

30 games gives us 5.1 CA growth, then you see an increase of 1 CA for the focus and almost no increase with the double focus.

The double focus does work to concentrate it on quickness attributes though.

Are all your tests done on double intensity?  Would be interesting to see the effect when training sessions are added
Yeah, sample size is probably not enough to draw anything but very vague conclusions to be fair.


@harvestgreen22

Have you tried what happens with 100% rest and no Quickness focus training? Then with 30 games and without? That way you could see what the baseline growth for a 20 year old is
Hmm, yeah, that's odd:

V7 = MP + Att = 3.93/23.6
S7 = MPx2 = 3.84/17.3


E8 = MPx2 + Att = 3.84/23.6
S8 = MPx3 = 4/24.4

So replacing MP with Att either gave +0.9/+6.3 or -0.16/-0.8


It doesn't even make sense with the CA cap since V7 vs E8 the cap is the same despite the extra MP, but adding an extra MP with S7 vs S8 gives +7.3 extra.
Yeah, I mean swapping duplicate MP for another session. If you compare S7 to V7:

Quick + MPx2 + Recx7 vs Quick + MP + Attacking + Recx7

You get better Acc + Pace, better dribbling, better CA growth



It must work in this way:

Baseline CA growth (or decline) depending on age
Matches give potential CA growth
You then need to assign Training sessions to take up that potential, each session unlocks it's own amount (you see some grant more or less CA growth compared to others in the test)
The exact training sessions you select decide where attributes go (again some are stronger than others)

I imagine that the first instance of each training session a week is much better than the 2nd, so if you want max CA growth for fewest sessions per week you'd choose all different ones

I have no idea why recovery is giving better returns than rest though, that's puzzling.
Maybe Match Practice could be made more efficient if all players were set to training as Wingers(Support)? That seems to be the best in terms of Acc, Pace & Dribbling with as few "wasted" attributes being targeted.

It also seems like 1x Match Practice is optimal rather than having duplicates. Maybe the 2nd instance of any training is significantly less effective?
Huh, interesting. Your tests are showing adding in recovery is better than leaving to rest which is the opposite of what EvidenceBasedFM found.

A good test would be a full week of just recovery and comparing that to G7.


Interesting that G7 vs K7 results in a drop for Acc & Pace with an additional quickness. Presumably this means the additional CA opened up by having the Quickness session doesn't add enough to make up for the fact you're spreading to Agility and Balance. Perhaps this means to target only Pace & Acc you would leave off Quickness?
detroitrex said: no effect on injuries?

Nope
According to evidence based fm, it's like a rest that recovers less condition but loses match fitness by a lower rate.