Nice ZaZ I will try this. On FM23 there was a thread on another website where a guy explained quite detailed how he put OI against different formations, if interested read on this page and the following page:
GeorgeFloydOverdosed said: I'm glad someone noticed, as I know my posts in this thread were particularly painful to try and skim read. I think I need to redo a summary of all this at some point.
I can add a piece of extra info that I know now. It seems to me that the 'running start' morale impact of pre-season friendly wins have a substantial impact on the chance of winning the competitive season. In other words, it seems best to schedule friendlies against the weakest teams possible, and have enough of them to get your morale up to perfect ideally (balanced against fitness considerations). I suppose it's best to only do home games (win chance boost+pitch control), or otherwise at least pick teams that have stadiums with perfect pitches to minimize injuries. I think two other implications here is not to worry about overconfidence from winning the pre-season friendlies, and fill up any mid-season gaps with a friendly against a weak team. Expand
By coincidence I have been doing that throughout my years of FM. Often cancelling already preset friendlies by assistant manager when starting a new save, just to squeeze that extra moral boost.
I have however never looked at the pitch quality when selecting an opponent. Do you think there is a real correlation there?
Interesting regarding friendlies in pre-season. On older versions I cluttered the schedule with as many pre-season friendlies as possible to get tactical familiarity as high as possible before the season started... Which this site and EBFM-videos has shown me to be useless...
JustinCredible said: I've exported the html file from fm and opened the excel sheet (in the free version of excel online) but when I navigate to Queries and Connections, I can see your three queries but none of them are modifiable, nor can I add a new one. Guessing you need a paid version of excel to utilise this functionality which is a shame Expand
I ran in to the same problem, but I solved it by just opening the HTML-export in Chrome, select the data and manually paste it on the correct sheet. Then in the sheet with the points (forget the name) I simple clicked in the cells and hit enter and the original data was updated with mine.
Orion said: I have to admit I might've made a small mistake. The coefficients in this model where I showed all the features in FM23 was probably for all outfield players not just forwards. My mistake was due to having too much of those models made and I just didn't check which one was which - since I have main program that does the model and just change the input data. Expand
Would this render in a need of an update of the values on the first page or is it only for our understanding of shown pictures?
DeFlow said: Thanks for the results. It seems to be a pretty linear decrease over the coefficients. It is not that difficult to put all of them into an excel sheet and use them for calculations, so that is a possibility too.
Right now I am using the results in the following way (can share if there is interest):
Note: PlaFac is potential playmaking versus defensive contribution with regards to these coefficients, SideFac is the potential side vs center contribution.
I've used it to designate one of my DMs to CD duty, and found out who was best as striker for my team. Expand
Yes please! Have you made an input sheet compatible to export of data from FM?
Example: Related attributes: Positioning, Bounce, Statistic type: Key headers: stat_typeÈ
So key_headers (headers that become goals?) the attributes used by the engine is Positioning and Jumping Reach only? I guess bounce I just a bad translation.
Very interesting, looking forward to the final results! With this knowledge we can truly tailor-make players that will beat anything without having ridiculously high PA
I'm however still stuck on FM23 (missed out on the free FM24 on Epic Games).
Would you say that the difference between FM23 and FM24 are abysmal regarding how attributes are implemented in the game engine?
On FM23 there was a thread on another website where a guy explained quite detailed how he put OI against different formations, if interested read on this page and the following page:
https://fm-base.co.uk/threads/vujevic-tactics-for-fm-23.179835/page-81
I remember it working quite well, but could also be associated with the tactic used.
Starting from post 1605
I can add a piece of extra info that I know now. It seems to me that the 'running start' morale impact of pre-season friendly wins have a substantial impact on the chance of winning the competitive season. In other words, it seems best to schedule friendlies against the weakest teams possible, and have enough of them to get your morale up to perfect ideally (balanced against fitness considerations). I suppose it's best to only do home games (win chance boost+pitch control), or otherwise at least pick teams that have stadiums with perfect pitches to minimize injuries. I think two other implications here is not to worry about overconfidence from winning the pre-season friendlies, and fill up any mid-season gaps with a friendly against a weak team.
By coincidence I have been doing that throughout my years of FM. Often cancelling already preset friendlies by assistant manager when starting a new save, just to squeeze that extra moral boost.
I have however never looked at the pitch quality when selecting an opponent. Do you think there is a real correlation there?
Interesting regarding friendlies in pre-season. On older versions I cluttered the schedule with as many pre-season friendlies as possible to get tactical familiarity as high as possible before the season started... Which this site and EBFM-videos has shown me to be useless...
I ran in to the same problem, but I solved it by just opening the HTML-export in Chrome, select the data and manually paste it on the correct sheet. Then in the sheet with the points (forget the name) I simple clicked in the cells and hit enter and the original data was updated with mine.
My mistake was due to having too much of those models made and I just didn't check which one was which - since I have main program that does the model and just change the input data.
Would this render in a need of an update of the values on the first page or is it only for our understanding of shown pictures?
The heck? I see you have Deniz Gul, I have him on loan in a newly promoted team in Danish Premier League.
Any special tactic or just something standard from this website?
Jumping Reach really seem to matter. I do however play FM23, hope the changes aren't that vast between the versions.
Right now I am using the results in the following way (can share if there is interest):
Note: PlaFac is potential playmaking versus defensive contribution with regards to these coefficients, SideFac is the potential side vs center contribution.
I've used it to designate one of my DMs to CD duty, and found out who was best as striker for my team.
Yes please! Have you made an input sheet compatible to export of data from FM?
https://www.footballmanager.com/news/development-update-football-manager-25-1
Example:
Related attributes: Positioning, Bounce, Statistic type: Key headers: stat_typeÈ
So key_headers (headers that become goals?) the attributes used by the engine is Positioning and Jumping Reach only? I guess bounce I just a bad translation.
You guys are really cutting up the whole game 😅
I'm however still stuck on FM23 (missed out on the free FM24 on Epic Games).
Would you say that the difference between FM23 and FM24 are abysmal regarding how attributes are implemented in the game engine?