1. The standard group consists of 11 players who are all decision 10, with a goal difference of 8.3
Next, each test independently improved one position, full-back, forward, back, centre-back, wingers, decision increased from 10 to 20, goal difference increased (13.5,16.3,11.6,19.1,13.7). Only the striker is slightly down(6.3).
2. If all non-goalkeeper 10 player's decision is increased from 10 to 20 , the goal difference is reduced to 2.8, which is less than the standard value (8.3)
That is, the stats have increased, but the goal difference has decreased The better the stats , the worse the Team goal difference
3. If all non-goalkeeper 10 player's decision is reduced from 10 to 1, the goal difference is reduced to 7.0, less than the standard value (8.3) So the stats are down, the goal difference is down
4. Select 3 players( Attacking Midfielder + Centre Back + Winger ), the decision is increased from 10 to 20, the goal difference is increased from 8.3 to15.8
5. Select 5 players( Attacking Midfielder + Fullback + Defensive midfielder + Centre Back + Winger ) to increase decision from 10 to 20 , goal difference increased from 8.3 to8.5
6. Select 7 players, increase decision from 10 to 20 , goal difference decreased from 8.3 to5.9
7. Select 11 players, increase decision from 10 to 20 , goal difference decreased from 8.3 to 2.8
That is to say, after the number of players with a high value of this attribute increase, it does not produce the effect of "1+1>2", but becomes a negative effect, and becomes a negative attribute.
Decision, Positioning, Technique, Flair ,Off the ball , First touch, Tackling all seem to have this kind of tendency This happens not only when it go from 10 to the highest 20, but also happen in other like from all-10 to 15 , all-5 to 10, ect
Another finding was that a player's rating did not fully reflect his impact on the team. In individual cases, by improving certain attribute, the player's rating goes up, but the team's score goes down
Other attributes are "1+1>2" mutual cooperation attributes, such as Pace, the higher the Pace of the whole team, the better the team's total result
I haven't finish tested it yet, but I've seen it happen with Technique and Flair Performance like this in different tactics.
From 红骑士Sakura https://www.playgm.cc/thread-971631-1-1.html While modifying the game engine (previous post), he discovered some logically related Stats of the engine's behavior
As you can see, Stats not only affect whether the player can complete better, but also affect how much the player likes to do this action.
For example, Decision , there might be a situation where the team "too likes to do this action Led to negative results " ? We don't know how the engine could have caused this, But from this result, decision of a team can not have too many people at the same time have high attributes,
for example, there are 2-3 players with high decision attributes, the other 7-8 people maintain low attributes, which is good for the team. If this logic is correct (I haven't completely tested it yet), Some player are low skilled in Specific attribute and a few player are high skilled in these, which is good for the team. Expand
great work @harvestgreen22 , your tests are a great help to the community. i think the results from decisions would also apply to attributes like Flair ( for amcs), Teamwork (for dms) aggression (for dms) and technique (for dms, mcs,and amcs)
Zippo said: Methodology We test each attribute one by one at 2 states, at value "8" and at value "20" then after increasing the value from "8" to "20 we measure the difference for the result.
*Physical* Pace: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +64) | (Goals For +45) | (Goals Against -59)
Acceleration: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +64) | (Goals For +49) | (Goals Against -48)
Stamina: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +19) | (Goals For +9) | (Goals Against -16)
Jumping Reach: increasing this attribute from "8" to "17" improves the result on 38 matches distance by (Points +16) | (Goals For +14) | (Goals Against -8)
Balance: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +13) | (Goals For +10) | (Goals Against -8)
Strength: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +10) | (Goals For +7) | (Goals Against -5)
Agility: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +8) | (Goals For +6) | (Goals Against -6)
Natural Fitness: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +2) | (Goals For +2) | (Goals Against -2)
*Mental* Anticipation: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +18) | (Goals For +15) | (Goals Against -10)
Work Rate: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +12) | (Goals For +6) | (Goals Against -10)
Concentration: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +9) | (Goals For +4) | (Goals Against -8)
Determination: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +6) | (Goals For +4) | (Goals Against -5)
Decisions: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +1) | (Goals For +2) | (Goals Against 0)
Composure: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +1) | (Goals For +2) | (Goals Against 0)
Aggression:increasing this attribute from "8" to "20" doesn't make any difference for the result.
Bravery:increasing this attribute from "8" to "20" doesn't make any difference for the result.
Flair:increasing this attribute from "8" to "20" doesn't make any difference for the result.
Teamwork:increasing this attribute from "8" to "20" doesn't make any difference for the result.
Vision:increasing this attribute from "8" to "20" doesn't make any difference for the result.
Off The Ball:increasing this attribute from "8" to "20" doesn't make any difference for the result.
Positioning:increasing this attribute from "8" to "20" doesn't make any difference for the result.
Leadership:increasing this attribute from "8" to "20" doesn't make any difference for the result.
*Technical* Dribbling: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +19) | (Goals For +25) | (Goals Against -3)
Finishing: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +8) | (Goals For +8) | (Goals Against -1)
Long Shots: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +6) | (Goals For +7) | (Goals Against 0)
Heading: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +5 | (Goals For +5) | (Goals Against -1)
Crossing: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +4 | (Goals For +5) | (Goals Against 0)
First Touch: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +3) | (Goals For +2) | (Goals Against -2)
Passing: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +2) | (Goals For +4) | (Goals Against 0)
Technique: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +1) | (Goals For +2) | (Goals Against 0)
Tackling: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +1) | (Goals For 0) | (Goals Against -2)
Marking:increasing this attribute from "8" to "20" doesn't make any difference for the result.
*GK Attributes* Reflexes: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +8) | (Goals For 0) | (Goals Against -10)
Agility: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +6) | (Goals For 0) | (Goals Against -8)
Acceleration: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +2) | (Goals For 0) | (Goals Against -3)
One On Ones: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +0.3) | (Goals For 0) | (Goals Against -1)
Aerial Reach: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Command of Area: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Communication: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Handling: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Anticipation: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Concentration: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Positioning: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Pace:increasing this attribute from "8" to "20" doesn't make any difference for the result.
Consistency:increasing this attribute from "8" to "20" doesn't make any difference for the result.
Rushing Out(Tendency):increasing this attribute from "8" to "20" doesn't make any difference for the result.
*Set Pieces* Corners: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +0.5) | (Goals For +1) | (Goals Against 0)
Free Kick Taking: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +0.5) | (Goals For +1) | (Goals Against 0)
Penalty Taking: The attribute hasn't been tested yet.
Long Throws: The attribute hasn't been tested yet.
*Hidden Attributes* Consistency: increasing this attribute from "8" to "20" improves the result on 38 matches distance by (Points +10) | (Goals For +8) | (Goals Against -8)
*Position Rating* Position Rating: increasing Position Rating from "Accomplished(15)" to "Natural(20)" improves the result on 38 matches distance by (Points +6) | (Goals For +5) | (Goals Against -5)
*Morale* Morale: increasing Morale from "Okay(10)" to "Perfect(20)" improves the result on 38 matches distance by (Points +2) | (Goals For +1) | (Goals Against -3)
*Conditions* Conditions: increasing Conditions from "Good" to "Peak" improves the result on 38 matches distance by (Points +6) | (Goals For +4) | (Goals Against -5)
*Team Cohesion* Team Cohesion: improving Team Cohesion from "Good" to "Excellent" improves the result on 38 matches distance by (Points +6) | (Goals For +4) | (Goals Against -4) Expand
Fantastic Work and some very interesting results. From the results shown and with certain attributes not showing any benefit, i'm led to believe that it's possible some attributes are specific to roles and types of players.
for eg. I believe it's quite possible that an attribute like flair would suit creator type players and harm others. Or better still perhaps they work better in tandem with other attributes.
all this to say, if possible, could the OP attempt another test with flair increased for just the AMC/AML/AMR players to see whether more goals are scored. and also to increase teamwork for just the DMS as well to see whether it results in less goals conceded.
Test league
https://pixeldrain.com/u/Lf1YNXaC
Test data (I didn't translate it)
1. The standard group consists of 11 players who are all decision 10, with a goal difference of 8.3
Next, each test independently improved one position, full-back, forward, back, centre-back, wingers, decision increased from 10 to 20, goal difference increased (13.5,16.3,11.6,19.1,13.7).
Only the striker is slightly down(6.3).
2. If all non-goalkeeper 10 player's decision is increased from 10 to 20 , the goal difference is reduced to 2.8, which is less than the standard value (8.3)
That is, the stats have increased, but the goal difference has decreased
The better the stats , the worse the Team goal difference
3. If all non-goalkeeper 10 player's decision is reduced from 10 to 1, the goal difference is reduced to 7.0, less than the standard value (8.3)
So the stats are down, the goal difference is down
4. Select 3 players( Attacking Midfielder + Centre Back + Winger ), the decision is increased from 10 to 20, the goal difference is increased from 8.3 to15.8
5. Select 5 players( Attacking Midfielder + Fullback + Defensive midfielder + Centre Back + Winger ) to increase decision from 10 to 20 , goal difference increased from 8.3 to8.5
6. Select 7 players, increase decision from 10 to 20 , goal difference decreased from 8.3 to5.9
7. Select 11 players, increase decision from 10 to 20 , goal difference decreased from 8.3 to 2.8
That is to say, after the number of players with a high value of this attribute increase,
it does not produce the effect of "1+1>2", but becomes a negative effect, and becomes a negative attribute.
Decision, Positioning, Technique, Flair ,Off the ball , First touch, Tackling all seem to have this kind of tendency
This happens not only when it go from 10 to the highest 20, but also happen in other like from all-10 to 15 , all-5 to 10, ect
Another finding was that a player's rating did not fully reflect his impact on the team. In individual cases, by improving certain attribute, the player's rating goes up, but the team's score goes down
Other attributes are "1+1>2" mutual cooperation attributes, such as Pace, the higher the Pace of the whole team, the better the team's total result
I haven't finish tested it yet,
but I've seen it happen with Technique and Flair Performance like this in different tactics.
From 红骑士Sakura
https://www.playgm.cc/thread-971631-1-1.html
While modifying the game engine (previous post), he discovered some logically related Stats of the engine's behavior
As you can see, Stats not only affect whether the player can complete better, but also affect how much the player likes to do this action.
For example, Decision , there might be a situation where the team "too likes to do this action Led to negative results " ?
We don't know how the engine could have caused this,
But from this result, decision of a team can not have too many people at the same time have high attributes,
for example, there are 2-3 players with high decision attributes, the other 7-8 people maintain low attributes, which is good for the team.
If this logic is correct (I haven't completely tested it yet), Some player are low skilled in Specific attribute and a few player are high skilled in these, which is good for the team.
great work @harvestgreen22 , your tests are a great help to the community.
i think the results from decisions would also apply to attributes like Flair ( for amcs), Teamwork (for dms) aggression (for dms) and technique (for dms, mcs,and amcs)
We test each attribute one by one at 2 states, at value "8" and at value "20" then after increasing the value from "8" to "20 we measure the difference for the result.
*Physical*
Pace: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +64) | (Goals For +45) | (Goals Against -59)
Acceleration: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +64) | (Goals For +49) | (Goals Against -48)
Stamina: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +19) | (Goals For +9) | (Goals Against -16)
Jumping Reach: increasing this attribute from "8" to "17" improves the result on 38 matches distance by
(Points +16) | (Goals For +14) | (Goals Against -8)
Balance: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +13) | (Goals For +10) | (Goals Against -8)
Strength: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +10) | (Goals For +7) | (Goals Against -5)
Agility: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +8) | (Goals For +6) | (Goals Against -6)
Natural Fitness: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +2) | (Goals For +2) | (Goals Against -2)
*Mental*
Anticipation: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +18) | (Goals For +15) | (Goals Against -10)
Work Rate: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +12) | (Goals For +6) | (Goals Against -10)
Concentration: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +9) | (Goals For +4) | (Goals Against -8)
Determination: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +6) | (Goals For +4) | (Goals Against -5)
Decisions: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +1) | (Goals For +2) | (Goals Against 0)
Composure: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +1) | (Goals For +2) | (Goals Against 0)
Aggression: increasing this attribute from "8" to "20" doesn't make any difference for the result.
Bravery: increasing this attribute from "8" to "20" doesn't make any difference for the result.
Flair: increasing this attribute from "8" to "20" doesn't make any difference for the result.
Teamwork: increasing this attribute from "8" to "20" doesn't make any difference for the result.
Vision: increasing this attribute from "8" to "20" doesn't make any difference for the result.
Off The Ball: increasing this attribute from "8" to "20" doesn't make any difference for the result.
Positioning: increasing this attribute from "8" to "20" doesn't make any difference for the result.
Leadership: increasing this attribute from "8" to "20" doesn't make any difference for the result.
*Technical*
Dribbling: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +19) | (Goals For +25) | (Goals Against -3)
Finishing: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +8) | (Goals For +8) | (Goals Against -1)
Long Shots: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +6) | (Goals For +7) | (Goals Against 0)
Heading: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +5 | (Goals For +5) | (Goals Against -1)
Crossing: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +4 | (Goals For +5) | (Goals Against 0)
First Touch: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +3) | (Goals For +2) | (Goals Against -2)
Passing: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +2) | (Goals For +4) | (Goals Against 0)
Technique: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +1) | (Goals For +2) | (Goals Against 0)
Tackling: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +1) | (Goals For 0) | (Goals Against -2)
Marking: increasing this attribute from "8" to "20" doesn't make any difference for the result.
*GK Attributes*
Reflexes: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +8) | (Goals For 0) | (Goals Against -10)
Agility: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +6) | (Goals For 0) | (Goals Against -8)
Acceleration: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +2) | (Goals For 0) | (Goals Against -3)
One On Ones: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +0.3) | (Goals For 0) | (Goals Against -1)
Aerial Reach: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Command of Area: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Communication: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Handling: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Anticipation: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Concentration: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Positioning: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +0.1) | (Goals For 0) | (Goals Against -0.25)
Pace: increasing this attribute from "8" to "20" doesn't make any difference for the result.
Consistency: increasing this attribute from "8" to "20" doesn't make any difference for the result.
Rushing Out(Tendency): increasing this attribute from "8" to "20" doesn't make any difference for the result.
*Set Pieces*
Corners: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +0.5) | (Goals For +1) | (Goals Against 0)
Free Kick Taking: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +0.5) | (Goals For +1) | (Goals Against 0)
Penalty Taking: The attribute hasn't been tested yet.
Long Throws: The attribute hasn't been tested yet.
*Hidden Attributes*
Consistency: increasing this attribute from "8" to "20" improves the result on 38 matches distance by
(Points +10) | (Goals For +8) | (Goals Against -8)
*Position Rating*
Position Rating: increasing Position Rating from "Accomplished(15)" to "Natural(20)" improves the result on 38 matches distance by
(Points +6) | (Goals For +5) | (Goals Against -5)
*Morale*
Morale: increasing Morale from "Okay(10)" to "Perfect(20)" improves the result on 38 matches distance by
(Points +2) | (Goals For +1) | (Goals Against -3)
*Conditions*
Conditions: increasing Conditions from "Good" to "Peak" improves the result on 38 matches distance by
(Points +6) | (Goals For +4) | (Goals Against -5)
*Team Cohesion*
Team Cohesion: improving Team Cohesion from "Good" to "Excellent" improves the result on 38 matches distance by
(Points +6) | (Goals For +4) | (Goals Against -4)
Fantastic Work and some very interesting results.
From the results shown and with certain attributes not showing any benefit, i'm led to believe that it's possible some attributes are specific to roles and types of players.
for eg. I believe it's quite possible that an attribute like flair would suit creator type players and harm others.
Or better still perhaps they work better in tandem with other attributes.
all this to say, if possible, could the OP attempt another test with flair increased for just the AMC/AML/AMR players to see whether more goals are scored.
and also to increase teamwork for just the DMS as well to see whether it results in less goals conceded.
Just a suggestion. again, great work OP @Zippo