harvestgreen22 said: preseason : you can use the Same one , then you can think about how to increase Sharpness and Tactical familiarity
for tactical Sharpness and Tactical familiarity : 1. It has nothing to do with attribute growth 2. It has a small positive effect on wining match , and only relate to playing match 3. Friendly match ,training and match can both increase the tactical familiarity 4. If the weekly training schedule is few, familiarity will naturally decline a lot. so it is needed Friendly match and match to Increase it 5. Whatever you use Friendly match ,training or match to increase the tactical familiarity , They all increase the risk of injury . 6. The same goes for Sharpness . if you want to keep Sharpness good , you need to use Friendly match ,training or match . 7. Since all three methods can increase Sharpness and Tactical familiarity , why don't we use a lot of training every week to keep the Sharpness and familiarity high ? The reason I give is this: I find that more training leads to much more injuries than using Friendly match when keeping same status of Sharpness and Tactical familiarity good. 8. So if I want to keep Sharpness and Tactical familiarity good , i will arrange Friendly match Instead of more training . 9. Friendly match can also increase a player's position familiarity if you want a player to change position/role/duty . The Bad thing for Friendly match is it usually costs a amount of money, and for small club to use it for a long time can cost quite a lot of money 10. According to current tests Friendly match do not benefit to growth
You know the principle of the game is to assign attributes, so you can adjust them , Feel free to use one, V7 is ok, there are slight differences, but not many Expand
harvestgreen22 said: preseason : you can use the Same one , then you can think about how to increase Sharpness and Tactical familiarity
for tactical Sharpness and Tactical familiarity :
1. It has nothing to do with attribute growth
2. It has a small positive effect on wining match , and only relate to playing match
3. Friendly match ,training and match can both increase the tactical familiarity
4. If the weekly training schedule is few, familiarity will naturally decline a lot. so it is needed Friendly match and match to Increase it
5. Whatever you use Friendly match ,training or match to increase the tactical familiarity , They all increase the risk of injury .
6. The same goes for Sharpness . if you want to keep Sharpness good , you need to use Friendly match ,training or match .
7. Since all three methods can increase Sharpness and Tactical familiarity , why don't we use a lot of training every week to keep the Sharpness and familiarity high ?
The reason I give is this: I find that more training leads to much more injuries than using Friendly match when keeping same status of Sharpness and Tactical familiarity good.
8. So if I want to keep Sharpness and Tactical familiarity good , i will arrange Friendly match Instead of more training .
9. Friendly match can also increase a player's position familiarity if you want a player to change position/role/duty . The Bad thing for Friendly match is it usually costs a amount of money, and for small club to use it for a long time can cost quite a lot of money
10. According to current tests Friendly match do not benefit to growth
training :
https://fm-arena.com/thread/14131-require-by-twkmax-tested-9-more-growth-strategy/
excel : https://pixeldrain.com/u/953xPdxx
Another excel : https://pixeldrain.com/u/AtUvd3hY
You know the principle of the game is to assign attributes, so you can adjust them , Feel free to use one, V7 is ok, there are slight differences, but not many