Teremin
CBP87 said: Hey,

On the squad screen, select the squad player attributes filter (with this filter on, I have all my squads showing and I untick unavailable too) click the blank space between a players name and position and select CTRL + A, then on the pop up, select web page. A save pop up will appear, you want to save it somewhere which you can easily navigate to, e.g desktop. I call this file on mine squad. It will save then as squad.html. On the website, select data analysis and select upload new data, select squad data and navigate to the file you've just saved. Open that file, you should now see the file name is now under the squad data title and icon, select process data and your squad should appear.

For players in range, go to scouting > players in range, select the scouting - players in range attributes filter. (I tend to add other conditions into the search like age and position to narrow the results as it the more players you have in the results the longer it can take to process so try to keep it below 2500 players and you should be ok in terms of processing times) Once the players have appeared, click an empty space between player name and first attribute value and press CTRL + A to highlight all players, then press CTRL + P (Remember depending on results the save window might take time to appear so be patient) Once the save window has appeared, again save it somewhere that is easy to navigate to and call it PIR or something. On the website, select data analysis and select upload new data, this time select players in range, find your file, open it and process data, the players in your range should now appear.

And its pretty much the same with scouted players, I haven't used shortlist yet as I haven't needed to because squad and players in range has been so effective for me.

**One thing I will mention is that when you've finished using the tool, clear the data as I've found that when I've left data on and gone back to the tool the day after, the previous upload is in the cache and it can take a while for the landing page to load or it can take a bit of time to navigate to the data analysis screen and I've found by clearing the data before I finish for the day stops the lag the next time I use it**


Thank you for your kind help mate. Now I got the concept.
Possebrew said: What exactly do you need help with?

Hello mate.

I think I inputted all the filters that you mentioned in the first reply. But how can I use the site? Can you give a brief explain please?
How can I use them? Could somebody explain?
@mir1337

Hey mate. Would you explain to how am I use it?
Gerrard said: Dropping mentality helps with that ME

I see. So, as an example your  WARPIGS 41131 RM P108 ALL CUPS tactic in FMMATCHLAB tab has Positive mentality. Should I change to Balanced or leave as it should be?

And which formations should I change their mentalities?
Gerrard said: FMMATCHLABS Tactics has own TAB on Google Docs

Thanks mate.
Gerrard said: Only invert IF. Should work on FMMATCHLABS, although may need a lower mentality.
I do have tactics for FMATCHLABS and will test this later


Wait. Are you making tactics for FMMATCHLAB also?

Where can I find those? Can you share?
CBP87 said: No I haven't tried it with that, although I have used that version with other tactics. I've tried this tactic with the Chinese and Korean one, it worked well, and I've tried it with the European one and again it worked well. However, I've noticed with the new custom versions of the ME, if you're using attacking mentality then be prepared to concede more goals. It actually make's more sense that you'd conceded more when using attacking mentality. I'm finding positive mentality is working better, similar goals output but less conceded

Is this the European one? https://fmtweak.com/projects/fm-tweak-arcade/

And which engine do you using with Positive mentality mate?
Snaipz said: I'm sure nothing would happen if I post it but they just released it publicly today with their own website https://fmtweak.com/ all versions in one place. If you have feedback or any technical difficulties their discord is the place to go. It looks promising what they are trying to do

Thanks for your answer mate. If I understand correctly Arcade Tweak is European Version. Am I right? What is your opinion about this engine?

Edit:

- For me Asian Fusion is the better one. It gives more opportunity both defence and offence. If you create correct tactic you can become really trouble for big ones. 

- Arcade one seems more fast and fluid game. And I think team quality is really important. So you should be not expect to beat M.City or Liverpool level teams with West Ham or Ipswich Town.

You should be keep your eye on players fatigue by the way. It's crucial.

Exploit tactics seem to not working with these engines naturally. This gives to players more tactical freedom find their way to victory.It is fun to watch the games. Especially with Asian Fusion ones.
Snaipz said: They are trying to make it more realistic in terms of goals per season and other data so it is comparable to real life league statistics also one of the key points is to make other tactical approaches work apart from gegenpress. Current version being tested "SA 1.3" already looks and feels really good. Link to discord

Mate could you posted european version here? Is it possible?
CBP87 said: I've tried the new ME (version 2) and I've also tried the Asian fusion one, one thing I am noticing is that attacking mentality is no where near as effective as positive mentality. The number of goals you concede is essentially doubling when using attacking mentality which in my opinion makes sense (attacking football involves more risk taking so it's a given that you'll be open to more goals being conceded), however I've found dropping the team instruction step up more and changing the sweeper keeper to support or attack duty helps, also dropping the defensive line to higher seems to help

Have you tried Cautious or Balanced mentality mate?
@harvestgreen22 Which schedule do you suggest for all round development? I mean for all players.
Snaipz said: Asian Fusion was released soon after Korean mod was discovered. European mod is currently being tested with public release planned at the end of the month, but you can join their discord and download it there to help testing or just to try the version that is being tested. Link to discord

I think, Chinese version is more dynamic and rhythmic possession play. Korean version is more like solid defensive positioning and transition. Am I right? So what is the key points of European version?
KingChazza said: This is great lol. Now we know best attributes AND tactic. RIP my casual friend I play FM with.

Hey mate. Which tactic do you suggest for new match engines?