DarthTrone
Best can be subjective, In terms of optimization I'd argue it's haaland, he's simply the best physical ST in the game.

In terms of value? Plenty of options but the one I'll throw in is Thomas Amang, 18 pace 16/16 for acc/JR. On a pre-contract start of game since FM21, Has always had 30PA to grow into, Likely resulting in a 17/16/19 Physicality split, quite absurd and has always been available for under 1 million usually.

Development wise? If you are going to insist on using a ST formation and not following the strikerless meta, I'd be looking at someone with around 60~ PA to grow into to be trained adequetly to 20/20 ACC/Pace, and at least some jumping reach also.

Some names to consider:
Sami Bouhoudane
Mohamed Kader Meïté
Shumaira Mheuka
Chido Obi
Victor Orakpo <- Best option in my opinion.
Shaqueel van Persie

^ Worth noting that everyone here is in the 140-180 PA, You'd be hoping to hit at least 160PA with all, To ensure enough PA growth to hit very high physicals.

^ All For FM26, Worth noting a good JR aerial threat can provide 20-30 goals a season from set pieces alone as such I value it quite highly.
Saw this thread and my face lit up given I'm the person who brought it up!

Necto thread but exactly what I was looking for, Actually, Fair to put an end to the discussion and that there is simply no way to exploit CA by retraining positions to expand physicality

A question to be posed given the current FM26 meta would be retraining players such as Haaland/Sesko etc, Players who still adhere to the high pace/acc of the meta, with insane jumping reach as CAM does not have many such examples. I would assume from a pure optimization POV it may be better to headhunt tall strikers and retrain to CAM, taking a small CA hit in exchange for the height that st's naturally come with.
MeanOnSunday said: Additional positions start affecting the CA used at around 10 or 11 position rating (‘competent’) so you either get a massive hit to the ratings from the CA or from the positional ability.  Theres no way to get around it, multiple positions will always make a player worse than he would be at a single position except if it’s just a left/right sided combo that doesn’t change weights.

I didn't know that it affected by 10/11, it means that the affected ability would be around 50% if memory serves me right, rendering this idea null and void. Thank you for bringing this up and I think it's safe to say my theory is useless :D Maybe next time! Wish you all the best, god bless.
Going to repoint this up as a follow up idea has come to my head,

What if a rating of 19/20 is achieved and merely used for "special" occasions?  This would mean that the rating balance would still be of that of a CDM, while only losing a 5% performance from them not being a natural 20/20

Would the CA lost from retraining a singular position not be offset by the substantial gains made by a CDM with striker esque stats.
DarthTrone said: I've run a mini experiment using FMRTE the results are shocking and follow my hypothesis, that players regardless if their "original position" is overtaken for another one their CA weightings will remain with their positioned assigned at birth.

There is over a 50+ CA Difference between two players with identical stats and could likely be pushed even further, I think this has some genuine promise with the new developments in training to supercharge cdms whos physicals are amongst the cheapest to explode themselves into world class players would love some feedback and corrections and may even test this with 30+ players using such schedule :)


A 192 to 133 CA difference for two players with the same stats and similar positions sorry got lazy :p is something to behold of I recall someone here mentioning that players will forever have their CA distribution locked to one stat

In terms of the positions not showing up on FM that's merely a visual glitch with it being changed on fmrte.
I've run a mini experiment using FMRTE the results are shocking and follow my hypothesis, that players regardless if their "original position" is overtaken for another one their CA weightings will remain with their positioned assigned at birth.

There is over a 50+ CA Difference between two players with identical stats and could likely be pushed even further, I think this has some genuine promise with the new developments in training to supercharge cdms whos physicals are amongst the cheapest to explode themselves into world class players would love some feedback and corrections and may even test this with 30+ players using such schedule :)
@Lapidus @Yarema Are we sure of such obviously it does cost CA to learn a position but in terms of their CA distribution there is only one selected and that's their "original" position assigned at start of game
It has been established that players spawn in with a designated position, and that subsequently their CA growth will be predicated upon this position regardless of what their actual growth shows.

Could you in theory make a player such as a cdm who has heavy weighting into stats such as passing,decisions,tackling and transform them into a perfect ST since their CA Wont be eaten by stats such as pace jumping reach dribbling etc?

Tl:dr : Are cdms the best base for st's
alopes16 said: Thanks for the feedback
What is that recovery glitch? I seem to have missed it in this thread.
You mean the 7x recovery sessions?


midway Page 7 of this thread shows how you can do it not bothered to explain xD allows for you to have 21 recovery sessions instead of it being capped at 7.
DarthTrone said: Hey :)

I've been running on the Recovery glitch + Match practice + Attacking + Quickness training schedules and "tested" (played two seasons with a fairly low CA/Highish PA with good professionalism) Belgium GK wonderkid from Genk. He's improved Iirc 4 agility (the most important stat for goalies by far) using no adjustments apart from making his training speciality on agility/balance, his other stats have grown a little, but I imagine a goalkeeper who already has good aerial reach and reflexes say 14-15 for a *great* regen player alongside near 20 agility should make for a near world class goalkeeper. The rest should *probably* grow via match experience and tinkering with their individual specialisation training to eventually move onto reflexes/aerial reach once achieved 19-20~ agility on said goalkeeper. With goalkeeper stat distribution being so heavily leaned to decisions a useless stat I'd say its possible to grow a goalie quite reasonably well only focusing on the 3 key stats but priority on agility.


The recovery glitch is used moreso for outfield players as it pulls towards physical stats more than rest, "reduces injuries" and doesn't destroy cohesion which can be of use in multiplayer leagues where it is more competitive
alopes16 said: What's your point of view on goalkeepers?
Majority of these trainings exclude their development.
Do you just buy ready made goalkeepers and don't develop them at all?


Hey :)

I've been running on the Recovery glitch + Match practice + Attacking + Quickness training schedules and "tested" (played two seasons with a fairly low CA/Highish PA with good professionalism) Belgium GK wonderkid from Genk. He's improved Iirc 4 agility (the most important stat for goalies by far) using no adjustments apart from making his training speciality on agility/balance, his other stats have grown a little, but I imagine a goalkeeper who already has good aerial reach and reflexes say 14-15 for a *great* regen player alongside near 20 agility should make for a near world class goalkeeper. The rest should *probably* grow via match experience and tinkering with their individual specialisation training to eventually move onto reflexes/aerial reach once achieved 19-20~ agility on said goalkeeper. With goalkeeper stat distribution being so heavily leaned to decisions a useless stat I'd say its possible to grow a goalie quite reasonably well only focusing on the 3 key stats but priority on agility.
Hello :) Long time lurker but made an account since I think I can answer this *somewhat* well albeit unable to give concrete proof of it

First of all, I am in an online save myself and have found myself overperforming regardless of team situation and there's a few core principles to go off of

Firstly, You should be running the set pieces from this website. At minimum the corner attack routines and have a tall striker (if this is first few seasons Lucca/Onoachu/Veerman/Uldricks from most expensive to least but any will suffice and guarantee 15~ corner goals and 30 goals per season. They will also act as the first line of defence for corners and be used as an effective first line of defence against set pieces.) If you're late into your save, just go for anyone with as high Jumping reach as possible a 20-30% of your goals will come from set pieces alone and I'd put BIG money on them running such routines.

Secondly, A basic 4-3-3 will not suffice while I usually am inspired by FMarena tactics its pretty consensus that as long as you run anything "meta" it'll be good, follow the general principles if you don't want to copy a tactic, the regular stuff such as tackle harder+get stuck in,Narrow formations,gegenpressing to the max,Inviting crosses as long as your CBs have high Jumping Reach etc.

The key is mostly following the meta than adapting to your needs and team. ^ In terms of the 4231 I've found the 3-4-3 to be a very effective tactic at quarreling it but the 4-2-4 being quite good against it, again purely circumstantial evidence from around 10~ seasons of online play so cannot give any definitive proof.

Finally, more importantly is your players there have been recent posts about the "most" important stats per position try to follow them per player but primarily fast wingers/fullbacks and tall sts/cbs and you'll be able to compete with any team

Would love to answer more questions or hopefully someone more experienced in the community to provide more feedback.