Could it be that you signed a player with attribute masking?
If the attribute is masked, and you see an "-", the calculator translates that into an 8 (the baseline value). If a player being scouted has a range 8-13, it will average out to an 11. However, after a player is signed, you will have full attribute knowledge. Maybe the masked attribute with "-" was below 8. And the range attribute was an 8, which is below the average of 11.
Both would explain why you'd see lower scores after signing them. Expand
Great tool and thank you very much for your contribution!
I have one issue that I can´t understand.
The attributes after I sign a player are usually lower compared to when I first see him in the calculator.
The right image represents the first visualization of a player's attributes in the calculator while the left image represent the real attributes after I sign him, which are lower. This obviously impacts negatively the final score when the player is in my squad.
Could it be that you signed a player with attribute masking?
If the attribute is masked, and you see an "-", the calculator translates that into an 8 (the baseline value). If a player being scouted has a range 8-13, it will average out to an 11. However, after a player is signed, you will have full attribute knowledge. Maybe the masked attribute with "-" was below 8. And the range attribute was an 8, which is below the average of 11.
Both would explain why you'd see lower scores after signing them.
Yes, that's what I thought.
Thank you!
I have one issue that I can´t understand.
The attributes after I sign a player are usually lower compared to when I first see him in the calculator.
The right image represents the first visualization of a player's attributes in the calculator while the left image represent the real attributes after I sign him, which are lower. This obviously impacts negatively the final score when the player is in my squad.
This happens with all the players.
What should I do to correct this situation?