GeorgeFloydOverdosed said: So what I wrote is the nitty gritty of it all, but really you can reduce it to these general principles:
1. It doesn't matter much what player you sign, because even a low PA 8 pace/acc player can still become a beast with HarvestGreen22's training regimes. 2. What will matter is training progress rate. So sign young players with at least decent professionalism and give them 15-30 matches/season or loan them out. 3. If you want extra performance and/or more rounded players, sign players with mid/high mentals/technicals to begin with. These mostly stagnate or drop with HarvestGreen22 training. 4. Sign players with low 'decisions'. 'Decisions' is a very costly attribute in terms of CA for all positions, yet it's performance impact is negligible. Low decisions frees up CA for better attributes like pace/acc/drib/jump. 5. Sign 'natural' (20) position players only. They have the equivalent of a starting +2 pace advantage over 'accomplished' (18) players, and 18 cannot even be later trained to 20. 6. Try to sign or train up players in line with the ~140 PA ideal attribute templates if really want to optimize things. 7. Avoid dirty players. Worry less about consistency, injury proneness, set pieces. Get a captain GK.
So let's look at 2 examples:
Both of these players will do good when paired with HarvestGreen22 training, but if I had the choice I would choose the second player because he has decent to strong starting technicals/mentals, whereas the first player will always be stuck with his ~3 long shots and whatnot.
Neither player would pass your filter, and this is why you need to be careful about setting filter attributes too high or having too many. If you do use a filter, something as low and simple as 8 pace/acc min can be enough to separate the wheat from the chaff, then just do an overall visual judgement of the attributes. Expand
Thank you for the input! I will try to creat some monster players using these methods!
Great guide but I just got a couple of questions about the attribute filters. Bear in mind that I don't have Genie Scout so I can't see the hidden attributes.
You got Shortlist filter Meta tactic filter Glance filter Ideal player and soon an In depth filter
The stats is so different in all of them so I kinda get a bit lost of which to pick from. Should my striker have these stats:
(Shortlist filter)
Acceleration/Pace 12 min Anticipation/Concentration/Consistency/Dribbling 8 min Determination/Work Rate 6 min
Technicals ~8-12 (8-14 before training) 12 Drib/Tech/Touch 12 Fin AML/AMR/ST (6 DL/DR/DC/DM) 12 Head (6 DL/DR/DM) 10 Long 10 Pass (6 DL/DR) 9 Cross 8 Tack (12 DC) 8 Mark (6 DL/DR/DM)
Hiddens & Misc ~1-12 6 Pen 6 Corner 4 Free Kick
I really want to try out this method so I just want to kinda get it right. But it seems like my striker would be something like this if I got this right.
Age max 22, preferably only Striker position thats dark green. Good Professionalism
Acceleration/Pace 14 min Bal 12 min Ant/Con 11 min Fin/Head/Comp/OffBall/Work/Det/Aggro/Brave/Jump/Sta/Agil/Drib/Tech/Touch 10 min Long/Pass/Vis/Team/Dec 9 min Cross/Tack/Mark/Pos/Nat/Strenght 8 min
and preferably low on the rest of the stats like Pen/Corner/Free Kick etc..
Am I doing this right or am I dead wrong? Haha! Thanks again for the good contribution.
1. It doesn't matter much what player you sign, because even a low PA 8 pace/acc player can still become a beast with HarvestGreen22's training regimes.
2. What will matter is training progress rate. So sign young players with at least decent professionalism and give them 15-30 matches/season or loan them out.
3. If you want extra performance and/or more rounded players, sign players with mid/high mentals/technicals to begin with. These mostly stagnate or drop with HarvestGreen22 training.
4. Sign players with low 'decisions'. 'Decisions' is a very costly attribute in terms of CA for all positions, yet it's performance impact is negligible. Low decisions frees up CA for better attributes like pace/acc/drib/jump.
5. Sign 'natural' (20) position players only. They have the equivalent of a starting +2 pace advantage over 'accomplished' (18) players, and 18 cannot even be later trained to 20.
6. Try to sign or train up players in line with the ~140 PA ideal attribute templates if really want to optimize things.
7. Avoid dirty players. Worry less about consistency, injury proneness, set pieces. Get a captain GK.
So let's look at 2 examples:
Both of these players will do good when paired with HarvestGreen22 training, but if I had the choice I would choose the second player because he has decent to strong starting technicals/mentals, whereas the first player will always be stuck with his ~3 long shots and whatnot.
Neither player would pass your filter, and this is why you need to be careful about setting filter attributes too high or having too many. If you do use a filter, something as low and simple as 8 pace/acc min can be enough to separate the wheat from the chaff, then just do an overall visual judgement of the attributes.
Thank you for the input! I will try to creat some monster players using these methods!
You got
Shortlist filter
Meta tactic filter
Glance filter
Ideal player
and soon an In depth filter
The stats is so different in all of them so I kinda get a bit lost of which to pick from.
Should my striker have these stats:
(Shortlist filter)
Acceleration/Pace 12 min
Anticipation/Concentration/Consistency/Dribbling 8 min
Determination/Work Rate 6 min
or (Meta tactic)
8+ OffBall/Tack/Aggro/Ant/Pass/Tech/Dec/Team/Vis/Con/Brave/Work/Bal/Strength
8+ Drib DC/PF-ST
or (Glance filter)
8+ Pace/Acc
10+ mentals
12+ relevant technicals (drib, long, tack, cross, fin, etc.)
or (Ideal player)
Physicals ~8-20 (8-14 before training)
20 Pace/Acc
14 Bal
12 Jump (20 DC/PF-ST?)
12 Sta (14 DL/DR/DM)
11 Agil (18 DL/DR/DM)
9 Nat
8 Strength
Mentals ~8-13 (8-12 before training)
13 Ant/Con
12 Comp/OffBall/Work/Det/Aggro
12 Brave (8 DL/DR/DM)
10 Vis/Team/Dec
8 Pos
Technicals ~8-12 (8-14 before training)
12 Drib/Tech/Touch
12 Fin AML/AMR/ST (6 DL/DR/DC/DM)
12 Head (6 DL/DR/DM)
10 Long
10 Pass (6 DL/DR)
9 Cross
8 Tack (12 DC)
8 Mark (6 DL/DR/DM)
Hiddens & Misc ~1-12
6 Pen
6 Corner
4 Free Kick
I really want to try out this method so I just want to kinda get it right. But it seems like my striker would be something like this if I got this right.
Age max 22, preferably only Striker position thats dark green.
Good Professionalism
Acceleration/Pace 14 min
Bal 12 min
Ant/Con 11 min
Fin/Head/Comp/OffBall/Work/Det/Aggro/Brave/Jump/Sta/Agil/Drib/Tech/Touch 10 min
Long/Pass/Vis/Team/Dec 9 min
Cross/Tack/Mark/Pos/Nat/Strenght 8 min
and preferably low on the rest of the stats like Pen/Corner/Free Kick etc..
Am I doing this right or am I dead wrong? Haha!
Thanks again for the good contribution.