gagi1993
i'm glad i could help. tnx for fixing it keep up with great work
nice work, but what i have seen are few things need to be improved lets say to make this work fully. first of all there is no mentality to be set. many positions of players dont exist in fm26 and are more fm24 positions. from tactic screenshot you cannot se also if full back is full back in fm26 or wing back position. And player instructions would also be nice to exist. Most of team instructions in and out of possession are set to neutral (e.g. balance). Overall not a bad idea ( i might say excellent one if it can be upgraded) and good work but as it is now it cannot be implemented truly in fm26
just testing to see how amyn goals can be scored
in game editor option that enables you to import a tactic to ai managers as you can for your self. this would make game much more enjoyable. i didn't buy editor but if this option is implemented i would for sure buy one. i don't think this would be hard for them to implement and would make the game become more realistic
now switched dm to chm
just ams instead chm and am
just meta tactic with 1 mpm instead of chm
same as other 433 with awb but using 1 mpm instead of ap
same as other my 433 but with awb instead of wb
just want to se how would all of these meta tactics look with fr
same as others before but with 3 frs in attack
testing it now with fr isntead of am/chm
same as gagimpm just moved 2 ams to chm
same as 3-2-5-0 just mpm instead of chm
classic 433 i foudn this mos enjoyable to play
trying to score now as much as possible
same as tikitaka9 with oop difference. 56% avg poss
just defensive switch from v3
v6 had to much score try to make it little lower but still playable
want to try to score more with 3 upfront then with before tactics