testme
Robbo84FM said: Yeah dude i do know this i said your first picture didn't look like any of the attributes had changed in the line graph not this player, this player was the 2nd picture and clearly had growth,  i think we've got players confused haha plus my point still stands about the arrows and the overall visual of individual attribute growth in fm26 it needs to be like it was in fm24 it's way easier to see what's grown and by how much.


Arrows shows increase because there was an increase. But its not always full number because its decimals...

They both started with 11-ish acceleration.
Robbo84FM said: I would say when looking at attribute growth not to focus on the arrows but rather the line graph i think they are only representing short term progress and not actual growth and can change quite quickly from week to week even when selecting " all time" this is different from what it was in FM24, in FM24 actual growth would appear with an upward arrow and the amount it had grown next to it, here is an example from a save i was doing on FM24, we can clearly see with Amad when selecting "all time" that attributes that have had growth have an upward arrow and the number of growth next to it but in my FM26 example Ngwashi has clearly had attributes Acceleration & Stamina grow by 2 but on his attributes profile they both have just a little upward arrow and no growth number next to them like they would in FM24, also can see his his long throws have grown by only 1 but it has an even more upward arrow than the other 2 attributes so i don't think the arrows give a good visual representation of growth, in my previous post i showed 2 players that clearly had attribute growth on the "all time" line chart but didn't even have any arrow next to the attribute. And looking at your first picture can see lots of nice looking arrows but it doesn't actually look like any attributes have changed in the line chart. I think they need to sort this out and make it like it was in FM24.


Dude stats actually went up.
His CA went up.
You are honestly unnecessarily imagining things differently.
He went from acc 13 to acc 15 everything in there went sky up.

This are the stats 1 month before.
I do not have earlier save.

In case you didnt figure by now. Stats are NOT!! 1-20.
Read about it.

Important Read!

1–200 Internal Range: The game engine uses an underlying 1–200 scale for attributes. The 1–20 figure we see is essentially just the first two digits of that internal value (e.g., an internal 155–164 is displayed as a '16';).

Decimals in Progress: Players actually have "decimal" attributes. Training screens often show progress curves that represent these micro-gains before they are large enough to "flip" the visible number from, for example, 14 to 15.
4 months report on training.
Using training schedule i posted a page or two back.
Just confirm it works on fm26

DC and Inside forward
All others got upgrade too
Hello!
This is this^ in fm26.
A page back someone said it is working in his test of 4 seasons?
I cant confirm as i did not had time to test.

But i made schedule and posting it for use:

Its most 'suggested' one and one that i used in fm24 with great success.

[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]


https://www.mediafire.com/file/z0jf80zc9wwykox/Resting_at_double_intensity_FM26.zip/file

Full link with all files. Or you can download separately.

Thanks and have fun!

P.S

Dont forget "Training Intensity" and Individual Training. They are not part of .fmf file!

GK's: Agility+Balance
Rest:Quickness

P.P.S
As already said, dont forget to add friendlies if you are in a 'dry spell'. To keep up that sharpness.
2_Match_FM26.fmf
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