clox
Didico said: I know. I know how to download it in Genie Scout. I just dont know how to "use" this, how this ratings can help when i search for players in my squad.

It helps you find the best meta players. Ratings depend on values you put in. If you don't adjust these ratings in Genie Scout then you will keep using default ones (I believe), so if you sort players out by Best rating then it's not really gonna show you the best players as you keep using default (non-meta) values for ratings. That's the gist of it.
Didico said: How do I use this GS ratings? And what is it used for?
Im using your shortlist filter in the main posting to search for new players for my squad on GS


FM Genie Scout.
GeorgeFloydOverdosed said: I'll probably update the GS filter in the next 2 weeks. It's a bit outdated now.

I'm thinking I will make the updated GS filter use pre-training values. For instance, I now know that in an optimal scenario, the best overall training schedule does +6-7 acc and +1-2 drib on DC after 4 years. If you put on 'ball control' focus it's +4 drib, but that comes at expense of acc/pace. For 2 years, and presumably less optimal conditions, it's +3 acc and +1 drib. So for DC filter I'd want to configure it to favor players that are ~17 acc and ~19 drib. Maybe I'll have to make 2 filters though, as GS can be used to choose players to play too, in which case you'll want the % to be based on their current stats.

I'm also thinking about player availability, i.e. max values you will typically find are far lower at ~15 acc and ~13 drib, but if I'm thinking about this correctly, I don't think that has to be taken into account in the GS filter numbers themselves (it's the scoring system we're talking about, not the filter).

Acc/pace are highly valuable in any amount. A team of low acc/pace players will never be competitive, regardless of what other stats they have. What I meant was that in order for them to get away with acc/pace/jump/drib alone, the acc/pace needs to be ~17+ at least (for premier league). So the implication here isn't favor 13 acc 18 ant over 15 acc 10 ant, it's more like favor 17 acc 4 ant over 13 acc 18 con. The 15 acc 10 ant would still beat the 13 acc 18 ant.


Understood, thanks for the explanation. Will be looking forward to your updated GS values.
GeorgeFloydOverdosed said: Here's my Genie Scout values:



Not even sure I've done it right, trying to translate it to a 0-100 system confuses me, but I've done it comprehensively using careful guesstimates. Any math wizards welcome to critique.

Genie Scout also doesn't always allow negative values, which would be good for attributes such as 'decisions' and 'technique'.

I also heavily buffed up some attributes like set pieces and leadership for certain positions - they hardly matter at all in terms of performance, but it wouldn't feel right for my captain to have 11 leadership.

Oh, this is for FM24 btw, but FM26 doesnt seem like it would be too much different.


Yo, I registered just because I keep wondering if you somehow adjusted your GS values in accordance with your recent findings about player stats and match engine.

When FM26 came out, and you posted your ratings in this thread, I based mine on yours but made some changes, mostly trying to 'highlight' acc and pace more.

Now that you said in a different thread that acc and pace are basically a huge game changer only if a player reaches 20 in both, I wanted to ask if you adjusted your GS values as well. Much appreciated.